Commit Graph

201 Commits

Author SHA1 Message Date
cyberwarriorx 0be52c52cb -Added a new register define
-Changed MMU.c to use register defines
2006-12-09 05:04:04 +00:00
cyberwarriorx 6937833d71 -Code is no longer dependent on libnds
-Fixed a bug where the old backup memory file handle wasn't being freed before opening a new one.
2006-12-09 01:05:26 +00:00
cyberwarriorx c7993df7f7 -Fixed a memory leak in Rom Info dialog
-Rom Info and Reset menu options are now only enabled after a ROM has been loaded
2006-12-08 06:40:02 +00:00
cyberwarriorx 6ff9052fc5 -A few more internal variables are now being reset 2006-12-08 05:26:50 +00:00
cyberwarriorx 6fcda13a41 -Reworked rom loading so you can load a different rom without any problems
-Finished NDS_Reset. Now the emulation can be reset even while running.
2006-12-08 04:03:18 +00:00
cyberwarriorx 0cdbf81848 -Fixed a bug in the SPU_Reset function
-Removed an unused variable
2006-12-07 03:55:41 +00:00
cyberwarriorx 4639b5d682 -Added quick save state saving/loading to the windows port's menu
-Added shortcut keys for quick save state saving/loading to the window's port. Use shift+F1-F10 keys for saving, and F1-F10 for loading
2006-12-01 23:56:05 +00:00
yabause 4e6873c35f Changed GPU_screen to u8 * 2006-12-01 21:33:45 +00:00
cyberwarriorx be2257b7b7 -Fixed a couple of warnings
-Added a few menu options for accessing the website, forums, and for submitting bugs.
2006-12-01 06:36:02 +00:00
cyberwarriorx afa457db65 -Fixed a number of warnings 2006-12-01 06:34:13 +00:00
cyberwarriorx 1f77ecc26f -files now compile in VC++ 2006-12-01 03:45:58 +00:00
yabause ae787ba579 Added "volatile" to execute in cli and gtk ports. 2006-11-30 22:35:11 +00:00
yabause f7e9b9d0e8 Applied freebsd patch by stsp :) 2006-11-30 22:19:57 +00:00
cyberwarriorx 48f1263818 -files now compile in VC++ 2006-11-30 21:43:48 +00:00
cyberwarriorx f9830ed595 -files now compile in VC++ 2006-11-30 20:34:02 +00:00
cyberwarriorx 06b373dff6 -file now compiles in VC++
-Commented a couple of spots that need to be fixed.
2006-11-30 19:58:46 +00:00
cyberwarriorx 3a2d8a35cc -files now compile in VC++ 2006-11-30 18:52:28 +00:00
cyberwarriorx 2fae553dee -packed structures in fat.h now compile in VC++ 2006-11-30 09:36:14 +00:00
shashclp f9228841e9 + Fixed LDR*/STR* opcodes, and other minor fixes 2006-11-30 07:29:35 +00:00
cyberwarriorx bdfa6bf18a -Moved control configuration and sound settings options to "Config" menu 2006-11-30 06:13:16 +00:00
cyberwarriorx f32a7d88c2 -Cleaned up some of my old code
-Removed a few duplicate extern's
-Added Sound Settings dialog - You can now select which sound core to use, the sound buffer size, and the volume level
-All sound settings are loaded from and saved to desmume.ini
2006-11-30 06:09:17 +00:00
cyberwarriorx c726848f42 -Added *.ds.gba to list of file types in rom open dialog 2006-11-29 23:32:53 +00:00
cyberwarriorx 8c23c6853d -Reworked savestate code a bit. Should be more accurate now. 2006-11-29 02:44:41 +00:00
yabause 9e49b17c1f Added some missing copyright notices 2006-11-28 21:58:02 +00:00
cyberwarriorx 9ee0022712 -Added copyright notice at the top of files. Anyone who's made contributions to the files should add their name at the top 2006-11-28 21:49:02 +00:00
cyberwarriorx 2f2616dd34 -Rewrote the framebuffer code. Now it supports VRAM blocks A-D
-Added support for Display Mode 0(Display Off)
-Added the basic framework for Display Mode 3(Display from Main RAM)
2006-11-27 20:11:20 +00:00
cyberwarriorx c5c1ded489 -Added support for Master volume 2006-11-22 21:24:54 +00:00
cyberwarriorx ce056098f4 -fps display now work again in windows port 2006-11-22 19:09:09 +00:00
yabause d223b0d41d Commited autotools patch by Anthony Molinaro, it looks like he know
autotools fat better than I do :D
2006-11-22 18:57:04 +00:00
yabause 4f6a77a88b Added T2Memory functions and used them to rewrite GPU_screen accesses,
it should fix some more endianess bugs. Not all accesses have been
rewritten yet.
