Commit Graph

156 Commits

Author SHA1 Message Date
yabause a51969bc52 Fixed cflash a bit, at least it doesn't have the same bugs anymore :p
(Added string.h in sndsdl includes too)
2006-11-16 23:14:23 +00:00
cyberwarriorx 6a3bb84d0f -Added proper logging for unimplemented bios functions. This should help when debugging non-working games. 2006-11-16 17:14:40 +00:00
cyberwarriorx d868c0990f -Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays. 2006-11-15 15:39:32 +00:00
cyberwarriorx 3c7bb6ee38 -Fixed Read High/Write High commands on non-eeprom type 1 types 2006-11-14 19:28:28 +00:00
cyberwarriorx 8ebbff020e -aponzi fixed 4kbit EEPROM support
-Removed some unnecessary code
-Reading/Writing of file has been disabled until it can be rewritten
2006-11-14 17:21:01 +00:00
cyberwarriorx 8676cc7df5 -Fixed a few things that didn't make sense 2006-11-14 16:53:41 +00:00
normmatt234 1bc28afc50 mc .c/.h - Added realloc to realloc backup memory on the fly 2006-11-14 06:16:03 +00:00
normmatt234 287812803b main.c - Now includes menu options to change save types on the fly
resources .h/.rc - Added Config menu and Save Types options
2006-11-14 06:14:39 +00:00
normmatt234 614e99499c - Opps missed out one SDL vs DirectX sound api issue 2006-11-14 04:44:58 +00:00
normmatt234 68b8404127 - Fixed sound hanging when you pause emulator
- Fixed emulator not pausing when click open in the menu
2006-11-14 04:39:57 +00:00
normmatt234 69b1e5ae47 MMU .c/.h - Added a Clear Memory function
NDSSystem.c - Call Clear Memory every time you run a rom to make sure all the the
 memory is blank like it should be
mc.c - Added basic saving backup ram to file (it slows saving down ALOT though)
2006-11-14 04:35:54 +00:00
cyberwarriorx fda3d8f7ab -Fixed a bug where some sprites would have the wrong palette. 2006-11-13 18:00:33 +00:00
normmatt234 8f0d864922 Added SPU_Pause function 2006-11-13 08:28:37 +00:00
normmatt234 9270fb5225 Added support for FRAM and added some defines for save sizes 2006-11-13 07:26:03 +00:00
normmatt234 6d35308e69 updated to work with latest cvs code 2006-11-13 05:51:49 +00:00
cyberwarriorx 448c434118 -Sound is now enabled by default in linux port 2006-11-12 21:36:24 +00:00
cyberwarriorx 47f6ae7469 -Doh! Fixed another sound buffering bug, this time in the linux port 2006-11-12 21:34:54 +00:00
cyberwarriorx 55b6b9569b -Sound output is now enabled by default for the windows port
-Fixed a bug where the emulation thread wasn't being killed when the program finished
-Added new experimental auto frameskip/frame limit code.
2006-11-12 20:30:16 +00:00
cyberwarriorx 3f7f0c06df -Fixed the formatting 2006-11-12 18:24:53 +00:00
cyberwarriorx f48aaba03c -Added new function that allows porters to change sound cores after emulation has been initialized. 2006-11-12 18:23:14 +00:00
cyberwarriorx 4731e9c7d4 -Removed some old code 2006-11-12 15:44:25 +00:00
cyberwarriorx 727fdeeb5d -Fixed a bug where the emulator would crash if desmume.ini wasn't present 2006-11-10 23:39:21 +00:00
yabause 7cec16bb27 Fixed linux fs driver... cflash would need some rewriiting too... 2006-11-09 21:51:39 +00:00
cyberwarriorx a4363cdcc6 -Oops. Forgot to commit windows sound support file
-Added SDL sound support for linux port
2006-11-07 19:08:28 +00:00
cyberwarriorx 68338d72ee Linux port should compile again 2006-11-07 16:33:31 +00:00
cyberwarriorx f6c8be598c -Added Get ROM chip ID Cartridge command. This should greatly increase compatibility. 2006-11-07 00:26:49 +00:00
cyberwarriorx b603bcb9e0 -Added NDS Sound emulation(spu.c/spu.h)
-Fixed a few odd bugs
-Added a new sound core system(pretty much taken right out of yabause)
-Added Wav file write core
-Added dummy core(it's currently set as the default)
-Added Direct Sound core(windows port only)
-There's still a number of issues with sound. I really don't understand what's causing them.
