zeromus
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0ef0afed15
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try a little hack to fix tomb raider underworld savefile which was writing past its 512B limit
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2009-06-11 04:33:11 +00:00 |
p989
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1c1dd8bb30
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win32: reset mic button buffer pos if not pressed
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2009-06-11 04:14:42 +00:00 |
zeromus
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947356fbe1
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clean up rom info collection and mix it up with the movie system
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2009-06-11 03:40:56 +00:00 |
zeromus
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5e3e6f8676
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win32: work around unknown glitch with stdio attachment in visual studio command prompt
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2009-06-10 20:59:57 +00:00 |
zeromus
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7d69942bbb
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gdb stub fixups
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2009-06-10 20:30:15 +00:00 |
zeromus
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71eac340d5
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work on changelog
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2009-06-10 06:49:51 +00:00 |
zeromus
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d5dc1f45b1
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spu: handle word writes to length register; fixes freeze during maxmod reverb (reverb still isnt supported, though)
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2009-06-10 02:04:30 +00:00 |
zeromus
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3cf5ec430a
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fix a certain pattern of ipc register writes which was breaking devkitpro touch input
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2009-06-09 23:14:26 +00:00 |
zeromus
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53aaa6850f
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set up a system to handle detection of bogus roms by header instead of by extension. fix poly sorting which was broken when changed to a stable sort (will make some invisible gui elements reappear)
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2009-06-09 21:15:00 +00:00 |
zeromus
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1828745e5d
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win32: add commandline handling for play-movie, record-movie, and load-slot
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2009-06-09 05:21:58 +00:00 |
zeromus
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28164e5bb2
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fix screenshot bugs with rotation and accidentally including hud. rotation is fixed by writing screenshot unrotated since rotation is handled by platform code now and screenshotting is in the core.
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2009-06-09 03:50:58 +00:00 |
zeromus
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333a10a655
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win32: add ability to disable each gpu, for speedup by halting render of useless screens
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2009-06-09 03:35:37 +00:00 |
zeromus
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7dbe16b4c4
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only display X when input display is on
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2009-06-09 03:06:15 +00:00 |
p989
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952440b17d
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adjusted mic command number
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2009-06-08 22:53:58 +00:00 |
p989
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1b24d34ad2
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removed main.h
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2009-06-06 15:22:10 +00:00 |
p989
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8ff221a8fa
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moved ShowInputDisplay
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2009-06-06 15:08:13 +00:00 |
riccardom
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d38623350f
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Use tabs for whitespace consistently in MMU_struct.
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2009-06-06 13:22:58 +00:00 |
riccardom
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817e6af268
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One should be enough :)
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2009-06-06 12:41:20 +00:00 |
riccardom
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f9caa9490a
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stricmp is not available on !WIN32, use strcasecmp that is not available on WIN32 but it's already defined as _stricmp in types.h.
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2009-06-06 12:33:51 +00:00 |
gocha
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d8d593d048
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stylus display from rr-branch + minor change
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2009-06-06 05:54:25 +00:00 |
p989
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7d7a6c4bfa
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hotkey config doesn't center
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2009-06-06 05:50:06 +00:00 |
zeromus
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38fca0bb3c
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fix loading of zipfiles
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2009-06-06 05:22:00 +00:00 |
gocha
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77a8d25a13
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win32: the updown control in ram watch now works well
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2009-06-06 05:13:29 +00:00 |
luigi__
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a208def471
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For immediate LDR, if we're loading from [PC + 0xXXX], print final offset instead of [PC + 0xXXX].
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2009-06-05 21:09:35 +00:00 |
luigi__
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72f363a4fb
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Fixed crash when loading files that aren't ROMs (for example when accidentally dragging some file on DeSmuME's window).
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2009-06-05 12:11:09 +00:00 |
luigi__
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343c013385
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Fix two bugs with emulation settings dialog.
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2009-06-05 11:52:03 +00:00 |
luigi__
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b95d041976
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Oops... the prevoius attempt was fucking horrible. This should be better.
