SuuperW
534cf2515b
(Windows) Allow un/checking multiple cheats at once. ( #178 )
2018-08-30 11:45:57 -05:00
SuuperW
24cdbf0269
(Windows) Allow rearranging of cheats in the cheat list. (Requested by #178 )
2018-08-30 11:45:56 -05:00
SuuperW
084a42a2f8
(Windows) Ask the user if they want to save changes to the Cheat list when the dialog's close/X button is clicked, if there are changes to save.
2018-08-30 11:45:31 -05:00
SuuperW
51303b9bc9
(Windows) Extend last column of Cheats list to fully show max-length descriptions, and shorten window/list view width. (Requested by #178 )
2018-08-30 11:45:10 -05:00
zeromus
b3a352a409
Merge pull request #176 from SuuperW/refactor
...
Refactor+Bugfixes
2018-08-28 13:50:27 -05:00
zeromus
77e05eb1f8
dont lose toon table when geometry engine is powered off ( fixes #179 )
2018-08-24 16:53:26 -05:00
rogerman
0aa8dad199
WiFi: Fix a bug where AdHoc connections would fail to read the socket on non-Windows systems.
2018-08-23 21:50:17 -07:00
rogerman
5d384f9eae
Cocoa Port: Fix a bug in Metal display views where the internal V-sync would cause the total frame rate to be divided amongst multiple visible display views.
2018-08-23 09:56:23 -07:00
rogerman
5c85bcd732
Cocoa Port: Rework the auto-frameskip algorithm yet again. It should be more accurate this time.
2018-08-22 01:25:52 -07:00
SuuperW
8fa3c6f9ed
fix regression from commit 17c30c48
2018-08-21 10:26:11 -05:00
SuuperW
d671d0a888
minor cleanup
2018-08-20 10:23:10 -05:00
SuuperW
43d79393c7
Remove unused flags for display method, and remove OpenGL-specific display flag.
2018-08-20 10:23:10 -05:00
SuuperW
c4ea4ad879
fix: DD_DoDisplay would not update the display if resolution had just been changed
2018-08-20 10:23:10 -05:00
SuuperW
c9b41e3c53
Fix regression from commit 2acfdbe; setting display method to DDraw HW/SW did not actually set ddraw.systemMemory
2018-08-20 10:23:10 -05:00
SuuperW
2c8909ed3c
Fix regression from commit 2acfdbe; the selected display method wasn't checked.
2018-08-20 10:23:10 -05:00
SuuperW
212f0a358f
Only wait for the display thread if the previous frame was not skipped.
2018-08-20 10:23:09 -05:00
SuuperW
2890c4b075
Regression fix: Lua functions which draw to the screen work again.
2018-08-20 10:23:09 -05:00
SuuperW
17c30c48c5
more refactoring; created display.cpp and .h files
2018-08-20 10:23:09 -05:00
SuuperW
89fc0a12e3
move/refactor OpenGL code
2018-08-20 10:23:09 -05:00
SuuperW
4c83ec19e9
Move DirectDraw code to its own .h and .cpp files.
2018-08-20 10:23:09 -05:00
SuuperW
4357ba8f47
Am I doing this right?
2018-08-20 10:22:42 -05:00
retr0s4ge
6fa6467c5c
Merge pull request #175 from retr0s4ge/master
...
(Windows Frontend) Add Fullscreen Options And Window Sizing Fixes
2018-08-17 08:04:14 +02:00
retr0s4ge
7fa405b679
(Windows Frontend) Rename "Non-exclusive Mode" option to "Force Windowed Fullscreen"
2018-08-16 13:20:26 +02:00
rogerman
c9a405e959
OpenGL Renderer: Use memcmp() to ensure that UploadClearImage() uploads clear image data only when necessary. Significantly improves the performance of games that use clear images.
2018-08-15 23:07:22 -07:00
retr0s4ge
9314fc2d5e
(Windows Frontend) Ignore the menu key if the main window has no menu
2018-08-15 00:33:22 +02:00
rogerman
208f99f4a6
Cocoa Port: Fix a bug where HID devices would fail to be detected on startup when running on macOS High Sierra.
2018-08-13 23:33:24 -07:00
rogerman
8448b3ee10
Cocoa Port: Instead of using a single shared draw timing for all displays, use individualized draw timings for each display.
2018-08-13 23:32:31 -07:00
retr0s4ge
775e3ae91a
(Windows Frontend) Fix the bug where cursor is auto-hidden even when over the menu
...
Also, changed the time before auto-hiding to 10 seconds.
2018-08-12 19:58:02 +02:00
rogerman
c9009c9302
Linux Ports: Now require libpcap for all POSIX builds. (Related to commit 5e67e9c.)
2018-08-11 13:19:45 -07:00
retr0s4ge
36b97ada75
(Windows Frontend) Add Fullscreen Options And Several Window Sizing Fixes
2018-08-11 16:15:57 +02:00
retr0s4ge
f2e43ca90b
Add *.VC.opendb to gitignore
2018-08-11 15:23:50 +02:00
rogerman
6797f00d23
Windows Port: Oops! Fix a bug that will cause the app to crash on app exit. (Regression from commit 5e67e9c.)