2006-11-06 18:49:01 +00:00
cyberwarriorx c7a28e8fee -Removed some unnecessary logging 2006-11-06 17:01:07 +00:00
yabause 4deeee38b4 Some more fixes to the linux filesystem driver, it seems to be
working now.
2006-11-04 19:51:47 +00:00
yabause 41e306c054 Removed 8.3 filenames from linux filesystem "driver" as it can't works. 2006-11-04 14:52:22 +00:00
yabause e6491a5e0b Fixed a bug I introduced in GPU and made cflash working again
(using the current directory instead of the rom directory, I
think it should be ok)
2006-11-04 14:09:36 +00:00
yabause 9ba3d19cde Some more endianess fixes 2006-10-29 22:46:53 +00:00
yabause 81d23ee272 Almost all memory access are now using T1Memory functions, there's
some u32 accesses that should use T2Memory left. u8 * casts are
still here too but they should be ok.
Most of those changes have been tested but not all, so there may be
problems...
2006-10-29 15:47:19 +00:00
yabause 94a1fdd743 Some more endianess fixes 2006-10-28 22:48:38 +00:00
yabause 85b9c3b32a Added Yabause's T1Memory functions and used them to replace pointer
casts. It should fix endianess issues. (still a work in progress)
2006-10-28 15:44:24 +00:00
yabause fcf3d53474 Some minor fixes to the gtk port. 2006-10-16 19:14:25 +00:00
cyberwarriorx ce44066fb1 -gtk code now working again. 2006-10-15 23:00:26 +00:00
cyberwarriorx e1961c5114 Alright, CLI is definitely working this time 2006-10-15 22:59:07 +00:00
cyberwarriorx 893ef3a432 -linux cli should be working again 2006-10-15 22:22:07 +00:00
cyberwarriorx 5c44d4cd35 -Moved over LoadFirmware function from gtk code to emulator core. Yet another function that should be portable 2006-10-15 22:08:43 +00:00
cyberwarriorx 911c34bade -Screenshot function moved to NDSSystem.c. Now all ports can use a universal screenshot function.
-moved __PACKED type to types.h
2006-10-15 21:42:16 +00:00
cyberwarriorx fd94e91ebf -Renamed the various *Init/*DeInit functions to *_Init/*_DeInit so it better matches the naming convention of the rest of the functions
-Changed the way NDS_LoadROM works. It still needs -some- work(cflash is broken for now), but basically the idea is to cut down on duplicate code and instead have the emulator core do most of the work.
-Added a GPU Reset function. Once the reset function for the other chips, etc. are working, we can finally do a proper reset function.
-Linux port is probably broken again(sorry!)
2006-10-15 20:45:17 +00:00
cyberwarriorx 9acd6468fd Oops, forgot to adjust path for types.h 2006-10-15 14:11:13 +00:00
cyberwarriorx 08ff788f99 Doh! Guill, you forgot to actually add the ARM9.* files again ;P 2006-10-15 13:55:25 +00:00
yabause eaf764c3aa Moved ARM9.h from arm9 directory to src one and removed ARM9.c file
(and move the ARM9Mem declaration to GPU.c). It should fix the
compilation on Mac.
2006-10-14 22:03:42 +00:00
yabause bc2a4edee9 Some more fixes to the gtk port:
- now using portable types
 - actions can only be used when it makes sense
   (for instance, you have to open a rom before starting the emulation)
2006-10-14 17:08:44 +00:00
yabause fbe4ed91b2 Started to change the gtk code to use GtkAction. 2006-10-14 14:13:31 +00:00
yabause 81e1859217 - Changed configure.ac so Mac OS X uses fs-linux.c ... I may rename it :p
- Added "static" to functions in thumb_instructions.c, arm_instructions.c
    and Disassembler.c. They are "private" functions and they are declared
    both in Disassembler and arm/thumb_instructions leading to duplicate
    symbols in libdesmume.a
2006-10-14 11:58:27 +00:00
yabause a5e8ce8fc9 Changed GPU_ligne arguments to something better. 2006-10-13 21:15:27 +00:00
yabause 7ccf3a13e2 There was two much GPU.c/.h files... removed some of them... and moved the
other at the place where I removed the first...
2006-10-13 20:35:47 +00:00