rogerman
d1a8663acb
GPU:
...
- In the SSE2 version of ConvertColor555To8888Opaque(), change the algorithm to use computation instead of memory lookups. Although memory lookups are faster on newer CPUs, computation is much faster on older CPUs, which have smaller caches and longer memory latencies. I believe this is the correct decision, since older CPUs are the ones that need as much performance as they can get.
2016-06-18 22:20:07 +00:00
rogerman
0110fe22d6
Windows Port:
...
- Oops! Missed a small typo that still caused compiling on Windows to fail. (Related to r5458.)
2016-06-18 01:44:15 +00:00
rogerman
9e07cc95b4
Windows Port:
...
- Fix compiling on Windows due to new color conversion code. (Regression from r5455.)
GPU:
- The SSE2 version of ConvertColor555To8888Opaque() now uses memory lookups instead of calculating things through.
2016-06-18 01:38:51 +00:00
rogerman
29ff68cda9
GPU:
...
- Add color 555 to 8888-opaque conversions.
- In the new color buffer conversion functions, change the FragmentColor data types to u32. (Related to r5455.)
2016-06-17 22:36:56 +00:00
rogerman
0d162bdb9f
Cocoa Port:
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- Change gpuColorFormat property data type from UInt32 to NSUInteger.
2016-06-17 21:33:43 +00:00
rogerman
f8e0585d26
GPU:
...
- Unify all colorspace conversion code.
- Fix bug with VRAM-to-VRAM capture.
OpenGL Renderer:
- Try and fix a possible bug with applying fog to transparent fragments.
2016-06-17 04:22:51 +00:00
rogerman
b543e309c5
Cocoa Port:
...
- Fix bug where the texture smoothing option was not getting saved to the user defaults file. (Related to r5451.)
2016-06-10 21:11:51 +00:00
rogerman
5d2b5054ba
OpenGL Renderer:
...
- Remove some code duplication in OpenGLRenderer::SetupTexture().
2016-06-10 20:48:03 +00:00
rogerman
41d9061ce4
OpenGL Renderer:
...
- Fix building on platforms that aren’t OS X. (Regression from r5450. Fixes bug #1561.)
2016-06-10 18:20:55 +00:00
rogerman
490e34f81e
Cocoa Port:
...
- Add support for texture smoothing. (Related to r5450.)
2016-06-10 04:16:28 +00:00
rogerman
9a9f006397
OpenGL Renderer:
...
- Texture sampling now works with bilinear filtering, mipmapping, and anisotropic filtering! These texture smoothing features can be used by enabling the new CommonSettings.GFX3D_Renderer_TextureSmoothing flag.
2016-06-10 03:57:32 +00:00
rogerman
ce5765006f
Cocoa Port:
...
- Fix some possible issues with HUD text rendering.
2016-06-09 18:47:54 +00:00
rogerman
d682d15142
Cocoa Port:
...
- Fix builds that were broken due to new libretro-common API additions. (Regression from r5438.)
2016-06-09 18:46:55 +00:00
zeromus
b157132dbc
change build system to support dev+ with gdb stub enabled. I think that's basically where it was at historically
2016-06-02 18:17:22 +00:00
zeromus
d24883ee85
more helpful --help for arm9gdb etc
2016-06-02 18:15:22 +00:00
zeromus
82904b4a74
fix bug entering cheats with values > 7FFFFFFF
2016-05-25 05:09:44 +00:00
zeromus
9767f79346
support cheats to any address, not just main memory.
2016-05-23 17:11:33 +00:00
zeromus
9b33859c68
fix a bug making vs2015 builds unable to open roms on XP systems
2016-05-14 05:00:39 +00:00
rogerman
45b559eae6
Cocoa Port:
...
- Simplify some drawing code in the OpenGL blitter.