2018-08-10 18:53:00 -07:00
rogerman
5e67e9ca7c
WiFi: Do a big refactor of the client interface code for better code cleanliness, organization, and stability. There are also some minor behavior changes.
...
- EXPERIMENTAL_WIFI_COMM no longer disables all of the WiFi-related code. Instead, the WiFi code is always enabled and actually running the code is now controlled using WifiHandler::SetEmulationLevel().
- On the Windows port, EXPERIMENTAL_WIFI_COMM no longer hides all of the WiFi options. Instead, it only affects the user's ability to control the WiFi emulation. (Forces the WiFi emulation level to WifiEmulationLevel_Off if EXPERIMENTAL_WIFI_COMM is undefined.)
- The Cocoa port (and probably other POSIX-based ports) should now work better with the WiFi code.
- WiFi comm interfaces no longer initialize only once upon app startup. Instead, they initialize each time the emulator resets, and then uninitialize each time a ROM is unloaded. Now, users no longer have to restart the app in order to apply any changed WiFi settings. Instead, users only need to reset the emulator or load a new ROM.
- Previously, the SoftAP comm interface wouldn't run if libpcap was unavailable or if a network device wasn't found. Now, the SoftAP comm interface will now run without libpcap or a network device, albeit with significantly reduced functionality.
- Previously, saving pcap files required WIFI_LOGGING_LEVEL >= 3. Now, saving pcap files no longer relies on WIFI_LOGGING_LEVEL, instead relying on WIFI_SAVE_PCAP_TO_FILE to enable the functionality.
2018-08-10 18:36:33 -07:00
rogerman
65901c77c0
WiFi: Do some minor fixes.
2018-08-06 10:29:28 -07:00
rogerman
36ee2477b1
SoftRasterizer: Fix the animating characters in Customize status screen in Sands of Destruction by emulating a special LEQUAL depth test. ( Fixes #41 . Special thanks to StapleButter for his insight on this issue.)
2018-08-01 13:46:08 -07:00
rogerman
c4317df76f
Cocoa Port: Significantly boost the performance of the HQnX and xBRZ Metal shaders.
2018-07-31 21:55:56 -07:00
zeromus
637ad2ab18
revert pointless change to declaration of CommonSettings from 07d7588
...
(fixes #169 )
2018-07-30 21:22:49 -05:00
rogerman
ca6d8aaf73
WiFi: Initialize wifiEmulationLevel to WifiEmulationLevel_Off on startup.
2018-07-30 15:58:48 -07:00
retr0s4ge
07d75886bc
Merge pull request #166 from retr0s4ge/master
...
Implement basic support for multiple WiFi emulation levels
2018-07-30 23:48:52 +02:00
rogerman
ad7083ea98
Cocoa Port: Do another UI bug fix on High Sierra, expanding the NSSegmentedControl element width even further so that all numbers appear as intended in all cases. (Related to commit 4913c0e.)
2018-07-30 13:50:38 -07:00
rogerman
fad678c2b3
SoftRasterizer: Fix a bug for Altivec-enabled CPUs that caused multithreaded rendering to fail. (Related to commit 43d3883.)
2018-07-30 12:10:57 -07:00
retr0s4ge
cf5ed05cab
Replace scoped enum used for WifiEmulationLevel with unscoped enum for code compatibility with older compilers.
2018-07-30 06:26:49 +02:00
retr0s4ge
259ca8579f
Implement basic support for multiple WiFi emulation levels
2018-07-30 00:17:44 +02:00
retr0s4ge
09a545902d
Don't emulate wifi unless wifi.emulated flag is set in common settings.
...
Changes:
1- Add wifi.emulated flag to common settings
2- Don't emulate wifi unless wifi.emulated is set
3- Add a check box in windows frontend to toggle it, and read/write setting from/to ini file.
2018-07-28 05:40:44 +02:00
rogerman
232e3d6f51
Cocoa Port: Do a bunch of tweaks and fixes for an upcoming new feature. (Related to commit 932cdd6.)
2018-07-27 13:18:48 -07:00
rogerman
bee3fd30ce
Cocoa Port: Update the Metal blitter to support Y-flipping of the rendered video frame, matching the same feature that already exists in the OpenGL blitter.
2018-07-27 02:10:28 -07:00
rogerman
4913c0e7ae
Cocoa Port: Fix a UI bug on macOS High Sierra where the dropdown sheet for configuring an NDS input's turbo pattern would fail to show the numbers in each NSSegmentedControl element.
2018-07-27 01:38:00 -07:00
zeromus
d7c347d3ae
set debug colors for DD area filling for new empty areas
2018-07-26 10:31:30 -05:00
rogerman
1e0e7f5e28
Cocoa Port: When running SoftRasterizer; for every 12 cores that would exist, reserve 1 core for the rest of the system. This should help maintain performance stability.
2018-07-25 20:46:42 -07:00
rogerman
b0a6188902
SoftRasterizer: Fix a longstanding bug where using a thread count that was not a power-of-two would result in many threads remaining idle.
2018-07-25 20:44:30 -07:00