Commit Graph

652 Commits

Author SHA1 Message Date
mightymax 3c03be0deb remote ipc fifo not empty works again 2007-01-28 00:11:04 +00:00
mightymax f1f7bc52eb fixed invalid hw register overwriting (would i.e. deadlock some homebrew), fixed first ipcfifo init now not setting recv clear when the other side was not initiated 2007-01-27 23:09:18 +00:00
ex-cyber 2ecc8a0406 add newline at end of file 2007-01-27 20:04:05 +00:00
amponzi dd2932cc63 - Win32 always has to be special, works on Linux again 2007-01-27 19:38:04 +00:00
amponzi b7369a6984 - Reverted back to using strcasecmp
- Defined strcasecmp for Win32 systems to be stricmp
- This fixes issues in all OSes
2007-01-27 19:03:16 +00:00
ex-cyber f7d799ecc6 follow sdl-config #include convention 2007-01-27 18:09:04 +00:00
amponzi 4e1e994987 - strcasecmp is a deprecated command, used one that allows compiling when #HAVE_LIBZ is defined in VC++ 2007-01-27 17:28:37 +00:00
damdoum 64892e09b9 text replacement (more clear this way) 2007-01-27 12:15:42 +00:00
mightymax 08900ee198 added name to my nick 2007-01-27 11:03:46 +00:00
mightymax be3dac0ea4 fixed IRQ throwing of IPC-FIFO 2007-01-27 10:32:37 +00:00
ex-cyber 1707c20eae follow sdl-config #include convention 2007-01-27 07:26:22 +00:00
damdoum 0493245d87 trying to fix "hollow" sprite
(displayed because priority is set, but bckgnd color)
2007-01-26 16:26:43 +00:00
damdoum 4396a117c7 windows were not properly handled 2007-01-26 13:19:38 +00:00
damdoum 13ceddc3b2 made saves restore gpu state in a better way
(backward compatible with save version 010)
2007-01-26 10:01:17 +00:00
damdoum 92165da269 saves / restores GPU (less glitches when using savestates) 2007-01-26 09:33:42 +00:00
damdoum 4cbe98b94a fixed bug where some sprites were not displayed
(because there were more than 255 pixels :/ )
2007-01-26 08:50:45 +00:00
shashclp da35e1cea0 - Fixed a replace mistake, fixes regression on info boxes in Yoshi's Island 2007-01-26 08:35:17 +00:00
amponzi 0d7cfed8a6 - Instead of (De)magnify, new options for Window Sizes (1x-4x) 2007-01-26 08:08:01 +00:00
evilynux adc1ef6ea4 Added copyright header.
Please add your name to the copyright notice if you've contributed to it.
I haven't taken the liberty to your names even tho some of yours appear in the CVS.
2007-01-26 07:18:27 +00:00
evilynux 9017f5d73f Fixed project name is header. 2007-01-26 07:15:50 +00:00
evilynux a0c29f68f2 Updated copyright. 2007-01-26 07:13:57 +00:00
evilynux 2535d6ab00 Added copyright headers.
Please add your name to the copyright notice if you've contributed to it.
I haven't taken the liberty to your names even tho some of yours appear in the CVS.
2007-01-26 07:12:36 +00:00
evilynux 858f3cf1e0 My bad, it was also broken in the gtk ui as the configuration dialog still had the X and Y buttons inversed. 2007-01-26 07:08:07 +00:00
evilynux 1364592d67 Updated copyright notices. 2007-01-26 07:01:30 +00:00
evilynux 0f6811b6e8 Added the modifs i did or participated to. 2007-01-26 06:51:29 +00:00
cyberwarriorx 9c816b2a50 -Optimizations to frame buffer drawing 2007-01-26 06:32:39 +00:00
shashclp 4f32c12385 - Rearranged and made window checks just when needed, to get a bit more speed 2007-01-26 06:28:32 +00:00
mightymax 18b51141ca whoops, commited too much 2007-01-25 20:09:20 +00:00
mightymax 8c098bde24 encapsuled wifi abilities in #ifdef EXPERIMENTAL_WIFI, first TX implementation 2007-01-25 19:59:21 +00:00
mightymax a408099120 encapsuled wifi abilities in #ifdef EXPERIMENTAL_WIFI 2007-01-25 19:58:15 +00:00
damdoum 7e91c55b0a simplified 16c sprite rendering 2007-01-25 19:48:37 +00:00
amponzi 8319efb6ee - Added the huge big super awesome (very little) feature I made 2007-01-25 18:57:38 +00:00
thoduv 0a0e08f938 Added fixed-points types needed by 3D engine (oops, added some macros I had forgotten). 2007-01-24 21:04:00 +00:00
thoduv 256a3336c4 Added fixed-point types used by 3D engine. 2007-01-24 20:55:55 +00:00
mightymax 68f8400636 fixed: select was blocking (stupid error), select is now performed less often to incerase speed 2007-01-24 18:12:05 +00:00
shashclp ccd404af6b - Added a type cast, so devcpp doesn't complain :) 2007-01-24 02:43:57 +00:00
shashclp 455a4b65bb - Added winsock lib so devcpp compiles 2007-01-24 02:33:59 +00:00
shashclp 1b39d03c87 - Added WIFI_Init, so it compiles on devcpp 2007-01-24 02:31:23 +00:00
mightymax b4152941fa added wifi init on system startup 2007-01-23 22:41:31 +00:00
mightymax 5c45934ca1 added WIFI_Host_ functions, added more Wifi I/O Register handling, added RF frequency -> channel calculation, fixed possible malicious bufferindizes, added defines for raw data expected in firmware, fixed some typos 2007-01-23 22:32:05 +00:00
damdoum c01c55e1bd typo 2007-01-23 20:37:15 +00:00
damdoum 2b6328fa7d rendering seems back 2007-01-23 20:34:57 +00:00
damdoum 0c8041e744 ok broken BG rendering routine disabled 2007-01-23 19:57:29 +00:00
amponzi ac783022f5 Adjusted a function to maintain VC++ compatibility 2007-01-23 18:01:45 +00:00
damdoum 3820a04bda ...
DO NOT REVERT WORKING CODE !!!
* never seen a well-formed typedef harming anybody.

http://yabause.free.fr/wikini/wakka.php?wiki=CodePractices

* files do not need to be STABLE though
* if it compiles and work for some cases, why revert ?
* why revert to an existing version ? ppl can get the STABLE versions
if we just tell them which ones they are...
2007-01-23 11:41:29 +00:00
amponzi febadd0da5 Added "Force Maintain Ratio" option (see main.c) 2007-01-23 01:44:01 +00:00
amponzi c7d324d4eb Added "Force Maintain Ratio" option (automatically adjusts game window width to two-thirds of game window height when window is resized [same ratio as real NDS])
Changed Magnify/Demagnify to increase by 25% to avoid round-off skewing
2007-01-23 01:43:23 +00:00
shashclp 28ac0acea8 - Reverted to keep desmume compilable 2007-01-22 22:08:21 +00:00
shashclp 19fd89af8f - Reverted to 1.70 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code 2007-01-22 22:07:11 +00:00
shashclp 6c2d61323e - Reverted to 1.88 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code 2007-01-22 22:06:32 +00:00