riccardom
24acedacd5
build: disable jit since arm_jit does not compile
2012-07-31 19:46:46 +00:00
riccardom
ba5ee5e9d5
build: compile jit stuff onlyif HAVE_JIT is set
2012-07-31 19:46:04 +00:00
gocha
de241c139f
win32: memView - update address range check in WM_CHAR handler
2012-07-28 22:43:10 +00:00
mtabachenko
01030efe10
JIT:
...
- fix firmware boot;
- cleanup code;
2012-07-28 14:54:51 +00:00
gocha
2aeafe654e
win32: memView - add Firmware view
2012-07-28 14:11:19 +00:00
gocha
b3b782f810
win32: memView - fix initial address
2012-07-28 13:59:56 +00:00
gocha
3d33308fe7
win32: memView - fix not to crash at 16bit write and text dump, I guess MMU.ARM9_LCD read/write was used temporarily for debugging.
...
win32: memView - fix to update the screen immediately when big endian checkbox gets changed.
win32: memView - code generalization, it makes adding other regions to the memView easier than before.
2012-07-28 13:36:27 +00:00
gocha
d47e9bd2d6
add stylus jitter on/off hotkey (default:on)
...
because the jitter hack can be annoying when TASing.
2012-07-27 10:31:23 +00:00
gocha
49eb575ccb
define lua stylus functions with DEFINE_LUA_FUNCTION
2012-07-27 08:38:18 +00:00
rogerman
2e9eadd1de
Cocoa Port:
...
- Update scanline video filter parameters introduced in r4316.
2012-07-24 20:18:26 +00:00
rogerman
bdb3a756bc
NDSSystem:
...
- When reading the ROM region info, do a proper bounds check to prevent out-of-bounds crashes if the region code is invalid. An invalid region code will now report as "Unknown".
2012-07-24 20:12:46 +00:00
rogerman
167234d171
NDSSystem:
...
- In NDS_Init(), move open brace out of #ifdef to help Xcode 3 properly parse the file.
2012-07-24 20:08:38 +00:00
zeromus
1251e7cab7
win32-add stdout redirector checkbox to lua console
2012-07-24 07:09:27 +00:00
mtabachenko
4d1f041cfc
JIT:
...
- fix THUMB CMN instruction;
- fix timings when use R15;
- remove next instruction attribute;
2012-07-15 10:28:57 +00:00
zeromus
0ea0e94ab4
tweak scanline filter to be more versatile
2012-07-12 05:49:13 +00:00
zeromus
faf986b559
win32-shrink new .rc static text to keep under 256char limit
2012-07-11 02:07:57 +00:00
zeromus
22c905d9d8
win32-describe jit option in more detail in emulation options dialog
2012-07-10 20:03:17 +00:00
pengvado
1c88873788
fix linux build
...
regression from r4291, which accidentally reverted a hunk of configure
2012-07-10 19:53:29 +00:00
mtabachenko
8ca63cbb54
2012-07-10 12:49:05 +00:00
mtabachenko
64073a2558
- merge JIT branch into trunk;
...
- remove JIT branch;
2012-07-10 12:39:40 +00:00
rogerman
d9f13c57c0
Cocoa Port:
...
- Make sound processing thread-safe. Fixes bug #3538263 . < http://sourceforge.net/tracker/?func=detail&aid=3538263&group_id=164579&atid=832291 >
2012-07-09 23:58:05 +00:00
rogerman
3f320792e5
SPU:
...
- In SPU_Emulate_core(), allow custom sound cores to use their own sample fetch logic.
- In SPU_Emulate_user(), allow custom sound cores to use their own sound post-process logic.
- Refactor existing fetch/post-process logic into SPU_DefaultFetchSamples() and SPU_DefaultPostProcessSamples(), respectively.
2012-07-09 23:50:43 +00:00
rogerman
17d3c59485
Cocoa Port:
...
- Clean up some #include stuff in ringbuffer.cpp/.h
- Add/fix some comments in ringbuffer.cpp/.h
- Add accessor for _bufferFillSize
2012-07-09 22:34:25 +00:00
zeromus
b209420a38
win32-apply patch #3540789 (Rotation Hotkey(s))
2012-07-07 22:44:21 +00:00
rogerman
4f2b3feee4
Cocoa Port:
...
- Fix thread-safety issue when changing the execution speed.
2012-07-04 05:17:48 +00:00
zeromus
5cda370b9d
refine timing of swapbuffers more. fixes 098 regression in devil survivor 2.
