Commit Graph

462 Commits

Author SHA1 Message Date
shashclp 79bba402fd - Reverted to keep desmume compilable 2007-01-22 22:08:21 +00:00
shashclp 44fc626c41 - Reverted to 1.70 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code 2007-01-22 22:07:11 +00:00
shashclp 38c8dcd9e3 - Reverted to 1.88 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code 2007-01-22 22:06:32 +00:00
damdoum 6e923fead5 regrouped a little bit the loops. 2007-01-22 15:04:53 +00:00
damdoum 6b25ca8320 reorganized some code
fixed a bug in gtk-glade ui where checkbox to en/disable OBJ was not
taken into account
2007-01-22 14:21:41 +00:00
damdoum 47273cbfdd toggling layers on/off can now show hidden layers
layer enabled  -> toggling on=visible off=invisible
layer disabled -> toggling on=invisible off=visible
2007-01-22 12:41:27 +00:00
damdoum ddec36e9c3 took off some macros
began adding capture
2007-01-22 08:38:21 +00:00
evilynux 3d23a58e30 Clarified joystick axis processing. 2007-01-22 07:46:40 +00:00
evilynux 7ee96a737e Update copyright. 2007-01-22 07:27:07 +00:00
cyberwarriorx b3f1cf55d0 -Added more code for graphics core system. Still unfinished, but at least the framework is now in place. 2007-01-22 03:36:42 +00:00
shashclp af243126b7 - Fixed renderline_textBG to feed proper values to the window handling
- Disabled 16 color new rendering, as it's buggy in Megaman ZX and probably others
2007-01-22 01:45:14 +00:00
shashclp d4a67aabbf - Fixed extRotBG2 to feed proper values to the window handling 2007-01-21 20:27:45 +00:00
shashclp 4fc94a6485 - Reverted changes, as still crashes on some computers, and it was a ugly hack 2007-01-21 20:11:35 +00:00
shashclp 39c01d028d - Copyright update
- Fixed "Feel the Magic" and, partially, "Megaman ZX", but still extended bg rotation seem to feed bad coords to the window handling
2007-01-21 19:54:36 +00:00
shashclp 6ca6d1802b - Copyright update 2007-01-21 19:52:08 +00:00
shashclp ae862d8710 - My changes (simplified as this is used as a news file) 2007-01-21 19:38:37 +00:00
evilynux 92116a2433 Save and Load states: Using grouped radio dot buttons instead of checks. 2007-01-21 07:01:23 +00:00
evilynux 7618fe0db9 Add comment to explain why we can't add a check aside the existing savestates. 2007-01-21 06:16:54 +00:00
evilynux 1c27279711 Fixed syntax, it builds now. 2007-01-21 06:08:50 +00:00
cyberwarriorx 4d83632477 -Added basic code for graphics core system. Obviously, there will be more changes necessary 2007-01-21 01:30:22 +00:00
mightymax 6227202031 checks against stack overflows added. If put strings into stack, limit the access by their size, not by the size of unknown and possible corrupt input 2007-01-20 15:07:51 +00:00
damdoum fbcc32c915 fixes glitches where some "noise" / "sprites" get displayed... 2007-01-19 23:14:47 +00:00
damdoum aa2fdab392 sprite w/ 256 colors back again 2007-01-19 17:32:19 +00:00
damdoum 4af683c42e window test is working now...
but there is crap showing up...(ram init ? wrong layers ?)
have to test sprite using 256colors palettes
2007-01-19 17:14:23 +00:00
damdoum 5c6249697d added OBJ window 2007-01-19 15:40:14 +00:00
evilynux 253b56c36d Savestates _should_ always be valid now. 2007-01-19 06:21:13 +00:00
evilynux dafb779c35 More work on savestates. There are still some things to solve:
- Setting the menu item as active will make DeSmuME go crazy!?
- Saving the state doesn't always work i.e. the state is invalid?!
2007-01-19 05:45:59 +00:00
damdoum 5f2f862ffc moved some code (sprite w/ 16c palettes)
fixed bad sprite display (wrong part displayed)
2007-01-18 20:58:58 +00:00
damdoum 9e2360e90d tried to make window more legible 2007-01-18 16:30:43 +00:00
damdoum ce5e93c559 comments 2007-01-18 14:45:16 +00:00
damdoum ed32ddbf13 comments + re-fixed 0-sized windows 2007-01-18 14:40:24 +00:00
damdoum 2f8b238dc0 window & wrap (began fixing) 2007-01-18 14:08:56 +00:00
damdoum 6a76b252ed typo sorry :) 2007-01-18 10:46:52 +00:00
damdoum ecf08a0f24 included stave states menus (not complete) 2007-01-18 10:39:33 +00:00
evilynux 7d52023157 Added joystick axis configuration. 2007-01-18 08:07:26 +00:00
shashclp a16c371176 - Fixed MOV according to documentation, fixes armwrestler first page
Reference: http://nocash.emubase.de/gbatek.htm#arm5dataprocessing (undex Using R15)
2007-01-18 04:00:25 +00:00
yabause 4dbdbb7a0b Reverted src/Makefile.am to previous version. You can't have a variable
substituion in _SOURCES, see:
http://sources.redhat.com/automake/automake.html#Conditional-Sources
2007-01-17 22:16:50 +00:00
evilynux 2ab236d647 Updated with Guillaume's permission. 2007-01-17 20:58:46 +00:00
evilynux a000213e3c Use lookup_key() on keyboard events. 2007-01-17 20:43:48 +00:00
evilynux 9814b454f0 Clarified Axis keys using constants. 2007-01-17 20:42:51 +00:00
evilynux fd4e16372b - More keyboard input handling centralization.
- Added save/load joystick configuration support to gtk and gtk-glade UIs.
2007-01-17 20:16:58 +00:00
evilynux d31f0ccea1 Renamed button_DEBUG to button_Debug for consistency. 2007-01-17 19:26:24 +00:00
damdoum e34e198b78 tried to fix glitch where 16 color sprite were wrongly displayed 2007-01-17 12:54:55 +00:00
cyberwarriorx 6740fade4d -Potential fix for the sound hardware issue 2007-01-17 03:19:08 +00:00
damdoum 110be2dd8a & is binary, && is logical
there wasn't any typo (see behavior with window.nds)
2007-01-16 17:15:40 +00:00
evilynux fe8b3ac82c Fixed windows/out of windows: was "&" instead of "&&". 2007-01-16 15:55:19 +00:00
damdoum 0267281cdb factored a little bit windows/out of windows 2007-01-16 14:20:11 +00:00
evilynux f1b0bcf7c2 Fixed 16bit and 32bit displays. 2007-01-16 06:29:03 +00:00
mightymax ebe9402dab fixed var declaration 2007-01-15 20:17:42 +00:00
damdoum 47dd6e5501 fixed display (calculation of position) 2007-01-15 17:19:05 +00:00