mightymax
3c03be0deb
remote ipc fifo not empty works again
2007-01-28 00:11:04 +00:00
mightymax
f1f7bc52eb
fixed invalid hw register overwriting (would i.e. deadlock some homebrew), fixed first ipcfifo init now not setting recv clear when the other side was not initiated
2007-01-27 23:09:18 +00:00
ex-cyber
2ecc8a0406
add newline at end of file
2007-01-27 20:04:05 +00:00
amponzi
dd2932cc63
- Win32 always has to be special, works on Linux again
2007-01-27 19:38:04 +00:00
amponzi
b7369a6984
- Reverted back to using strcasecmp
...
- Defined strcasecmp for Win32 systems to be stricmp
- This fixes issues in all OSes
2007-01-27 19:03:16 +00:00
ex-cyber
f7d799ecc6
follow sdl-config #include convention
2007-01-27 18:09:04 +00:00
amponzi
4e1e994987
- strcasecmp is a deprecated command, used one that allows compiling when #HAVE_LIBZ is defined in VC++
2007-01-27 17:28:37 +00:00
damdoum
64892e09b9
text replacement (more clear this way)
2007-01-27 12:15:42 +00:00
mightymax
08900ee198
added name to my nick
2007-01-27 11:03:46 +00:00
mightymax
be3dac0ea4
fixed IRQ throwing of IPC-FIFO
2007-01-27 10:32:37 +00:00
ex-cyber
1707c20eae
follow sdl-config #include convention
2007-01-27 07:26:22 +00:00
damdoum
0493245d87
trying to fix "hollow" sprite
...
(displayed because priority is set, but bckgnd color)
2007-01-26 16:26:43 +00:00
damdoum
4396a117c7
windows were not properly handled
2007-01-26 13:19:38 +00:00
damdoum
13ceddc3b2
made saves restore gpu state in a better way
...
(backward compatible with save version 010)
2007-01-26 10:01:17 +00:00
damdoum
92165da269
saves / restores GPU (less glitches when using savestates)
2007-01-26 09:33:42 +00:00
damdoum
4cbe98b94a
fixed bug where some sprites were not displayed
...
(because there were more than 255 pixels :/ )
2007-01-26 08:50:45 +00:00
shashclp
da35e1cea0
- Fixed a replace mistake, fixes regression on info boxes in Yoshi's Island
2007-01-26 08:35:17 +00:00
amponzi
0d7cfed8a6
- Instead of (De)magnify, new options for Window Sizes (1x-4x)
2007-01-26 08:08:01 +00:00
evilynux
adc1ef6ea4
Added copyright header.
...
Please add your name to the copyright notice if you've contributed to it.
I haven't taken the liberty to your names even tho some of yours appear in the CVS.
2007-01-26 07:18:27 +00:00
evilynux
9017f5d73f
Fixed project name is header.
2007-01-26 07:15:50 +00:00
evilynux
a0c29f68f2
Updated copyright.
2007-01-26 07:13:57 +00:00
evilynux
2535d6ab00
Added copyright headers.
...
Please add your name to the copyright notice if you've contributed to it.
I haven't taken the liberty to your names even tho some of yours appear in the CVS.
2007-01-26 07:12:36 +00:00
evilynux
858f3cf1e0
My bad, it was also broken in the gtk ui as the configuration dialog still had the X and Y buttons inversed.
2007-01-26 07:08:07 +00:00
evilynux
1364592d67
Updated copyright notices.
2007-01-26 07:01:30 +00:00
evilynux
0f6811b6e8
Added the modifs i did or participated to.
2007-01-26 06:51:29 +00:00
cyberwarriorx
9c816b2a50
-Optimizations to frame buffer drawing
2007-01-26 06:32:39 +00:00
shashclp
4f32c12385
- Rearranged and made window checks just when needed, to get a bit more speed
2007-01-26 06:28:32 +00:00
mightymax
18b51141ca
whoops, commited too much
2007-01-25 20:09:20 +00:00
mightymax
8c098bde24
encapsuled wifi abilities in #ifdef EXPERIMENTAL_WIFI, first TX implementation
2007-01-25 19:59:21 +00:00
mightymax
a408099120
encapsuled wifi abilities in #ifdef EXPERIMENTAL_WIFI
2007-01-25 19:58:15 +00:00
damdoum
7e91c55b0a
simplified 16c sprite rendering
2007-01-25 19:48:37 +00:00
amponzi
8319efb6ee
- Added the huge big super awesome (very little) feature I made
2007-01-25 18:57:38 +00:00
thoduv
0a0e08f938
Added fixed-points types needed by 3D engine (oops, added some macros I had forgotten).
2007-01-24 21:04:00 +00:00
thoduv
256a3336c4
Added fixed-point types used by 3D engine.
2007-01-24 20:55:55 +00:00
mightymax
68f8400636
fixed: select was blocking (stupid error), select is now performed less often to incerase speed
2007-01-24 18:12:05 +00:00
shashclp
ccd404af6b
- Added a type cast, so devcpp doesn't complain :)
2007-01-24 02:43:57 +00:00
shashclp
455a4b65bb
- Added winsock lib so devcpp compiles
2007-01-24 02:33:59 +00:00
shashclp
1b39d03c87
- Added WIFI_Init, so it compiles on devcpp
2007-01-24 02:31:23 +00:00
mightymax
b4152941fa
added wifi init on system startup
2007-01-23 22:41:31 +00:00
mightymax
5c45934ca1
added WIFI_Host_ functions, added more Wifi I/O Register handling, added RF frequency -> channel calculation, fixed possible malicious bufferindizes, added defines for raw data expected in firmware, fixed some typos
2007-01-23 22:32:05 +00:00
damdoum
c01c55e1bd
typo
2007-01-23 20:37:15 +00:00
damdoum
2b6328fa7d
rendering seems back
2007-01-23 20:34:57 +00:00
damdoum
0c8041e744
ok broken BG rendering routine disabled
2007-01-23 19:57:29 +00:00
amponzi
ac783022f5
Adjusted a function to maintain VC++ compatibility
2007-01-23 18:01:45 +00:00
damdoum
3820a04bda
...
...
DO NOT REVERT WORKING CODE !!!
* never seen a well-formed typedef harming anybody.
http://yabause.free.fr/wikini/wakka.php?wiki=CodePractices
* files do not need to be STABLE though
* if it compiles and work for some cases, why revert ?
* why revert to an existing version ? ppl can get the STABLE versions
if we just tell them which ones they are...
2007-01-23 11:41:29 +00:00
amponzi
febadd0da5
Added "Force Maintain Ratio" option (see main.c)
2007-01-23 01:44:01 +00:00
amponzi
c7d324d4eb
Added "Force Maintain Ratio" option (automatically adjusts game window width to two-thirds of game window height when window is resized [same ratio as real NDS])
...
Changed Magnify/Demagnify to increase by 25% to avoid round-off skewing
2007-01-23 01:43:23 +00:00
shashclp
28ac0acea8
- Reverted to keep desmume compilable
2007-01-22 22:08:21 +00:00
shashclp
19fd89af8f
- Reverted to 1.70 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code
2007-01-22 22:07:11 +00:00
shashclp
6c2d61323e
- Reverted to 1.88 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code
2007-01-22 22:06:32 +00:00