cyberwarriorx
06b373dff6
-file now compiles in VC++
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-Commented a couple of spots that need to be fixed.
2006-11-30 19:58:46 +00:00
cyberwarriorx
3a2d8a35cc
-files now compile in VC++
2006-11-30 18:52:28 +00:00
cyberwarriorx
2fae553dee
-packed structures in fat.h now compile in VC++
2006-11-30 09:36:14 +00:00
shashclp
f9228841e9
+ Fixed LDR*/STR* opcodes, and other minor fixes
2006-11-30 07:29:35 +00:00
cyberwarriorx
bdfa6bf18a
-Moved control configuration and sound settings options to "Config" menu
2006-11-30 06:13:16 +00:00
cyberwarriorx
f32a7d88c2
-Cleaned up some of my old code
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-Removed a few duplicate extern's
-Added Sound Settings dialog - You can now select which sound core to use, the sound buffer size, and the volume level
-All sound settings are loaded from and saved to desmume.ini
2006-11-30 06:09:17 +00:00
cyberwarriorx
c726848f42
-Added *.ds.gba to list of file types in rom open dialog
2006-11-29 23:32:53 +00:00
cyberwarriorx
8c23c6853d
-Reworked savestate code a bit. Should be more accurate now.
2006-11-29 02:44:41 +00:00
yabause
9e49b17c1f
Added some missing copyright notices
2006-11-28 21:58:02 +00:00
cyberwarriorx
9ee0022712
-Added copyright notice at the top of files. Anyone who's made contributions to the files should add their name at the top
2006-11-28 21:49:02 +00:00
cyberwarriorx
2f2616dd34
-Rewrote the framebuffer code. Now it supports VRAM blocks A-D
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-Added support for Display Mode 0(Display Off)
-Added the basic framework for Display Mode 3(Display from Main RAM)
2006-11-27 20:11:20 +00:00
cyberwarriorx
c5c1ded489
-Added support for Master volume
2006-11-22 21:24:54 +00:00
cyberwarriorx
ce056098f4
-fps display now work again in windows port
2006-11-22 19:09:09 +00:00
yabause
d223b0d41d
Commited autotools patch by Anthony Molinaro, it looks like he know
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autotools fat better than I do :D
2006-11-22 18:57:04 +00:00
yabause
4f6a77a88b
Added T2Memory functions and used them to rewrite GPU_screen accesses,
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it should fix some more endianess bugs. Not all accesses have been
rewritten yet.
It shouldn't have broke anything...
2006-11-21 23:01:35 +00:00
cyberwarriorx
166fa5791c
-Reverted back to 1.2 code. 1.3 changes are too broken. There's also so many stupid little things that got changed that don't functionally change anything. It makes it next to impossible to debug.
2006-11-20 02:22:35 +00:00
shashclp
49092de5db
+ Fixed LDR*/STR* opcodes (and other minor fixes) on the ARM core
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+ Fixed unaligned memory access on THUMB Core
2006-11-19 23:02:27 +00:00
cyberwarriorx
781b169175
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 18:56:06 +00:00
cyberwarriorx
208ee003b1
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 17:33:42 +00:00
cyberwarriorx
f8f4cb2b53
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 01:45:22 +00:00
cyberwarriorx
acb66f2f29
-Fixed SoundBias so it's an ARM7 bios function again
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-Added GetSineTable
2006-11-18 01:10:55 +00:00
yabause
03933f1979
Some more fixes. Now it seems that first part of the process (creating
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the hierarchical structure) is working better.
2006-11-17 23:33:07 +00:00
amponzi
de49bd42c8
- Adjusted SoundBias code to smoothly adjust bias based on delay
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- Put SoundBias into ARM7 instead of ARM9 (Thank your father kids!)
2006-11-17 22:11:55 +00:00
yabause
b6a69effda
Fixed the fix that didn't fixed cflash... but it's still not working
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right...
