cyberwarriorx
0be52c52cb
-Added a new register define
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-Changed MMU.c to use register defines
2006-12-09 05:04:04 +00:00
cyberwarriorx
6937833d71
-Code is no longer dependent on libnds
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-Fixed a bug where the old backup memory file handle wasn't being freed before opening a new one.
2006-12-09 01:05:26 +00:00
cyberwarriorx
c7993df7f7
-Fixed a memory leak in Rom Info dialog
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-Rom Info and Reset menu options are now only enabled after a ROM has been loaded
2006-12-08 06:40:02 +00:00
cyberwarriorx
6ff9052fc5
-A few more internal variables are now being reset
2006-12-08 05:26:50 +00:00
cyberwarriorx
6fcda13a41
-Reworked rom loading so you can load a different rom without any problems
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-Finished NDS_Reset. Now the emulation can be reset even while running.
2006-12-08 04:03:18 +00:00
cyberwarriorx
0cdbf81848
-Fixed a bug in the SPU_Reset function
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-Removed an unused variable
2006-12-07 03:55:41 +00:00
cyberwarriorx
4639b5d682
-Added quick save state saving/loading to the windows port's menu
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-Added shortcut keys for quick save state saving/loading to the window's port. Use shift+F1-F10 keys for saving, and F1-F10 for loading
2006-12-01 23:56:05 +00:00
yabause
4e6873c35f
Changed GPU_screen to u8 *
2006-12-01 21:33:45 +00:00
cyberwarriorx
be2257b7b7
-Fixed a couple of warnings
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-Added a few menu options for accessing the website, forums, and for submitting bugs.
2006-12-01 06:36:02 +00:00
cyberwarriorx
afa457db65
-Fixed a number of warnings
2006-12-01 06:34:13 +00:00
cyberwarriorx
1f77ecc26f
-files now compile in VC++
2006-12-01 03:45:58 +00:00
yabause
ae787ba579
Added "volatile" to execute in cli and gtk ports.
2006-11-30 22:35:11 +00:00
yabause
f7e9b9d0e8
Applied freebsd patch by stsp :)
2006-11-30 22:19:57 +00:00
cyberwarriorx
48f1263818
-files now compile in VC++
2006-11-30 21:43:48 +00:00
cyberwarriorx
f9830ed595
-files now compile in VC++
2006-11-30 20:34:02 +00:00
cyberwarriorx
06b373dff6
-file now compiles in VC++
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-Commented a couple of spots that need to be fixed.
2006-11-30 19:58:46 +00:00
cyberwarriorx
3a2d8a35cc
-files now compile in VC++
2006-11-30 18:52:28 +00:00
cyberwarriorx
2fae553dee
-packed structures in fat.h now compile in VC++
2006-11-30 09:36:14 +00:00
shashclp
f9228841e9
+ Fixed LDR*/STR* opcodes, and other minor fixes
2006-11-30 07:29:35 +00:00
cyberwarriorx
bdfa6bf18a
-Moved control configuration and sound settings options to "Config" menu
2006-11-30 06:13:16 +00:00
cyberwarriorx
f32a7d88c2
-Cleaned up some of my old code
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-Removed a few duplicate extern's
-Added Sound Settings dialog - You can now select which sound core to use, the sound buffer size, and the volume level
-All sound settings are loaded from and saved to desmume.ini
2006-11-30 06:09:17 +00:00
cyberwarriorx
c726848f42
-Added *.ds.gba to list of file types in rom open dialog
2006-11-29 23:32:53 +00:00
cyberwarriorx
8c23c6853d
-Reworked savestate code a bit. Should be more accurate now.