2012-07-03 17:32:34 +00:00
zeromus
0910dc507a
improve (very coarsely; it isnt perfect) timing of swapbuffers process to at least sequence it correctly with regards to vblank. fixes #3538901 DBZ Kai Butouden 3d on character select
2012-07-01 08:26:30 +00:00
zeromus
a2e9667964
spu-fix 8bit data to be signed
2012-06-25 20:23:53 +00:00
zeromus
ffd4c5fb81
gpu-fix catastrophic sprite rendering regression from r4289
2012-06-23 20:02:33 +00:00
zeromus
e9a12555d1
block writes under 0x02000000 on arm7 to eliminate chance of mirrored bios getting clobbered; fix arm7 dma of 0 bytes to actually be 0 bytes (instead of 0x200000 bytes as on arm9)
2012-06-22 19:46:22 +00:00
zeromus
1fb288cbda
change vram bank A-D conflict priorities, since we found a test case where they were wrong.
2012-06-20 21:08:24 +00:00
zeromus
ca005cc3e7
spu-run reads through full memory mapping system. fixes some buggy homebrew experiments which were playing sounds from LCD memory, as well as other potential (unlikely) lurking bugs which wouldve been hard to find.
2012-06-20 19:01:06 +00:00
mtabachenko
5caa5b3df4
- fix GPU init (fix compiling builds);
2012-06-14 11:45:36 +00:00
zeromus
ca68894e48
gpu-ahhhhhhhhh purge more old crud
2012-06-13 19:47:27 +00:00
zeromus
130623e6ab
gpu-remove endian swapping struct balderdash from sprite rendering
2012-06-13 19:41:54 +00:00
zeromus
811b94de9b
apply patch #3534136 to fix lua's readbyterange function
2012-06-10 16:11:15 +00:00
zeromus
4a6c59e018
win32-fix soundview in x64
2012-05-26 22:18:46 +00:00
riccardom
3ad7bec287
configure: remove GTK_MACOS_HACK
...
Not needed anymore sicne we have a great mac os x frontend
2012-05-20 14:07:32 +00:00
riccardom
848c19f3b0
configure: always set PO_DIR and PO_MAKEFILE
...
This should avoid to do releases without po/
2012-05-20 13:53:52 +00:00
rogerman
ed51d86bdc
Cocoa OpenEmu Plug-in:
...
- Reorder NDS input enum to match the latest revision of the OpenEmu NDS system plug-in.
2012-05-09 05:18:46 +00:00
riccardom
532358c562
Update GPL 2.0 License #1
...
Update references to GPL outside src/
See bug #3521565
2012-05-08 17:47:26 +00:00
zeromus
aa1afebfc1
fix red line for touch screen input display
2012-05-05 16:30:09 +00:00
mtabachenko
167c85ae4b
JIT:
...
- fix crash windows x64 build;
2012-05-01 10:37:59 +00:00
rogerman
1af87a2a68
Cocoa Port:
...
- Update all info .plist files to v0.9.9 for future SVN builds.
- Update translation scripts to use absolute file paths from $SRCROOT instead of assuming that the path is relative to $SRCROOT.
- Add a new build script that creates an application package that merges the ppc and ppc64 binaries from an Xcode 3 universal binary build to the i386 and x86_64 binaries from an Xcode 4 Intel-only build. Basically, this makes a build that combines the best of both builds. This means that everyone can now easily make a build that is more like an official release build.
2012-04-18 03:21:29 +00:00
zeromus
a775c75a69
gpu-fix bug leftover from r4073/r4227 which caused some games (AC:WW) to fail to clear their backdrops depending on BLDCNT configurations ( fixes #3518648 )
2012-04-17 18:37:46 +00:00
zeromus
d5003c4db6
bump version number in trunk for future svn builds
2012-04-09 20:34:07 +00:00
riccardom
97699cd7dd
po: Add some windows file to POTFILES.skip
...
So it looks like some gettext stuff got into windows/ and
our build system is not happy about it. So ignore them.
2012-04-09 18:42:49 +00:00
riccardom
c5346930fd
Fix autogen.sh
...
These files are needed for autogen.sh so please do not
remove them :)
2012-04-09 18:39:02 +00:00
yabause
9205cf987d
Removed src/cocoa/Makefile from configure'd files.
2012-04-09 07:55:13 +00:00
yabause
0f3feb7f51
Some fixes for autotools based distribution:
...
- removed README.TRANSLATION from distributed files
- moved cocoa from SUBDIRS to EXTRA_DIST as it seems the cocoa
port doesn't use autotools to build
2012-04-09 07:24:56 +00:00