Added some #include in SPU
2006-11-17 21:33:59 +00:00
cyberwarriorx
f0b477235f
-"Temporarily" removed hacks
2006-11-17 21:00:42 +00:00
amponzi
cf1ed40d5a
- Added special detection for games that use unusual EEPROM address calls
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- 4kbit EEPROM uses 9 bit and 2 bit autodetect sizes
- 64kbit EEPROM uses 12 bit and 22 bit autodetect sizes
2006-11-17 20:28:49 +00:00
amponzi
036aa32b57
- Added preliminary SoundBias BIOS function call
2006-11-17 20:27:35 +00:00
normmatt234
af9f659d6c
Added GetCrc16 bios function
2006-11-17 06:04:58 +00:00
cyberwarriorx
2a33a78ed4
-Added Backup Memory autodetection. Almost perfect, there may be a few odd games that still need to manually picked
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-Backup Memory is now loaded from file at the same time the rom is loaded.
-A slightly better algorithm for saving Backup Memory is being used, but it certainly needs improvement.
-Autodetection is now used by default
-Added menu option in windows port for autodetection
2006-11-17 03:12:22 +00:00
normmatt234
6fa03c3410
Updated to use DirectX instead of SDL for Audio
2006-11-17 01:27:51 +00:00
yabause
a51969bc52
Fixed cflash a bit, at least it doesn't have the same bugs anymore :p
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(Added string.h in sndsdl includes too)
2006-11-16 23:14:23 +00:00
cyberwarriorx
6a3bb84d0f
-Added proper logging for unimplemented bios functions. This should help when debugging non-working games.
2006-11-16 17:14:40 +00:00
cyberwarriorx
d868c0990f
-Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays.
2006-11-15 15:39:32 +00:00
cyberwarriorx
3c7bb6ee38
-Fixed Read High/Write High commands on non-eeprom type 1 types
2006-11-14 19:28:28 +00:00
cyberwarriorx
8ebbff020e
-aponzi fixed 4kbit EEPROM support
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-Removed some unnecessary code
-Reading/Writing of file has been disabled until it can be rewritten
2006-11-14 17:21:01 +00:00
cyberwarriorx
8676cc7df5
-Fixed a few things that didn't make sense
2006-11-14 16:53:41 +00:00
normmatt234
1bc28afc50
mc .c/.h - Added realloc to realloc backup memory on the fly
2006-11-14 06:16:03 +00:00
normmatt234
287812803b
main.c - Now includes menu options to change save types on the fly
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resources .h/.rc - Added Config menu and Save Types options
2006-11-14 06:14:39 +00:00
normmatt234
614e99499c
- Opps missed out one SDL vs DirectX sound api issue
2006-11-14 04:44:58 +00:00
normmatt234
68b8404127
- Fixed sound hanging when you pause emulator
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- Fixed emulator not pausing when click open in the menu
2006-11-14 04:39:57 +00:00
normmatt234
69b1e5ae47
MMU .c/.h - Added a Clear Memory function
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NDSSystem.c - Call Clear Memory every time you run a rom to make sure all the the
memory is blank like it should be
mc.c - Added basic saving backup ram to file (it slows saving down ALOT though)
2006-11-14 04:35:54 +00:00
cyberwarriorx
fda3d8f7ab
-Fixed a bug where some sprites would have the wrong palette.
2006-11-13 18:00:33 +00:00
normmatt234
8f0d864922
Added SPU_Pause function
2006-11-13 08:28:37 +00:00
normmatt234
9270fb5225
Added support for FRAM and added some defines for save sizes
2006-11-13 07:26:03 +00:00
normmatt234
6d35308e69
updated to work with latest cvs code
2006-11-13 05:51:49 +00:00
cyberwarriorx
448c434118
-Sound is now enabled by default in linux port
2006-11-12 21:36:24 +00:00
cyberwarriorx
47f6ae7469
-Doh! Fixed another sound buffering bug, this time in the linux port
2006-11-12 21:34:54 +00:00
cyberwarriorx
55b6b9569b
-Sound output is now enabled by default for the windows port
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-Fixed a bug where the emulation thread wasn't being killed when the program finished
-Added new experimental auto frameskip/frame limit code.
2006-11-12 20:30:16 +00:00
cyberwarriorx
3f7f0c06df
-Fixed the formatting
2006-11-12 18:24:53 +00:00
cyberwarriorx
f48aaba03c
-Added new function that allows porters to change sound cores after emulation has been initialized.
2006-11-12 18:23:14 +00:00