Commit Graph

169 Commits

Author SHA1 Message Date
cyberwarriorx 781b169175 -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 18:56:06 +00:00
cyberwarriorx 208ee003b1 -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 17:33:42 +00:00
cyberwarriorx f8f4cb2b53 -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 01:45:22 +00:00
cyberwarriorx acb66f2f29 -Fixed SoundBias so it's an ARM7 bios function again
-Added GetSineTable
2006-11-18 01:10:55 +00:00
yabause 03933f1979 Some more fixes. Now it seems that first part of the process (creating
the hierarchical structure) is working better.
2006-11-17 23:33:07 +00:00
amponzi de49bd42c8 - Adjusted SoundBias code to smoothly adjust bias based on delay
- Put SoundBias into ARM7 instead of ARM9 (Thank your father kids!)
2006-11-17 22:11:55 +00:00
yabause b6a69effda Fixed the fix that didn't fixed cflash... but it's still not working
right...
Added some #include in SPU
2006-11-17 21:33:59 +00:00
cyberwarriorx f0b477235f -"Temporarily" removed hacks 2006-11-17 21:00:42 +00:00
amponzi cf1ed40d5a - Added special detection for games that use unusual EEPROM address calls
- 4kbit EEPROM uses 9 bit and 2 bit autodetect sizes
- 64kbit EEPROM uses 12 bit and 22 bit autodetect sizes
2006-11-17 20:28:49 +00:00
amponzi 036aa32b57 - Added preliminary SoundBias BIOS function call 2006-11-17 20:27:35 +00:00
normmatt234 af9f659d6c Added GetCrc16 bios function 2006-11-17 06:04:58 +00:00
cyberwarriorx 2a33a78ed4 -Added Backup Memory autodetection. Almost perfect, there may be a few odd games that still need to manually picked
-Backup Memory is now loaded from file at the same time the rom is loaded.
-A slightly better algorithm for saving Backup Memory is being used, but it certainly needs improvement.
-Autodetection is now used by default
-Added menu option in windows port for autodetection
2006-11-17 03:12:22 +00:00
normmatt234 6fa03c3410 Updated to use DirectX instead of SDL for Audio 2006-11-17 01:27:51 +00:00
yabause a51969bc52 Fixed cflash a bit, at least it doesn't have the same bugs anymore :p
(Added string.h in sndsdl includes too)
2006-11-16 23:14:23 +00:00
cyberwarriorx 6a3bb84d0f -Added proper logging for unimplemented bios functions. This should help when debugging non-working games. 2006-11-16 17:14:40 +00:00
cyberwarriorx d868c0990f -Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays. 2006-11-15 15:39:32 +00:00
cyberwarriorx 3c7bb6ee38 -Fixed Read High/Write High commands on non-eeprom type 1 types 2006-11-14 19:28:28 +00:00
cyberwarriorx 8ebbff020e -aponzi fixed 4kbit EEPROM support
-Removed some unnecessary code
-Reading/Writing of file has been disabled until it can be rewritten
2006-11-14 17:21:01 +00:00
cyberwarriorx 8676cc7df5 -Fixed a few things that didn't make sense 2006-11-14 16:53:41 +00:00
normmatt234 1bc28afc50 mc .c/.h - Added realloc to realloc backup memory on the fly 2006-11-14 06:16:03 +00:00
normmatt234 287812803b main.c - Now includes menu options to change save types on the fly
resources .h/.rc - Added Config menu and Save Types options
2006-11-14 06:14:39 +00:00
normmatt234 614e99499c - Opps missed out one SDL vs DirectX sound api issue 2006-11-14 04:44:58 +00:00
normmatt234 68b8404127 - Fixed sound hanging when you pause emulator
- Fixed emulator not pausing when click open in the menu
2006-11-14 04:39:57 +00:00
normmatt234 69b1e5ae47 MMU .c/.h - Added a Clear Memory function
NDSSystem.c - Call Clear Memory every time you run a rom to make sure all the the
 memory is blank like it should be
mc.c - Added basic saving backup ram to file (it slows saving down ALOT though)
2006-11-14 04:35:54 +00:00
cyberwarriorx fda3d8f7ab -Fixed a bug where some sprites would have the wrong palette. 2006-11-13 18:00:33 +00:00
normmatt234 8f0d864922 Added SPU_Pause function 2006-11-13 08:28:37 +00:00
normmatt234 9270fb5225 Added support for FRAM and added some defines for save sizes 2006-11-13 07:26:03 +00:00
normmatt234 6d35308e69 updated to work with latest cvs code 2006-11-13 05:51:49 +00:00
cyberwarriorx 448c434118 -Sound is now enabled by default in linux port 2006-11-12 21:36:24 +00:00
cyberwarriorx 47f6ae7469 -Doh! Fixed another sound buffering bug, this time in the linux port 2006-11-12 21:34:54 +00:00
cyberwarriorx 55b6b9569b -Sound output is now enabled by default for the windows port
-Fixed a bug where the emulation thread wasn't being killed when the program finished
-Added new experimental auto frameskip/frame limit code.
