mtabachenko
41297b6d8e
core:
...
- the type of ROM serial code is changed (now NTR-****-***)
2009-12-21 14:06:04 +00:00
zeromus
0eae3afc27
win32: might as well add the maximize button now
2009-12-21 08:09:10 +00:00
zeromus
482267cd75
win32: add alt+enter hotkey to delete all your pokemons
2009-12-21 08:00:39 +00:00
mtabachenko
ee6f3dff11
winport:
...
- add to new custom printscreen code 3D render info;
2009-12-21 00:19:35 +00:00
zeromus
3f59a0b5d4
win32: dont screensave while using gamepad
2009-12-20 20:56:44 +00:00
zeromus
0490039779
win32: fix newlines in action replay cheats edit, and fix sticky pause condition when resetting or loading games
2009-12-20 17:19:32 +00:00
riccardom
8941b4aba9
Add missing header for memset and declare strings as const char.
2009-12-20 14:43:30 +00:00
mtabachenko
bc56097041
- another fix :)
2009-12-20 14:40:27 +00:00
mtabachenko
659b0dbcb6
- fix for non WIN32 compilers;
2009-12-20 14:36:43 +00:00
mtabachenko
9d56185bc2
oops, typo fix, sorry
2009-12-20 13:53:46 +00:00
mtabachenko
039e177db6
cheats:
...
- fix EXXXXXXX code;
2009-12-20 13:46:46 +00:00
mtabachenko
6fe8d6bdc7
cheats:
...
- cleanup & add classes;
- new cheat file format;
tools:
- add 'cheat file format converter' (.dct) from old versions (console);
2009-12-20 01:31:58 +00:00
zeromus
f397adaf47
win32: a bunch of cleanup and fix recent roms not saving when emulator crashes
2009-12-20 00:06:45 +00:00
zeromus
64cecb1b3e
win32: try another tablet disabling tactic
2009-12-19 23:29:28 +00:00
zeromus
0888b3a5de
win32: disable wacky stylus stuff for main window
2009-12-19 21:58:15 +00:00
zeromus
8adec34759
win32: still fencing with the resizing
2009-12-19 19:23:37 +00:00
zeromus
ab429334f4
fix non-compiling wxdlg code in linux
2009-12-19 18:47:01 +00:00
zeromus
99ba104317
win32: put the new custom printscreen code behind ctrl+printscreen because it is obnoxious to interfere with standard printscreen that way
2009-12-19 18:42:33 +00:00
zeromus
cde65de6a9
smack around window sizing code a little more
2009-12-19 18:31:29 +00:00
mtabachenko
217c1d336f
add new NDS firmware tool
2009-12-19 17:13:59 +00:00
zeromus
d96d624d6e
try fixing some window size flakiness
2009-12-17 23:49:11 +00:00
mtabachenko
250fca30a9
- revert flag logic introduced by r3176 ( fix #2916033 , #2915937 );
2009-12-17 07:59:05 +00:00
zeromus
b377287bdb
win32: fix window size creep when using various features while lockdown mode enabled
2009-12-17 06:36:40 +00:00
gocha
e91edccdbb
enhance gui.gdoverlay(), the new one can overlay a part of image and load indexed image.
2009-12-17 02:13:12 +00:00
mtabachenko
4fbf560d7a
typo fix (nothing important)
2009-12-16 23:00:12 +00:00
mtabachenko
6e496c9834
core:
...
- another fix CPU emulation :)
2009-12-16 22:30:16 +00:00
mtabachenko
7ae6f09c1e
core:
...
- fix some bugs in CPU emulation on ARM mode (need to test);
2009-12-16 21:50:42 +00:00
mtabachenko
2c59c934a8
texcache:
...
- add 'size' variable initialization in MemSpan class (fix emu crash, ex.Metal Slug 7);
2009-12-16 11:33:28 +00:00
zeromus
7b7bb56ba2
misc 3dviewer work. still not worth using
2009-12-16 08:52:03 +00:00
zeromus
55f60d5496
fix new bug in texture cache which wouldve caused corrupted textures to appear
2009-12-16 07:51:55 +00:00
zeromus
7b22d0b6bc
i doubt everyone wants a hacky debug print to appear every frame
2009-12-16 05:47:09 +00:00
zeromus
d0c111ebf6
core: fix an old shortcoming in texcache where games that burned through sprites memory with lots of tiny sprites could use gigabytes of texcache buffers (metal slug)
2009-12-16 05:41:59 +00:00
zeromus
18b544b251
win32: i doubt everyone wants a hacky test dialog to appear when they boot the emu
2009-12-16 05:11:32 +00:00
zeromus
8b89eb1ebe
win32: fix always on top inifile saving and add "lockdown" option to keep mouse from breaking the window during fast stylus action
2009-12-16 05:07:38 +00:00
p989
16a06984bf
wx: ini file and control config saving
2009-12-16 04:59:39 +00:00
p989
2aa985baec
wx: input configuration
2009-12-15 21:49:39 +00:00
p989
2abb85a05d
wx: savestate menu items
2009-12-15 08:50:30 +00:00
p989
cea3cc3ff6
wx: lua window
2009-12-15 06:37:49 +00:00
zeromus
dea5e779c8
win32: fix build. 3dview is broken for a bit while it is renovated
2009-12-15 04:42:11 +00:00
zeromus
32e64e3e51
add wx dialog to gtk port as demonstration, but you can't see it because i can't figure out how to add a gtk menu item. anyway, my work here is done: concept proved.
2009-12-15 03:47:22 +00:00
p989
fcf244747d
preliminary wx port
2009-12-15 03:06:47 +00:00
gocha
3bec8d8d00
hopefully fix awful movie handle leaks
2009-12-15 01:39:35 +00:00
yabause
aa840c41ca
Added a check to detect wx installation.
...
For now, it's disabled by default and you need to use
the configure flag --enable-wxwidget to enable it.
If wx is found, -DHAVE_WX=1 is added to compilation options.
2009-12-14 20:37:21 +00:00
zeromus
e484e43cfa
win32: fix error in 2005 vcproj
2009-12-14 17:53:38 +00:00
zeromus
b8cbaf2828
win32: add wx, and preliminary 3d viewer work. i am not necessarily committed to wx yet, the bulk of the work is still refactoring in the core emulator. (also slow down release fastbuilds by improving gpu.cpp build speed)
2009-12-14 08:54:15 +00:00
zeromus
4f997b7dba
linux: add --nojoy=1 to skip joystick initialization (for folks with laptops that have accelerometers for joysticks)
2009-12-13 21:42:55 +00:00
zeromus
c10af35f4d
fix --num-cores commandline in linux
2009-12-13 17:59:45 +00:00
nitsuja
c9d1c8e467
add more 1.5x render filters, fix the EPX 1.5x filter, fix loading of frameskip=0 setting
2009-12-13 11:30:52 +00:00
luigi__
04e3d1dafd
Maybe I should delete those objects once printscreen is done...
2009-12-13 01:21:18 +00:00
nitsuja
b12a40496f
fix cheat add sometimes cutting off a digit
2009-12-13 01:18:59 +00:00