2006-11-29 02:44:41 +00:00
yabause
9e49b17c1f
Added some missing copyright notices
2006-11-28 21:58:02 +00:00
cyberwarriorx
9ee0022712
-Added copyright notice at the top of files. Anyone who's made contributions to the files should add their name at the top
2006-11-28 21:49:02 +00:00
cyberwarriorx
2f2616dd34
-Rewrote the framebuffer code. Now it supports VRAM blocks A-D
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-Added support for Display Mode 0(Display Off)
-Added the basic framework for Display Mode 3(Display from Main RAM)
2006-11-27 20:11:20 +00:00
cyberwarriorx
c5c1ded489
-Added support for Master volume
2006-11-22 21:24:54 +00:00
cyberwarriorx
ce056098f4
-fps display now work again in windows port
2006-11-22 19:09:09 +00:00
yabause
d223b0d41d
Commited autotools patch by Anthony Molinaro, it looks like he know
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autotools fat better than I do :D
2006-11-22 18:57:04 +00:00
yabause
4f6a77a88b
Added T2Memory functions and used them to rewrite GPU_screen accesses,
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it should fix some more endianess bugs. Not all accesses have been
rewritten yet.
It shouldn't have broke anything...
2006-11-21 23:01:35 +00:00
cyberwarriorx
166fa5791c
-Reverted back to 1.2 code. 1.3 changes are too broken. There's also so many stupid little things that got changed that don't functionally change anything. It makes it next to impossible to debug.
2006-11-20 02:22:35 +00:00
shashclp
49092de5db
+ Fixed LDR*/STR* opcodes (and other minor fixes) on the ARM core
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+ Fixed unaligned memory access on THUMB Core
2006-11-19 23:02:27 +00:00
cyberwarriorx
781b169175
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 18:56:06 +00:00
cyberwarriorx
208ee003b1
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 17:33:42 +00:00
cyberwarriorx
f8f4cb2b53
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 01:45:22 +00:00
cyberwarriorx
acb66f2f29
-Fixed SoundBias so it's an ARM7 bios function again
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-Added GetSineTable
2006-11-18 01:10:55 +00:00
yabause
03933f1979
Some more fixes. Now it seems that first part of the process (creating
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the hierarchical structure) is working better.
2006-11-17 23:33:07 +00:00
amponzi
de49bd42c8
- Adjusted SoundBias code to smoothly adjust bias based on delay
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- Put SoundBias into ARM7 instead of ARM9 (Thank your father kids!)
2006-11-17 22:11:55 +00:00
yabause
b6a69effda
Fixed the fix that didn't fixed cflash... but it's still not working
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right...
Added some #include in SPU
2006-11-17 21:33:59 +00:00
cyberwarriorx
f0b477235f
-"Temporarily" removed hacks
2006-11-17 21:00:42 +00:00
amponzi
cf1ed40d5a
- Added special detection for games that use unusual EEPROM address calls
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- 4kbit EEPROM uses 9 bit and 2 bit autodetect sizes
- 64kbit EEPROM uses 12 bit and 22 bit autodetect sizes
2006-11-17 20:28:49 +00:00
amponzi
036aa32b57
- Added preliminary SoundBias BIOS function call
2006-11-17 20:27:35 +00:00
normmatt234
af9f659d6c
Added GetCrc16 bios function
2006-11-17 06:04:58 +00:00
cyberwarriorx
2a33a78ed4
-Added Backup Memory autodetection. Almost perfect, there may be a few odd games that still need to manually picked
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-Backup Memory is now loaded from file at the same time the rom is loaded.
-A slightly better algorithm for saving Backup Memory is being used, but it certainly needs improvement.
-Autodetection is now used by default
-Added menu option in windows port for autodetection
2006-11-17 03:12:22 +00:00
normmatt234
6fa03c3410
Updated to use DirectX instead of SDL for Audio
2006-11-17 01:27:51 +00:00
yabause
a51969bc52
Fixed cflash a bit, at least it doesn't have the same bugs anymore :p
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(Added string.h in sndsdl includes too)
2006-11-16 23:14:23 +00:00
cyberwarriorx
6a3bb84d0f
-Added proper logging for unimplemented bios functions. This should help when debugging non-working games.
2006-11-16 17:14:40 +00:00
cyberwarriorx
d868c0990f
-Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays.
2006-11-15 15:39:32 +00:00
cyberwarriorx
3c7bb6ee38
-Fixed Read High/Write High commands on non-eeprom type 1 types
2006-11-14 19:28:28 +00:00
cyberwarriorx
8ebbff020e
-aponzi fixed 4kbit EEPROM support
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-Removed some unnecessary code
-Reading/Writing of file has been disabled until it can be rewritten
2006-11-14 17:21:01 +00:00