Cocoa Port:

- Fix bug where the texture smoothing option was not getting saved to the user defaults file. (Related to r5451.)
This commit is contained in:
rogerman 2016-06-10 21:11:51 +00:00
parent 5d2b5054ba
commit b543e309c5
1 changed files with 4 additions and 2 deletions

View File

@ -952,8 +952,9 @@
[[NSUserDefaults standardUserDefaults] setInteger:[[cdsCore cdsGPU] render3DThreads] forKey:@"Render3D_Threads"];
[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DLineHack] forKey:@"Render3D_LineHack"];
[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DMultisample] forKey:@"Render3D_Multisample"];
[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DTextureDeposterize] forKey:@"Render3D_TextureDeposterize"];
[[NSUserDefaults standardUserDefaults] setInteger:[[cdsCore cdsGPU] render3DTextureScalingFactor] forKey:@"Render3D_TextureScalingFactor"];
[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DTextureDeposterize] forKey:@"Render3D_TextureDeposterize"];
[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DTextureSmoothing] forKey:@"Render3D_TextureSmoothing"];
[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DFragmentSamplingHack] forKey:@"Render3D_FragmentSamplingHack"];
[[NSUserDefaults standardUserDefaults] setInteger:[[cdsCore cdsGPU] gpuScale] forKey:@"Render3D_ScalingFactor"];
@ -2205,8 +2206,9 @@
[[cdsCore cdsGPU] setRender3DDepthComparisonThreshold:(NSUInteger)[[NSUserDefaults standardUserDefaults] integerForKey:@"Render3D_DepthComparisonThreshold"]];
[[cdsCore cdsGPU] setRender3DLineHack:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_LineHack"]];
[[cdsCore cdsGPU] setRender3DMultisample:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_Multisample"]];
[[cdsCore cdsGPU] setRender3DTextureDeposterize:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_TextureDeposterize"]];
[[cdsCore cdsGPU] setRender3DTextureScalingFactor:(NSUInteger)[[NSUserDefaults standardUserDefaults] integerForKey:@"Render3D_TextureScalingFactor"]];
[[cdsCore cdsGPU] setRender3DTextureDeposterize:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_TextureDeposterize"]];
[[cdsCore cdsGPU] setRender3DTextureSmoothing:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_TextureSmoothing"]];
[[cdsCore cdsGPU] setRender3DFragmentSamplingHack:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_FragmentSamplingHack"]];
[[cdsCore cdsGPU] setGpuScale:(NSUInteger)[[NSUserDefaults standardUserDefaults] integerForKey:@"Render3D_ScalingFactor"]];