zeromus
bff9cfdd5e
win32: change everything away from fastcall. its not so much faster since all the important stuff is inlined, and it is a huge headache and was going to end badly eventually anyway. also shrink some libs and fix some build errors.
2009-06-27 23:49:59 +00:00
zeromus
f99e9e1456
fix a case in the rom header validation
2009-06-27 22:50:48 +00:00
p989
9facabe8a1
win32: 7z, rar, bz2 support, dialog for selecting a file from an archive with multiple files, lua console dialog
2009-06-27 18:41:37 +00:00
mtabachenko
44d89dfcc5
core:
...
- removed GE IRQ hack from new gxFIFO;
2009-06-27 18:06:12 +00:00
mtabachenko
52f43889b3
core:
...
- many fixes in experimental GEOMETRY_FIFO_EMULATION (now work many 3D games - Castlevania, M&L - TiP, MetalSlug 7 and many, but glitches in full 3D games: NSMB, FFx, Sonic etc.). need to test.
2009-06-27 15:50:55 +00:00
zeromus
c742ca7c82
blahhhhhh update the chinese version of that dialog.
2009-06-26 22:35:10 +00:00
zeromus
8a099f51be
win32: fix sound view to show volumes with datashift builtin optionally, and other misc cleanups
2009-06-26 22:32:49 +00:00
zeromus
d3ccd7e968
win32: fix vs2008 more. fastcall needs to be removed eventually, it is an epic struggle to continue using it, which will culminate in failure once we start using glibc in more than one file
2009-06-26 20:16:45 +00:00
zeromus
f6b07a41e8
win32: fix vs2008 release build
2009-06-26 20:07:07 +00:00
riccardom
c5e0f2500e
Add the alternative cf implementation from the addons. The plan is to have more instruments to sort out what's wrong with not being able to run pythonNDS demo under linux.
2009-06-26 19:30:08 +00:00
riccardom
78d17e31e8
Compile lua engine on linux if lua is available, still not hooked in gui.
2009-06-26 19:12:23 +00:00
mtabachenko
1af7d5e9ec
winport:
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- added Lua 'fastcall' library in VS2008; :)
2009-06-26 13:35:05 +00:00
zeromus
a18ecb3527
remove <TexCache_TexFormat format> which caused compile errors on one lone person's system. why only him??
2009-06-26 06:17:20 +00:00
zeromus
faa55cf1f7
win32: add lua-engine.cpp to vs2005 vcproj
2009-06-26 06:14:57 +00:00
p989
20b89b2b49
lua scripting
2009-06-26 06:10:28 +00:00
zeromus
918afdcb2b
win32: add static lua library
2009-06-26 05:57:05 +00:00
zeromus
eac2b05c70
gfx3d: fix advance wars invisible tiles yet again.
2009-06-25 17:08:52 +00:00
luigi__
92464f0c84
Re-enable wifi usec trigger which was accidentally(?) commented out.
...
Also, I changed my way so it's more like zero's one, but the decrement value for nds.wifiCycle makes more sense to me. zero, could you consider it please?
Also added some comments.
2009-06-24 23:20:17 +00:00
riccardom
3c184e0cfd
make FCEUSS_SaveSRAM static and fixup whitespace on a line.
2009-06-24 21:14:48 +00:00
p989
07df6a630a
reset recording
2009-06-24 21:10:10 +00:00
zeromus
bcf3b9be14
win32: fix danish language menu selection as reported in forums
2009-06-24 20:35:37 +00:00
zeromus
d647b9f481
gfx3d: a refinement to poly sorting
2009-06-24 19:23:37 +00:00
zeromus
fc43f75b70
gpu: change affine bg drawing to use more accurate vram mapping. fixes some display issues, costs some speed.
2009-06-24 06:03:19 +00:00
zeromus
8ca0cddb7c
gfx3d: add a default clear depth of maximum value (most distant) for games which never set it.
2009-06-24 05:17:32 +00:00
zeromus
1b44158f75
gfx3d: fix an ancient bug in matrix set position. fixes some mispositioned verts e.g. diddy kong racing
2009-06-24 00:40:40 +00:00
riccardom
d489599bc6
Add X includes on darwin platform to allow cli frontend build on mac os x out
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of the box. .lart^Wthanks giskard for the help.
2009-06-23 18:15:00 +00:00
zeromus
7789ebb3f1
oops
2009-06-23 04:45:47 +00:00
zeromus
263617e84b
add some persons's osx chinese translation
2009-06-23 04:24:55 +00:00
zeromus
6b9f3f6b5b
osx: apply save type selection patch
2009-06-23 04:14:17 +00:00
zeromus
dd704aa865
win32: add background pause
2009-06-23 03:56:38 +00:00
zeromus
197392788a
win32: fix bug in rc and add 2.5x window size
2009-06-22 20:50:24 +00:00
zeromus
d8cb1ea638
rasterize: fix depth buffering again.
2009-06-22 18:05:47 +00:00
riccardom
e9ebd7df18
Fix compilation with EXPERIMENTAL_GBASLOT defined.
2009-06-22 07:53:38 +00:00
zeromus
af53b8e106
gpu: add experimental handling for a case of translucent bmp obj blending
2009-06-22 06:09:37 +00:00
zeromus
41a953f4a6
rasterize: fix highlight rendering
2009-06-21 19:26:13 +00:00
matusz
15b2a7cbc1
gtk-port WIP: building cheat searching dialog
2009-06-21 17:26:27 +00:00
riccardom
643d8f460c
Shut up a couple of signed vs unsigned gcc warnings.
2009-06-21 09:14:10 +00:00
zeromus
83d9d24747
rasterize: remove a recent depth buffering regression in advance wars tile rendering
2009-06-21 06:26:09 +00:00
p989
642cbae742
store ext bios / swi settings
2009-06-20 21:47:58 +00:00
zeromus
4489fcd31f
win32: fix svn version reporting in some cases
2009-06-20 21:29:04 +00:00
zeromus
0340f67a5f
rasterize: fix toon shading when no texture is set (mario kart star powerup)
2009-06-20 19:27:22 +00:00
zeromus
6550d01a86
shut up gcc
2009-06-20 17:58:12 +00:00
zeromus
a410b2f610
win32: fix warning in rc
2009-06-20 17:50:13 +00:00
matusz
7dc2c12bc8
include added parameters in save_movie
2009-06-20 17:49:59 +00:00
zeromus
ec3a46782a
rasterize: fix battles of prince of persia display failure regression
2009-06-20 17:45:39 +00:00
luigi__
869ecc2788
Fixed PSG sound which would sometimes not play (regression).
...
By the way, SPU.cpp should be cleaned up. Some parts are messy and it takes hours to get compiled.
2009-06-20 13:55:56 +00:00
luigi__
c46ab0ca31
uh? need to commit again?
2009-06-20 13:18:50 +00:00
luigi__
f192604d10
Changed intermediate directory to '.VS2010'.
2009-06-20 13:15:07 +00:00
riccardom
35b67fb337
Add a toogle to disable / enable fps limiter while playing. The purpose of this is to fast
...
forward attack animations from. We don't have patience :)
This patch is a modified version of the one from szigor from bug #2806869 . Please note i've
used the already available boost key (SDLK_o) instead of the tab.
2009-06-20 10:02:37 +00:00
zeromus
1dcbe7b83a
oops, left a hack uncommented
2009-06-20 08:02:54 +00:00