Commit Graph

4060 Commits

Author SHA1 Message Date
yabause 9205cf987d Removed src/cocoa/Makefile from configure'd files. 2012-04-09 07:55:13 +00:00
yabause 0f3feb7f51 Some fixes for autotools based distribution:
- removed README.TRANSLATION from distributed files
- moved cocoa from SUBDIRS to EXTRA_DIST as it seems the cocoa
  port doesn't use autotools to build
2012-04-09 07:24:56 +00:00
mtabachenko 07fde97215 core:
- fix crash ADVANsCEne DB import;
2012-04-02 22:01:55 +00:00
zeromus fa7710b3ff authors file needed updating 2012-04-02 16:45:41 +00:00
zeromus fcc986b068 fix 2005 vcproj and version number 2012-04-02 16:20:06 +00:00
rogerman 24c859fe44 Cocoa Port:
- Fix building in all Xcode projects by removing the now defunct README.TRANSLATION file.
2012-04-02 06:25:05 +00:00
rogerman 037e08f1ee Documentation:
- Add the System Requirements section to the Read Me for Macintosh.
2012-04-01 05:44:21 +00:00
rogerman 15f022f90a Documentation:
- Delete obsolete NEWS and TODO files.
2012-04-01 04:33:40 +00:00
rogerman 45ff50478c Documentation:
- Fix line reference in README.
- Delete README.TRANSLATION, now that the information is obsolete.
2012-04-01 04:28:04 +00:00
rogerman afccc7226b Documentation:
- Update formatting, style, and licensing of README.
- Add the actual IRC link in the Read Me for Macintosh.
- Do some minor formatting fixes in the Read Me for Macintosh.
2012-04-01 04:12:22 +00:00
rogerman ad1a8ee505 Documentation:
- Fix the line number references in the Read Me for Macintosh.
2012-04-01 02:44:23 +00:00
rogerman f74459ea46 Documentation:
- Update Read Me for Macintosh to reflect current knowledge, procedure, support references, and licensing.
2012-04-01 02:32:25 +00:00
zeromus b4462b3862 update changelog 2012-03-30 19:21:43 +00:00
zeromus 04f8434bb1 license cleanup (but none of the linux port files yet) 2012-03-30 08:27:53 +00:00
zeromus cf6345497b gpu-backtrack a little bit from r4073, which introduced bugs involved with flashing colors during fully-faded transitions between game modes. i left insufficient records at the time to know what i was trying to fix by r4073, so I can't double check it, but I think this checkin is even better than before while fixing the noted regressions. 2012-03-30 05:50:39 +00:00
zeromus 25b77c1b31 win32-did not mean to check in this hack 2012-03-30 05:27:10 +00:00
zeromus a67f084bbe other license cleanup 2012-03-30 04:18:23 +00:00
zeromus 16dd75b1e4 fix regression from r4111 in store/restore matrix operations regarding stack size and overflow. also fix regression from other time in the handling of push/pop commands regarding stack size and overflow (fixes sims games and spiderman games). also a bunch of unrelated license cleanup i foolishly mixed in here 2012-03-30 04:11:00 +00:00
rogerman d546cd53c5 Cocoa Port:
- Disable SSE4.1 and SSE4.2 in build settings.
- Disable SSSE3 in build settings for 32-bit builds (remains enabled for 64-bit).
2012-03-30 03:53:33 +00:00
zeromus 30f6881980 core-switch some hardcoded PROCNUM checks in opcode handlers to checks against the arm architecture version, which is what they really were 2012-03-29 23:03:06 +00:00
zeromus 1adec8da24 re-time LCD state machine to conform more closely to reality. also, delay IRQ for vmatch and vblank by 1 dot from their flag settings to act very crudely like a pipeline and fix games with race conditions between flag-read and irq by allowing the flag-read to win sometimes (e.g. egokoro kyoushitsu). check for regressions in any raster fx. 2012-03-29 22:45:05 +00:00
mtabachenko b2547e767b core:
- fix swi 0x03 (CRC16) R3 contains the last processed halfword;
2012-03-29 21:01:24 +00:00
zeromus f18e4a4df2 core-add ldrex and strex instructions to arm 2012-03-20 01:18:01 +00:00
mtabachenko afc0eef0b7 core:
- fix MRC instruction;
2012-03-19 00:56:12 +00:00
riccardom 8fecdad891 gfx3d.cpp: correct memset size for vertlists and polylists 2012-03-18 16:39:47 +00:00
riccardom 0093cc9648 mc: correct assignment to the right variable
This was introduced in r3875.
2012-03-18 16:25:37 +00:00
riccardom 2bcac4e190 GPU: add default case in GPU::setFinalColorBG draw switch
In practice it cannot happen but this silences more than
100 lines of gcc warnings so...
2012-03-18 15:53:33 +00:00
riccardom a931324050 Fix compilation with gcc 4.7
Add missing headers

