win32: dont screensave while using gamepad
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0490039779
commit
3f59a0b5d4
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@ -1,4 +1,4 @@
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0.9.5 -> 0.9.6 (r3075-r3153-r3xxx)
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0.9.5 -> 0.9.6 (r3075-r3197-r3xxx)
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General/Core:
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bug: emulate keypad interrupt
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@ -8,8 +8,10 @@ General/Core:
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bug: fix vectest
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bug: fix lid savestate desync
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bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
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bug: fix huge rerecording movie file handle leak
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enh: support devkitpro argv
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enh: add gbaslot-rom commandline
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enh: add EXXXXXXX cheat codes
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Graphics:
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bug: fix a mistakenly rendered OBJ window
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@ -18,9 +20,11 @@ Windows:
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bug: fix 16bpp display
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bug: more fixes to multi-gamepads
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bug: cheat windows robustification
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bug: fix that sticky pause state when resetting and loading roms
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enh: dont screensave while using gamepad
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enh: add EPX and EPX1.5X resize filters
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enh: add a japanese translation which will soon be stale like the others
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enh: add fancy printscreen with emulator info on it
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enh: add fancy ctrl+printscreen with emulator info on it
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enh: add "lockdown" window mode to keep window safe from fast stylus action
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Linux/OSX:
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@ -28,7 +28,6 @@
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#include <algorithm>
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#include <string>
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#include <vector>
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//#include <sstream>
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#include <Winuser.h>
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#include <Winnls.h>
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@ -83,6 +82,7 @@
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#include "video.h"
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#include "aggdraw.h"
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#include "agg2d.h"
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#include "winutil.h"
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//tools and dialogs
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#include "pathsettings.h"
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@ -3013,10 +3013,6 @@ void WavRecordTo(int wavmode)
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NDS_UnPause();
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}
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static BOOL OpenCore(const char* filename)
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{
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char LogicalName[1024], PhysicalName[1024];
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@ -3820,6 +3816,10 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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case WM_SYSKEYDOWN:
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case WM_CUSTKEYDOWN:
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{
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//since the user has used a gamepad,
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//send some fake input to keep the screensaver from running
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PreventScreensaver();
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int modifiers = GetModifiers(wParam);
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wParam = PurgeModifiers(wParam);
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if(!HandleKeyMessage(wParam,lParam, modifiers))
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@ -53,6 +53,19 @@ void GetINIPath()
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}
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}
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void PreventScreensaver()
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{
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//a 0,0 mouse motion is indeed sufficient
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//i have been unable to notice any ill effects
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INPUT fakeMouse;
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fakeMouse.type = INPUT_MOUSE;
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fakeMouse.mi.dx = fakeMouse.mi.dy = 0;
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fakeMouse.mi.dwFlags = MOUSEEVENTF_MOVE;
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fakeMouse.mi.time = 0;
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fakeMouse.mi.dwExtraInfo = 0;
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SendInput(1,&fakeMouse,sizeof(INPUT));
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}
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void WritePrivateProfileBool(char* appname, char* keyname, bool val, char* file)
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{
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char temp[256] = "";
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@ -28,5 +28,6 @@
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extern char IniName[MAX_PATH];
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void GetINIPath();
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void PreventScreensaver();
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#endif
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