It shouldn't have broke anything...
2006-11-21 23:01:35 +00:00
cyberwarriorx 166fa5791c -Reverted back to 1.2 code. 1.3 changes are too broken. There's also so many stupid little things that got changed that don't functionally change anything. It makes it next to impossible to debug. 2006-11-20 02:22:35 +00:00
shashclp 49092de5db + Fixed LDR*/STR* opcodes (and other minor fixes) on the ARM core
+ Fixed unaligned memory access on THUMB Core
2006-11-19 23:02:27 +00:00
cyberwarriorx 781b169175 -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 18:56:06 +00:00
cyberwarriorx 208ee003b1 -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 17:33:42 +00:00
cyberwarriorx f8f4cb2b53 -Fixed a few things that are causing compilation issues in VC++ 2006-11-19 01:45:22 +00:00
cyberwarriorx acb66f2f29 -Fixed SoundBias so it's an ARM7 bios function again
-Added GetSineTable
2006-11-18 01:10:55 +00:00
yabause 03933f1979 Some more fixes. Now it seems that first part of the process (creating
the hierarchical structure) is working better.
2006-11-17 23:33:07 +00:00
amponzi de49bd42c8 - Adjusted SoundBias code to smoothly adjust bias based on delay
- Put SoundBias into ARM7 instead of ARM9 (Thank your father kids!)
2006-11-17 22:11:55 +00:00
yabause b6a69effda Fixed the fix that didn't fixed cflash... but it's still not working
right...
Added some #include in SPU
2006-11-17 21:33:59 +00:00
cyberwarriorx f0b477235f -"Temporarily" removed hacks 2006-11-17 21:00:42 +00:00
amponzi cf1ed40d5a - Added special detection for games that use unusual EEPROM address calls
- 4kbit EEPROM uses 9 bit and 2 bit autodetect sizes
- 64kbit EEPROM uses 12 bit and 22 bit autodetect sizes
2006-11-17 20:28:49 +00:00
amponzi 036aa32b57 - Added preliminary SoundBias BIOS function call 2006-11-17 20:27:35 +00:00
normmatt234 af9f659d6c Added GetCrc16 bios function 2006-11-17 06:04:58 +00:00
cyberwarriorx 2a33a78ed4 -Added Backup Memory autodetection. Almost perfect, there may be a few odd games that still need to manually picked
-Backup Memory is now loaded from file at the same time the rom is loaded.
-A slightly better algorithm for saving Backup Memory is being used, but it certainly needs improvement.
-Autodetection is now used by default
-Added menu option in windows port for autodetection
2006-11-17 03:12:22 +00:00
normmatt234 6fa03c3410 Updated to use DirectX instead of SDL for Audio 2006-11-17 01:27:51 +00:00
yabause a51969bc52 Fixed cflash a bit, at least it doesn't have the same bugs anymore :p
(Added string.h in sndsdl includes too)
2006-11-16 23:14:23 +00:00
cyberwarriorx 6a3bb84d0f -Added proper logging for unimplemented bios functions. This should help when debugging non-working games. 2006-11-16 17:14:40 +00:00
cyberwarriorx d868c0990f -Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays. 2006-11-15 15:39:32 +00:00
cyberwarriorx 3c7bb6ee38 -Fixed Read High/Write High commands on non-eeprom type 1 types 2006-11-14 19:28:28 +00:00
cyberwarriorx 8ebbff020e -aponzi fixed 4kbit EEPROM support
-Removed some unnecessary code
-Reading/Writing of file has been disabled until it can be rewritten
2006-11-14 17:21:01 +00:00