Commit Graph

741 Commits

Author SHA1 Message Date
cyberwarriorx e408d73320 -Reworked rom loading so you can load a different rom without any problems
-Finished NDS_Reset. Now the emulation can be reset even while running.
2006-12-08 04:03:18 +00:00
cyberwarriorx ffc132cd96 -Fixed a bug in the SPU_Reset function
-Removed an unused variable
2006-12-07 03:55:41 +00:00
cyberwarriorx 4fb62b85cc -Added quick save state saving/loading to the windows port's menu
-Added shortcut keys for quick save state saving/loading to the window's port. Use shift+F1-F10 keys for saving, and F1-F10 for loading
2006-12-01 23:56:05 +00:00
yabause cc2a52a3a2 Changed GPU_screen to u8 * 2006-12-01 21:33:45 +00:00
cyberwarriorx abc9d733b2 -Fixed a couple of warnings
-Added a few menu options for accessing the website, forums, and for submitting bugs.
2006-12-01 06:36:02 +00:00
cyberwarriorx 8054223d02 -Fixed a number of warnings 2006-12-01 06:34:13 +00:00
cyberwarriorx d0960e5db7 -files now compile in VC++ 2006-12-01 03:45:58 +00:00
yabause b33d11bffb Added "volatile" to execute in cli and gtk ports. 2006-11-30 22:35:11 +00:00
yabause e739ac4b8c Applied freebsd patch by stsp :) 2006-11-30 22:19:57 +00:00
cyberwarriorx af06f98596 -files now compile in VC++ 2006-11-30 21:43:48 +00:00
cyberwarriorx 63614f864e -files now compile in VC++ 2006-11-30 20:34:02 +00:00
cyberwarriorx c179a9d1ff -file now compiles in VC++
-Commented a couple of spots that need to be fixed.
2006-11-30 19:58:46 +00:00
cyberwarriorx 381f5da733 -files now compile in VC++ 2006-11-30 18:52:28 +00:00
cyberwarriorx bac9c4fbbf -packed structures in fat.h now compile in VC++ 2006-11-30 09:36:14 +00:00
shashclp 4efbb1089b + Fixed LDR*/STR* opcodes, and other minor fixes 2006-11-30 07:29:35 +00:00
cyberwarriorx 3557c9a7f0 -Moved control configuration and sound settings options to "Config" menu 2006-11-30 06:13:16 +00:00
cyberwarriorx 4e988e18f6 -Cleaned up some of my old code
-Removed a few duplicate extern's
-Added Sound Settings dialog - You can now select which sound core to use, the sound buffer size, and the volume level
-All sound settings are loaded from and saved to desmume.ini
2006-11-30 06:09:17 +00:00
cyberwarriorx 450364c4d6 -Added *.ds.gba to list of file types in rom open dialog 2006-11-29 23:32:53 +00:00
cyberwarriorx 9effe47e5d -Reworked savestate code a bit. Should be more accurate now. 2006-11-29 02:44:41 +00:00
yabause b2f47218db Added some missing copyright notices 2006-11-28 21:58:02 +00:00
cyberwarriorx fbc4cb82c0 -Added copyright notice at the top of files. Anyone who's made contributions to the files should add their name at the top 2006-11-28 21:49:02 +00:00
cyberwarriorx 36a1ce556b -Rewrote the framebuffer code. Now it supports VRAM blocks A-D
-Added support for Display Mode 0(Display Off)
-Added the basic framework for Display Mode 3(Display from Main RAM)
2006-11-27 20:11:20 +00:00
cyberwarriorx 97b68cc3be -Added support for Master volume 2006-11-22 21:24:54 +00:00
cyberwarriorx 3e916e190a -fps display now work again in windows port 2006-11-22 19:09:09 +00:00
yabause 04a2fe35b8 Commited autotools patch by Anthony Molinaro, it looks like he know
autotools fat better than I do :D
2006-11-22 18:57:04 +00:00
yabause 9c71c153a7 Added T2Memory functions and used them to rewrite GPU_screen accesses,
it should fix some more endianess bugs. Not all accesses have been
rewritten yet.