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2009-06-04 21:34:25 +00:00 |
luigi__
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7cb5d48907
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Re-add writing to firmware because I need it for testing wifi stuff.
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2009-06-04 21:27:31 +00:00 |
gocha
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20c2734317
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win32: changed avi framerate very slightly because it seems to have less audio desync. (old one wasn't so bad, anyway...)
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2009-06-04 15:06:36 +00:00 |
riccardom
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b3a1dde141
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Fixup linux build.
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2009-06-03 19:10:13 +00:00 |
zeromus
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3499207db6
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fix crash in cheat search involving loading state in the middle of a search session
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2009-06-03 15:32:51 +00:00 |
normmatt234
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cd5560b966
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Fix some broken stuff.
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2009-06-03 05:24:23 +00:00 |
luigi__
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ad8fe45f83
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Hack a bit the power-on stuff. Fixes some problems with Nintendo WFC config util.
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2009-06-02 20:28:38 +00:00 |
p989
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d5aef7da1d
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preliminary mic recording
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2009-06-02 20:22:58 +00:00 |
riccardom
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f4fb58d0ff
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Define empty macros as {} to avoid problem with empty macros inside if statements.
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2009-06-02 19:11:09 +00:00 |
riccardom
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327dc2c2b9
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Remove unused parameters from NDS_LoadROM().
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2009-06-02 18:52:54 +00:00 |
zeromus
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fb6bf65dfd
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wifi: a timing tweak that may help luigi
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2009-06-02 17:42:36 +00:00 |
luigi__
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7f483fcab4
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Cleanup in wifi core:
- removed socket shit (which is anyway not suited to our needs)
- Added a logging system configured by a logging level
- Some other stuff...
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2009-06-02 17:10:39 +00:00 |
zeromus
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43b31e3f0c
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fix (new?) wifi crash
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2009-06-02 04:32:21 +00:00 |
luigi__
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19fa692af8
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Clean up packet managing in SoftAP.
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2009-06-01 21:52:50 +00:00 |
luigi__
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c2f70995b4
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Oops... forgot to undo a hack I had added.
Also added comments about the packet length field in RX header.
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2009-06-01 21:33:27 +00:00 |
luigi__
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5e51f9f1b4
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After some fixes into SoftAP I managed to get the Nintendo WFC config util to see SoftAP. But unfortunately the connection test that follows will never end. Another problem to solve.
But first I should clean up the wifi core and add a logging system that I can disable without having to commenting everything :P
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2009-06-01 21:12:19 +00:00 |
luigi__
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37fdc95e87
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Wifi writes are written to MMU.MMU_MEM, so I can see wifi memory in the mem viewer.
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2009-06-01 20:34:26 +00:00 |
zeromus
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84f01716a1
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fix linux builds
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2009-06-01 15:10:36 +00:00 |
zeromus
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40d5c4a485
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more work on the sav system. see forum for details
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2009-06-01 08:40:46 +00:00 |
zeromus
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1ce2cb86f5
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fix bugs in wifi no-winpcap handling. make vs2008 debug build able to load savestates. add some notes for luigi with "luigi:"
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2009-05-31 23:53:38 +00:00 |
gocha
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9c2369fac6
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OOPS, sorry guys
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2009-05-31 13:57:00 +00:00 |
gocha
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f1aa73d511
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59.8261 or 33513982/(6*355*263)? I'm not sure which has less audio-desync, anyway I commented out the alternative framerate for now. (no behavior changes)
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2009-05-31 06:45:45 +00:00 |
zeromus
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3ae63b6a0a
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gpu: fix some probably inaccurate math in 3d blending against 3d. the effects of this are subtle, but see if you think it helps any
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2009-05-30 23:25:14 +00:00 |
zeromus
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814078f2ae
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gpu: blend 3d with whats beneath it in more cases. not entirely sure about the correctness of this, so keep eyes peeled for regressions in 3d/2d compositing
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2009-05-30 22:17:05 +00:00 |