rogerman
ad5f5c24e6
Colorspace Handler: Fix bug where ColorspaceApplyIntensityToBuffer*() would not apply an R/B color swap when requested.
2018-07-20 18:45:44 -07:00
zeromus
d869e6cb10
Merge pull request #162 from retr0s4ge/master
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(Windows Frontend) Fix window size increase on startup
2018-07-20 17:17:33 -05:00
retr0s4ge
8cbdc339f2
(Windows Frontend) Fix window size increase on startup if screen size ratio > 1
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Fix missing division in ScaleScreen function which caused window size to increase on each startup if screen size ratio > 1.
2018-07-21 00:00:54 +02:00
SuuperW
9ccf9acea4
Revert commit 15957ba
, and apply backlight effect regardless of whether using DirectDraw or OpenGL.
2018-07-18 14:51:45 -05:00
SuuperW
84e8057682
Resize the window when changing the screen gap.
2018-07-18 12:20:03 -05:00
SuuperW
a4411086e0
Fix issue with resizing the window vertically.
2018-07-18 12:19:33 -05:00
SuuperW
842ed1b93c
Put HUD drawing back to before applying the video filter.
2018-07-18 10:09:59 -05:00
SuuperW
77c0b6e702
Fix bug where OpenGL HUD would be stretched with 90 or 270 degree rotation. (regression from commit 6fc7161
)
2018-07-18 01:58:56 -05:00
SuuperW
15957ba792
Remove use of backlight intensity when using DirectDraw. (previously removed it with OpenGL in commit 6fc7161
)
2018-07-17 11:40:05 -05:00
SuuperW
60aedec5d2
Scale HUD when using DirectDraw. (fix regression from commit 5906d44
)
2018-07-17 11:38:59 -05:00
zeromus
6fd23368ce
Merge pull request #158 from retr0s4ge/master
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(Windows Frontend) Allow screen resizing in horizontal display layout.
2018-07-13 22:02:07 -04:00
retr0s4ge
43a9734ba2
Fill the areas above and below the resized screen with black when using DirectDraw display method.
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This is needed to remove garbage from the window after resizing the screen. OpenGL display method already does this.
2018-07-13 16:43:43 +02:00
retr0s4ge
d17a01d0c3
Center the resized screen vertically by default and add a check menu setting to change that if required.
2018-07-13 14:43:02 +02:00
SuuperW
6fc7161f19
Rework HUD rendering with OpenGL.
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-Fixes regression from commit 5906d44
where HUD would appear smaller when using HD scaling. (only fixed with OpenGL for now)
-Remove use of backlightIntensity for displaying. Fixes bug where screen would appear dark on the first frame after loading a save state. Underlying cause should probably still be fixed, though. (Why would the backlight level affect the display anyway? That setting on the DS is only present because it has its own physical screens and makes no sense here.)
2018-07-12 11:23:23 -05:00
retr0s4ge
9dd7e0f451
Adjust the aspect ratio of the resized screen to follow the user setting, and modify input scaling accordingly.
2018-07-12 00:13:43 +02:00
SuuperW
dc41f09189
some code cleanup; fix crash on changing to 15 bpp from a higher bpp
2018-07-09 11:41:46 -05:00
retr0s4ge
610caf0e45
Merge pull request #157 from retr0s4ge/master
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Don't save ethernet packets to pcap files by default.
2018-07-09 02:07:35 +03:00
retr0s4ge
5ad5e16a40
(Windows Frontend) Allow screen resizing in horizontal display layout.
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The right hand screen is allowed to be resized in horizontal screen layout to enable the window or full screen display to better utilize the screen area.
Changes:
1- Modify scaling, resizing and update functions to allow for new screen resizing ratio
2- Modify touch input scaling (incl. HUD editing) to adapt to different screen sizes
3- Add GUI menu for user to select the screen resizing ratio
4- Implement saving/loading settings from file similar to other settings
2018-07-09 01:03:35 +02:00
retr0s4ge
66062bca80
Don't save ethernet packets to pcap files by default.
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Save only if the defined WIFI_LOGGING_LEVEL >= 3
2018-07-08 23:39:14 +02:00
SuuperW
b95f58826e
Fix ordering of fonts
2018-07-08 11:28:29 -05:00
zeromus
41104fd315
fiddle around with movie sram
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re #152
2018-07-06 14:18:14 -04:00
zeromus
f79e24dba8
Merge pull request #153 from Salz/pullreq/agg
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revert to agg >= 2.4
2018-07-06 13:54:50 -04:00
zeromus
a17bafa652
Merge pull request #154 from Salz/pullreq/gdb-stub
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Pullreq/gdb stub
2018-07-06 13:54:23 -04:00
zeromus
9f7ed1aeeb
Merge pull request #155 from Salz/pullreq/commandline
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Fix CommandLine initialization
2018-07-06 13:53:40 -04:00
zeromus
1065666997
Merge pull request #152 from SuuperW/master
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Properly handle SRAM while playing movies.
