rogerman
4e7b94f75e
Cocoa Port:
...
- Add support for the new dynamic recompiler CPU emulation engine to the legacy port
- Legacy project build targets are now separated into distinct Intel and PowerPC builds
- Fix sound playback issue in the legacy port
- Add OpenGL 3D renderer support to the legacy port (but we're still use the software rasterizer, which is much faster and more accurate)
2012-08-08 04:16:26 +00:00
rogerman
a5a03613f1
Cocoa Port:
...
- Add vertical sync feature.
2012-08-07 03:57:23 +00:00
rogerman
dae7f8f2dd
Cocoa OpenEmu Plug-in:
...
- Fix compiling by updating the sound processing code. Fixes bug #3549080 - http://sourceforge.net/tracker/?func=detail&aid=3549080&group_id=164579&atid=832291
2012-08-06 23:01:29 +00:00
rogerman
98329bf085
Cocoa Port:
...
- Add support for the new dynamic recompiler CPU emulation engine
- Xcode 3 project build targets are now separated into distinct Intel and PowerPC builds
- Rework build targets to always use the latest SDK (except for the PowerPC builds, which require v10.5)
- Remove build targets for specific OS versions other than v10.5 Leopard
- The Xcode 4 project is now compatible with Xcode 4.4
- Minor update to About window text
2012-08-06 22:18:21 +00:00
riccardom
ffadf35be3
build: disable glade frontend by default
...
I can't see why having two gtk* frontends while i can't even
maintain one :|
2012-08-03 18:48:23 +00:00
riccardom
0523e85ca8
build: require intltool
...
We would file without it coping with po files anyway
2012-08-03 18:45:57 +00:00
riccardom
f0fe543682
build: PKG_CHECK_MODULES already check for pkg-config
...
Remove some unneened checks
2012-08-03 18:37:18 +00:00
gocha
ded6309e2b
win32: Sound View - workaround for the animation of progress control since Windows Vista
2012-08-03 13:56:51 +00:00
rogerman
78e34d98f1
Cocoa Port:
...
- Fix errors in the OpenGLDisplayView's NSOpenGLPixelFormat attributes (NSOpenGLPFADepthSize=16, NSOpenGLPFADoubleBuffer=false).
- Fix a bug with the OpenGLDisplayView's init method.
- These changes fix the graphics display of the main window in OS X v10.8 Mountain Lion.
2012-08-03 06:54:57 +00:00
rogerman
54538f155d
Cocoa Port:
...
- Fix bugs in the build script for merging universal binaries where the script would fail if the Xcode project was located in a directory that was not stored on the primary drive and if the drive had a space in its name.
2012-08-03 06:41:33 +00:00
riccardom
738c5c3c43
arm_jit: add missing include for offsetof()
2012-08-01 15:33:02 +00:00
pengvado
eecf260b22
JIT: fix compilation
...
regression in r4330
2012-07-31 21:48:43 +00:00
riccardom
54fc86ced8
build: do not define HAVE_JIT before we are able to compile it :)
2012-07-31 21:33:06 +00:00
riccardom
f5e00560a6
cli: use the unix driver instead of the base one
...
Modified version of patch #3550558 from someone with a google account :)
2012-07-31 19:48:25 +00:00
riccardom
24acedacd5
build: disable jit since arm_jit does not compile
2012-07-31 19:46:46 +00:00
riccardom
ba5ee5e9d5
build: compile jit stuff onlyif HAVE_JIT is set
2012-07-31 19:46:04 +00:00
gocha
de241c139f
win32: memView - update address range check in WM_CHAR handler
2012-07-28 22:43:10 +00:00
mtabachenko
01030efe10
JIT:
...
- fix firmware boot;
- cleanup code;
2012-07-28 14:54:51 +00:00
gocha
2aeafe654e
win32: memView - add Firmware view
2012-07-28 14:11:19 +00:00
gocha
b3b782f810
win32: memView - fix initial address
2012-07-28 13:59:56 +00:00
gocha
3d33308fe7
win32: memView - fix not to crash at 16bit write and text dump, I guess MMU.ARM9_LCD read/write was used temporarily for debugging.
...
win32: memView - fix to update the screen immediately when big endian checkbox gets changed.
win32: memView - code generalization, it makes adding other regions to the memView easier than before.
2012-07-28 13:36:27 +00:00
gocha
d47e9bd2d6
add stylus jitter on/off hotkey (default:on)
...
because the jitter hack can be annoying when TASing.
2012-07-27 10:31:23 +00:00
gocha
49eb575ccb
define lua stylus functions with DEFINE_LUA_FUNCTION
2012-07-27 08:38:18 +00:00
rogerman
2e9eadd1de
Cocoa Port:
...
- Update scanline video filter parameters introduced in r4316.