From Andrea Musuruane, #3507136
2012-03-18 10:08:21 +00:00
riccardom 855a6db00f mc: add some brackets to make gcc happy and code easier to follow 2012-03-17 20:01:50 +00:00
riccardom b2467a6032 metaspu: make GetAlignedBufferSize static 2012-03-17 19:56:32 +00:00
riccardom d6935d07f7 mmu: put braces to avoid gcc warning us we may are doing something fishy 2012-03-17 19:53:35 +00:00
riccardom 4134d2556b wifi: put WIFI_RXQueuePacket under EXPERIMENTAL_WIFI_COMM 2012-03-17 19:48:47 +00:00
riccardom 35bde51221 FIFO: remove unused variable proc_remote 2012-03-17 19:46:57 +00:00
riccardom a5ba9829c5 commandline: make mytoupper static 2012-03-17 19:40:16 +00:00
riccardom 6e86aa288a commandline: correct autodetect_method check 2012-03-17 19:39:26 +00:00
rogerman 7f6e9074f4 Cocoa Port:
- Fix potential deadlock on application exit.
- Misc. code cleanup.
2012-03-16 04:21:28 +00:00
rogerman f6f1678eca Cocoa Port:
- Throttle execution speed using mach_wait_until() instead of usleep(). This improves execution timing, and reduces screen tearing when running the video at >= 60FPS.
- Improve thread safety when changing the execution speed.
- Do some miscellaneous minor optimizations to the execution loop and frame skip.
2012-03-13 01:59:32 +00:00
rogerman 7ae952f366 Cocoa Port:
- Reverse locking mechanics for the core emulation loop's producer/consumer threads. (Instead of the producer telling consumers to lock, now consumers check if the producer is locked.)
- Add additional error check for the execution state within the core emulation loop.
- Reduce spin lock time when setting the GPU state flags.
- Improve thread safety when changing the execution state.
2012-03-10 20:42:49 +00:00
rogerman 0fdb9308c1 Cocoa Port:
- Lower the Xcode and Interface Builder version requirements from v3.2 to v3.1 in the Legacy project.
- Clean up build settings in the Xcode 3 project.
2012-03-09 04:27:50 +00:00
wntrmute 86408a37ab Xcode 3.1.4 has llvm gcc 4.2 2012-03-07 20:10:59 +00:00
rogerman 753bb09007 Cocoa Port:
- Also lower IB version requirements to IB v3.1.
- Add a build target that forces the standard app to build with GCC in the Xcode 3 project.
2012-03-07 17:18:13 +00:00
rogerman 45f01066c5 Cocoa Port:
- Lower Xcode version requirements to Xcode v3.1 in the Xcode 3 project.
2012-03-07 16:32:00 +00:00
rogerman 7ca5067856 Cocoa OpenEmu Plug-in:
- Change system identifier from openemu.system.nintendods to openemu.system.nds.
- Integrate touch pad support.
2012-03-07 08:27:48 +00:00
rogerman 8839973caa Cocoa Port:
- Reduce spin lock time when setting the displayType property.
2012-03-07 04:49:59 +00:00
rogerman e214a9b6c7 Cocoa OpenEmu Plug-in:
- Ensure that the OpenEmu data directory exists before ROM loading.
- Add future support for changing the DS display mode. (Not yet implemented.)
- A lot of general code cleanup.
2012-03-07 02:25:22 +00:00
rogerman 5b11947f77 Cocoa OpenEmu Plug-in:
- Integrate OpenEmu's audio system with the OpenEmu Plug-in. (Special thanks to jweinberg, clobber, and Psy from the OpenEmu team!)
- Make input handling asynchronous through the Distributed Object system.
- Rename OpenEmuSoundInterface.mm/.h to OESoundInterface.mm/.h.
- Some minor cleanup to global defines.
2012-03-04 08:00:29 +00:00
rogerman 18a5907a1e Cocoa OpenEmu Plug-in:
- Update method names to match the newest revision of the OEGameCore API.
- Return audioBufferCount==0 since we're using DeSmuME's sound handling code for now.
- Change the 3D rendering core to the null core on dealloc.
2012-03-03 21:18:27 +00:00
rogerman 0b00a16f4e This commit adds support for building an emulator core plug-in that is compatible with OpenEmu (http://openemu.org). Please note that this is completely separate from our official port. You may see a different feature set when using DeSmuME in our official port vs. using DeSmuME in OpenEmu. Due to this reason, commit logs will distinguish each build target as "Cocoa Port", which is our official port, and "Cocoa OpenEmu Plug-in", which refers to the plug-in for OpenEmu.
Cocoa OpenEmu Plug-in:
- Add a build target for the OpenEmu Plug-in to the Xcode 4 project.
2012-03-03 03:45:30 +00:00
rogerman 8a7fd2445f Cocoa Port:
- Refactor audio playback code for better code modularity.
- Improve overall performance of audio playback.
- Fix compile issue with the legacy build.
- Add a method for setting the emulator core's file paths directly by using a dictionary. This method can be used as an alternative to reading FileTypeInfo.plist.
- Add file handling support for the upcoming OpenEmu Plug-in build target.
2012-03-03 02:16:24 +00:00
rogerman ab53131bd8 Cocoa Port:
- Fix bug with Import ROM Save File where .sav files weren't being recognized.
2012-02-27 05:35:17 +00:00