2018-07-06 13:52:52 -04:00
SuuperW
5496c8e024
Remove the now unused firstTime parameter of DoDisplay.
2018-07-06 11:45:38 -05:00
SuuperW
5906d44c2d
On Windows, draw HUD before the filter to avoid having to scale it separately. (significant performance boost when using a filter)
2018-07-06 11:45:07 -05:00
SuuperW
e4d5da97c0
Add prefilterWidth/Height
2018-07-06 11:44:11 -05:00
Ingo Saitz
cebbb262d1
revert to agg >= 2.4
2018-07-05 11:42:03 +02:00
Ingo Saitz
696135d712
Fix BaseDriver class
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Commit 7548294333
broke compilation of
desmume/src/NDSSystem.cpp if DEVELOPER is defined by --enable-gdb-stub
Needs commit c9ad909a75b0ad89d0bd84829ed536c5ae0ffc93
2018-07-05 11:28:52 +02:00
Ingo Saitz
b976584451
fix --enable-gdbstub
2018-07-05 11:28:46 +02:00
Ingo Saitz
dd8d4e6715
Fix CommandLine initialization
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Commit 7548294333
added _fw_boot and
_fw_path, need to make sure they are initialized, too.
2018-07-05 11:28:05 +02:00
SuuperW
c64a556d82
Properly handle SRAM when playing movies, with or without starting from SRAM.
2018-07-04 11:11:57 -05:00
SuuperW
35ddbb341d
Fix bug where movies starting from sram would crash.
2018-07-01 12:46:38 -05:00
zeromus
490c7e917c
Merge pull request #150 from retr0s4ge/master
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Add WiFi fix from desmume-reloaded, tweak the wait for display thread added in commit ee8fdeb
2018-06-29 23:57:48 -04:00
retr0s4ge
411bcaa15d
Forcibly wait for the display thread to draw each frame (never skip any frame) ONLY IF the user set frame skip to "0 (never skip)".
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Current implementation causes significant display lag if any magnification filter is used while GPU scaling factor is >1.
2018-06-29 14:23:01 +02:00
retr0s4ge
7548294333
1- Apply WiFi-ONLY related fixes from desmume-reloaded project by Jackobo Le Chocobo to desmume project (code base 22/06/2018).
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2-Add required include and define statement to aviout.h to fix build error.
(cherry picked from commit 470e54e361
)
2018-06-29 09:31:30 +02:00
zeromus
bd63ff1bd1
Merge pull request #148 from SuuperW/master
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Do not allow skipping display frames (except in extreme lag).
2018-06-28 12:50:47 -04:00
SuuperW
ee8fdebcf1
Do not allow skipping display frames (except in extreme lag), so that the user sees every emulated frame and the HUD updates every frame.
2018-06-28 11:34:38 -05:00
Ingo Saitz
0e86cf128d
Call XInitThreads() in posix frontend
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XInitThreads() is needed in multi-threading X applications when multiple
threads try to access the Xlib. Add the call to the three frontends in
posix/ and add the required autoconf-stuff, too.
2018-06-27 14:41:02 -05:00
zeromus
23f4dcc009
Merge pull request #147 from SuuperW/master
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Reduce RAM usage
2018-06-27 12:59:03 -04:00
SuuperW
a8fa8a44d6
Do not reset buffers when calling SetPrescale with the current scaling values.
2018-06-27 11:27:05 -05:00
SuuperW
35a2ca9721
Redraw display after changing video filter. (Regression from commit 8622a33.)
2018-06-27 11:25:48 -05:00
SuuperW
8622a334a2
Rework buffer size allocations to only allocate as much space as is actually required.
2018-06-27 11:23:36 -05:00
zeromus
0f4b3ead00
replace SMLAL_BB and friends with more clear logic that hopefully isnt bugged
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but I couldnt find a game exercising it, so I dont know whether it's correct.
should fix #139
2018-06-15 17:48:28 -04:00
zeromus
022d24b5c2
gfx3d - savestate `renderState` along with `state`
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there's really nothing more to it than this. it should have been done from the beginning.
you wouldn't notice this unless you had a game that stopped rendering 3d, though.
(re #141 )
2018-05-25 11:39:58 -04:00
rogerman
932cdd6366
Cocoa Port:
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- Do a bunch of code refactoring and cleanup.
- Add some new UI for an upcoming new feature.
2018-05-17 21:22:51 -07:00
rogerman
c024a78a43
GPU / SoftRasterizer: Fix a build issue for Altivec-enabled code. (Related to commits c41a006
and 43d3883.)
2018-05-17 20:06:31 -07:00
zeromus
9c128460c4
winport - make it so you can only open one of each disassembler views at a time (reportedly theyre crashy if theres more than one of them open.. seems likely to be the case for any of our tool windows)
2018-04-18 13:14:01 -05:00
zeromus
deffcaa075
added /LARGEADDRESSAWARE so we can get more than 6x or 7x scaling in 32bit builds
2018-04-12 21:48:22 -05:00