2006-11-12 20:30:16 +00:00
cyberwarriorx 3f7f0c06df -Fixed the formatting 2006-11-12 18:24:53 +00:00
cyberwarriorx f48aaba03c -Added new function that allows porters to change sound cores after emulation has been initialized. 2006-11-12 18:23:14 +00:00
cyberwarriorx 4731e9c7d4 -Removed some old code 2006-11-12 15:44:25 +00:00
cyberwarriorx 727fdeeb5d -Fixed a bug where the emulator would crash if desmume.ini wasn't present 2006-11-10 23:39:21 +00:00
yabause 7cec16bb27 Fixed linux fs driver... cflash would need some rewriiting too... 2006-11-09 21:51:39 +00:00
cyberwarriorx a4363cdcc6 -Oops. Forgot to commit windows sound support file
-Added SDL sound support for linux port
2006-11-07 19:08:28 +00:00
cyberwarriorx 68338d72ee Linux port should compile again 2006-11-07 16:33:31 +00:00
cyberwarriorx f6c8be598c -Added Get ROM chip ID Cartridge command. This should greatly increase compatibility. 2006-11-07 00:26:49 +00:00
cyberwarriorx b603bcb9e0 -Added NDS Sound emulation(spu.c/spu.h)
-Fixed a few odd bugs
-Added a new sound core system(pretty much taken right out of yabause)
-Added Wav file write core
-Added dummy core(it's currently set as the default)
-Added Direct Sound core(windows port only)
-There's still a number of issues with sound. I really don't understand what's causing them.
2006-11-06 18:49:01 +00:00
cyberwarriorx c7a28e8fee -Removed some unnecessary logging 2006-11-06 17:01:07 +00:00
yabause 4deeee38b4 Some more fixes to the linux filesystem driver, it seems to be
working now.
2006-11-04 19:51:47 +00:00
yabause 41e306c054 Removed 8.3 filenames from linux filesystem "driver" as it can't works. 2006-11-04 14:52:22 +00:00
yabause e6491a5e0b Fixed a bug I introduced in GPU and made cflash working again
(using the current directory instead of the rom directory, I
think it should be ok)
2006-11-04 14:09:36 +00:00
yabause 9ba3d19cde Some more endianess fixes 2006-10-29 22:46:53 +00:00
yabause 81d23ee272 Almost all memory access are now using T1Memory functions, there's
some u32 accesses that should use T2Memory left. u8 * casts are
still here too but they should be ok.
Most of those changes have been tested but not all, so there may be
problems...
2006-10-29 15:47:19 +00:00
yabause 94a1fdd743 Some more endianess fixes 2006-10-28 22:48:38 +00:00
yabause 85b9c3b32a Added Yabause's T1Memory functions and used them to replace pointer
casts. It should fix endianess issues. (still a work in progress)
2006-10-28 15:44:24 +00:00
yabause fcf3d53474 Some minor fixes to the gtk port. 2006-10-16 19:14:25 +00:00
cyberwarriorx ce44066fb1 -gtk code now working again. 2006-10-15 23:00:26 +00:00