2016-05-13 06:26:38 +00:00
zeromus
afb63d0b2f
fix crashes in bilinear final filter + HD prescaling (buffer overflows in sloppy filter code, as usual)
2016-05-09 22:23:54 +00:00
zeromus
13032f6712
fix garbage polygon rendering (error in gfx3d matrix math overflows) in spectrobes: beyond the portals
2016-04-24 19:14:07 +00:00
zeromus
caec37ef25
fix newish crash on windows when shutting down with --num-cores 1
2016-04-24 19:13:07 +00:00
zeromus
73f5067ebc
VFAT: use retro_dir and retro_stat instead of additional fs- layer
2016-04-22 01:38:45 +00:00
zeromus
b03347dc48
retro_dirent and retro_stat tidy and bugfixes: windows retro_dir would have missed the first entry; retro_stat wasn't extern "C"'d; retro_dirent_is_dir didn't need a path argument (path can always be gotten from RDIR in a trivial operation)
2016-04-22 01:38:26 +00:00
zeromus
cd702e32f3
fix vcxproj 2010/2015 selection better
2016-04-22 01:35:13 +00:00
zeromus
591f419ffe
add .editorconfigs
2016-04-22 01:29:42 +00:00
zeromus
b0f4989230
update libretro-common
2016-04-22 00:34:34 +00:00
rogerman
3685c6e1f6
GPU:
...
- Begin rework for supporting RGB666 and RGB888 color formats. (This rework is still incomplete.)
2016-04-16 20:36:20 +00:00
rogerman
9a2bc94fc9
Render3D:
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- 3D renderers can now be requested to output their framebuffers in RGBA6665 (SoftRasterizer and OpenGL) or RGBA8888 (OpenGL only) color formats.
2016-04-09 07:47:53 +00:00
rogerman
f036f26310
Cocoa Port:
...
- Add property methods for setting the GPU color format.
2016-04-05 17:41:17 +00:00
jsteffens
0ce1df58c5
Some build fixes for Linux (but still doesn't build)
2016-04-03 23:16:56 +00:00
rogerman
549079cb95
GPU:
...
- Fix the random battle transition in Final Fantasy III. (Regression from r5344. Fixes bug #1548.)
2016-04-03 06:26:02 +00:00
zeromus
aba30866b1
fix crash in gbagame slot2 addon when gba rom doesn't exist
2016-03-30 23:50:54 +00:00
zeromus
bf911bf571
winport: add options for killing stylus off-screen
2016-03-29 22:52:44 +00:00
zeromus
f22f05959d
zero out capture buffer in case advanced spu logic is disabled (prevents noise in savestates taken with a different advanced spu logic setting)
2016-03-29 07:12:26 +00:00
zeromus
660248816e
winport: add note to sound config gui that advanced spu logic is a sync setting
2016-03-29 07:11:33 +00:00
zeromus
fbb564db25
fix vcxproj in 2010 (ctrl+f7 building and resource editing)
2016-03-29 06:52:39 +00:00
zeromus
6e88f8e5dc
update libretro-common
2016-03-29 06:10:12 +00:00
zeromus
7e43d12cc7
winport: don't spew /arch:SSE2 warnings compiling x64 on vs2015
2016-03-22 15:59:55 +00:00
zeromus
60ba992495
forgot to commit two files
2016-03-22 15:53:13 +00:00
zeromus
9766d2d8a6
winport: remove userconfig, replace with msbuild-based system. easily support newer SSE versions while we're at it
2016-03-22 06:27:58 +00:00
rogerman
8e7c58e11f
Cocoa Port:
...
- Fix builds that were broken due to new libretro-common API additions. (Regression from r5398.)
2016-03-21 21:29:57 +00:00
zeromus
f6d8a4a0c4
fix errors and tidiness in commandline help
2016-03-21 08:45:49 +00:00
zeromus
0a5f63c0f1
fix bin output filename
2016-03-21 08:30:51 +00:00
zeromus
4a6ea70c94
fix commandline processing (none of the no-args were working)
2016-03-21 08:30:19 +00:00
zeromus
08383c8195
yes, still wrestling with EOLs
2016-03-21 02:21:31 +00:00
zeromus
cb2e219470
fix vcxproj for libretro-common update
2016-03-21 02:19:30 +00:00
zeromus
a0e0aed5a4
remove a bunch of eol-style properties... again.. bear with me.
2016-03-21 02:15:01 +00:00
zeromus
7f0c1276d4
update libretro-common. lots of noisy EOL changes because originally I screwed up and changed them.
2016-03-21 02:12:11 +00:00
zeromus
655dd15cc1
remove a bunch of eol-style properties
2016-03-21 02:02:11 +00:00