2012-07-24 20:18:26 +00:00
rogerman
bdb3a756bc
NDSSystem:
...
- When reading the ROM region info, do a proper bounds check to prevent out-of-bounds crashes if the region code is invalid. An invalid region code will now report as "Unknown".
2012-07-24 20:12:46 +00:00
rogerman
167234d171
NDSSystem:
...
- In NDS_Init(), move open brace out of #ifdef to help Xcode 3 properly parse the file.
2012-07-24 20:08:38 +00:00
zeromus
1251e7cab7
win32-add stdout redirector checkbox to lua console
2012-07-24 07:09:27 +00:00
mtabachenko
4d1f041cfc
JIT:
...
- fix THUMB CMN instruction;
- fix timings when use R15;
- remove next instruction attribute;
2012-07-15 10:28:57 +00:00
zeromus
0ea0e94ab4
tweak scanline filter to be more versatile
2012-07-12 05:49:13 +00:00
zeromus
faf986b559
win32-shrink new .rc static text to keep under 256char limit
2012-07-11 02:07:57 +00:00
zeromus
22c905d9d8
win32-describe jit option in more detail in emulation options dialog
2012-07-10 20:03:17 +00:00
pengvado
1c88873788
fix linux build
...
regression from r4291, which accidentally reverted a hunk of configure
2012-07-10 19:53:29 +00:00
mtabachenko
8ca63cbb54
2012-07-10 12:49:05 +00:00
mtabachenko
64073a2558
- merge JIT branch into trunk;
...
- remove JIT branch;
2012-07-10 12:39:40 +00:00
rogerman
d9f13c57c0
Cocoa Port:
...
- Make sound processing thread-safe. Fixes bug #3538263 . < http://sourceforge.net/tracker/?func=detail&aid=3538263&group_id=164579&atid=832291 >
2012-07-09 23:58:05 +00:00
rogerman
3f320792e5
SPU:
...
- In SPU_Emulate_core(), allow custom sound cores to use their own sample fetch logic.
- In SPU_Emulate_user(), allow custom sound cores to use their own sound post-process logic.
- Refactor existing fetch/post-process logic into SPU_DefaultFetchSamples() and SPU_DefaultPostProcessSamples(), respectively.
2012-07-09 23:50:43 +00:00
rogerman
17d3c59485
Cocoa Port:
...
- Clean up some #include stuff in ringbuffer.cpp/.h
- Add/fix some comments in ringbuffer.cpp/.h
- Add accessor for _bufferFillSize
2012-07-09 22:34:25 +00:00
zeromus
b209420a38
win32-apply patch #3540789 (Rotation Hotkey(s))
2012-07-07 22:44:21 +00:00
rogerman
4f2b3feee4
Cocoa Port:
...
- Fix thread-safety issue when changing the execution speed.
2012-07-04 05:17:48 +00:00
zeromus
5cda370b9d
refine timing of swapbuffers more. fixes 098 regression in devil survivor 2.
2012-07-03 17:32:34 +00:00
zeromus
0910dc507a
improve (very coarsely; it isnt perfect) timing of swapbuffers process to at least sequence it correctly with regards to vblank. fixes #3538901 DBZ Kai Butouden 3d on character select
2012-07-01 08:26:30 +00:00
zeromus
a2e9667964
spu-fix 8bit data to be signed
2012-06-25 20:23:53 +00:00
zeromus
ffd4c5fb81
gpu-fix catastrophic sprite rendering regression from r4289
2012-06-23 20:02:33 +00:00
zeromus
e9a12555d1
block writes under 0x02000000 on arm7 to eliminate chance of mirrored bios getting clobbered; fix arm7 dma of 0 bytes to actually be 0 bytes (instead of 0x200000 bytes as on arm9)
2012-06-22 19:46:22 +00:00
zeromus
1fb288cbda
change vram bank A-D conflict priorities, since we found a test case where they were wrong.
2012-06-20 21:08:24 +00:00
zeromus
ca005cc3e7
spu-run reads through full memory mapping system. fixes some buggy homebrew experiments which were playing sounds from LCD memory, as well as other potential (unlikely) lurking bugs which wouldve been hard to find.
2012-06-20 19:01:06 +00:00
mtabachenko
5caa5b3df4
- fix GPU init (fix compiling builds);
2012-06-14 11:45:36 +00:00
zeromus
ca68894e48
gpu-ahhhhhhhhh purge more old crud
2012-06-13 19:47:27 +00:00
zeromus
130623e6ab
gpu-remove endian swapping struct balderdash from sprite rendering
2012-06-13 19:41:54 +00:00
zeromus
811b94de9b
apply patch #3534136 to fix lua's readbyterange function
2012-06-10 16:11:15 +00:00