It shouldn't have broke anything...
2006-11-21 23:01:35 +00:00
cyberwarriorx 55fa0b0818 -Reverted back to 1.2 code. 1.3 changes are too broken. There's also so many stupid little things that got changed that don't functionally change anything. It makes it next to impossible to debug. 2006-11-20 02:22:35 +00:00
shashclp ce0a80be78 + Fixed LDR*/STR* opcodes (and other minor fixes) on the ARM core
+ Fixed unaligned memory access on THUMB Core
2006-11-19 23:02:27 +00:00
cyberwarriorx 3ae3d05161 -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 18:56:06 +00:00
cyberwarriorx d3359010cc -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 17:33:42 +00:00
cyberwarriorx 1a4d910526 -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 01:45:22 +00:00
cyberwarriorx e72e8b593a -Fixed SoundBias so it's an ARM7 bios function again
-Added GetSineTable
2006-11-18 01:10:55 +00:00
yabause 48d5edd6b8 Some more fixes. Now it seems that first part of the process (creating
the hierarchical structure) is working better.
2006-11-17 23:33:07 +00:00
amponzi f6f576f4fe - Adjusted SoundBias code to smoothly adjust bias based on delay
- Put SoundBias into ARM7 instead of ARM9 (Thank your father kids!)
2006-11-17 22:11:55 +00:00
yabause ba7f1b6037 Fixed the fix that didn't fixed cflash... but it's still not working
right...
Added some #include in SPU
2006-11-17 21:33:59 +00:00
cyberwarriorx 47616ece38 -"Temporarily" removed hacks 2006-11-17 21:00:42 +00:00
amponzi e18043343e - Added special detection for games that use unusual EEPROM address calls
- 4kbit EEPROM uses 9 bit and 2 bit autodetect sizes
- 64kbit EEPROM uses 12 bit and 22 bit autodetect sizes
2006-11-17 20:28:49 +00:00
amponzi 60dab6aa7c - Added preliminary SoundBias BIOS function call 2006-11-17 20:27:35 +00:00
normmatt234 2dd424f630 Added GetCrc16 bios function 2006-11-17 06:04:58 +00:00
cyberwarriorx 175d6e88e9 -Added Backup Memory autodetection. Almost perfect, there may be a few odd games that still need to manually picked
-Backup Memory is now loaded from file at the same time the rom is loaded.
-A slightly better algorithm for saving Backup Memory is being used, but it certainly needs improvement.
-Autodetection is now used by default
-Added menu option in windows port for autodetection
2006-11-17 03:12:22 +00:00
normmatt234 46cc94f44f Updated to use DirectX instead of SDL for Audio 2006-11-17 01:27:51 +00:00
yabause 7a3887d937 Fixed cflash a bit, at least it doesn't have the same bugs anymore :p
(Added string.h in sndsdl includes too)
2006-11-16 23:14:23 +00:00
cyberwarriorx 428f85bfac -Added proper logging for unimplemented bios functions. This should help when debugging non-working games. 2006-11-16 17:14:40 +00:00
cyberwarriorx 72c9d4bef3 -Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays. 2006-11-15 15:39:32 +00:00
cyberwarriorx a1d8c4ff85 -Fixed Read High/Write High commands on non-eeprom type 1 types 2006-11-14 19:28:28 +00:00
cyberwarriorx 480c0cbcf1 -aponzi fixed 4kbit EEPROM support
-Removed some unnecessary code
-Reading/Writing of file has been disabled until it can be rewritten
2006-11-14 17:21:01 +00:00
cyberwarriorx b20ea3a201 -Fixed a few things that didn't make sense 2006-11-14 16:53:41 +00:00
normmatt234 2f9339df37 mc .c/.h - Added realloc to realloc backup memory on the fly 2006-11-14 06:16:03 +00:00
normmatt234 2d03f5a247 main.c - Now includes menu options to change save types on the fly
resources .h/.rc - Added Config menu and Save Types options
2006-11-14 06:14:39 +00:00
normmatt234 1380659c61 - Opps missed out one SDL vs DirectX sound api issue 2006-11-14 04:44:58 +00:00