rogerman
d43c709c33
OpenGL Renderer:
...
- Do some small optimizations.
- Move matrix transforms, texture scaling, and vertex color handling to the shaders.
- Tons of code cleanup.
2012-12-19 00:57:47 +00:00
rogerman
ad1c1e6a18
OpenGL Renderer:
...
- Improve accuracy of wireframe mode rendering.
- Fix regression from r4426 where wireframe rendering of GL_QUADS and GL_QUAD_STRIP would render an extra diagonal line. (Tested on Nanostray 2)
2012-12-10 10:50:40 +00:00
mtabachenko
27d4d5f92b
JIT:
...
- fix bug in SMULW/SMLAW instructions on x86;
2012-12-09 09:38:45 +00:00
rogerman
b66bbd5654
OpenGL Renderer:
...
- Render GL_QUADS and GL_QUAD_STRIP as GL_TRIANGLES.
- Fix rendering of GL_QUAD_STRIP.
2012-12-09 08:41:30 +00:00
zeromus
1f321224b6
fix memory leak in jit loadstate. someone who uses the jit ought to test this a bit, but i think its right.
2012-12-09 05:19:11 +00:00
rogerman
8dd727fc01
Cocoa Port:
...
- Remove some test code that accidentally snuck into r4423.
2012-12-08 01:18:13 +00:00
rogerman
e841a8aa1a
Cocoa Port:
...
- Allow the OpenGL 3D renderer to render in HW (allow for SW fallback).
- Remove the depth buffer from the display output context (doesn't need it and never will need it).
2012-12-08 01:10:33 +00:00
rogerman
68fd51ac1f
OpenGL Renderer:
...
- Optimize vertex uploading by replacing immediate mode calls with glDrawElements().
- Do some minor code cleanup.
2012-12-08 01:05:13 +00:00
rogerman
57eb23b97e
Cocoa Port:
...
- Optimize OpenGL blitter for better performance (now uses VBOs to modify display properties instead of completely reconstructing display lists whenever the properties change).
- Some refactoring and code cleanup of the video output code.
2012-12-07 08:32:47 +00:00
rogerman
a2fe2fdd21
Cocoa Port:
...
- Add support for the OpenGL 3D renderer.
- Improve thread-safety of the display code.
- Fix a pixel alignment issue when resizing the display window.
- Lots of refactoring and cleanup of the display code.
2012-12-05 09:17:49 +00:00
rogerman
e8072e0eb0
OpenGL Renderer:
...
- Fix enable texture setting.
2012-12-05 08:22:28 +00:00
rogerman
e6615d640d
OpenGL Renderer:
...
- Wrap OpenGL calls in OGLReset().
2012-12-04 02:27:41 +00:00
rogerman
c87672f680
Cocoa Port:
...
- Optimize OpenGL blitter for better performance (now uses display lists instead of rendering in immediate mode).
- Some refactoring and code cleanup of the video output code.
2012-11-24 05:45:59 +00:00
zeromus
ba35ebce6a
add todo
2012-11-08 21:52:07 +00:00
zeromus
e54a1201a9
fix regressions in handling of weird characters in filenames/archives, dating from introduction of fex. also improve fex to support utf-8 extended filenames in zipfiles.
2012-11-08 21:44:46 +00:00
zeromus
edbfa51bae
fix fullscreen horizontal-lcd mode display rectangle calculation to correct aspect ratio
2012-11-07 08:55:27 +00:00
rogerman
54626689cf
JIT:
...
- Fix a low-level bug on 32-bit processors. This was most noticeable with 3D graphics corruption in games like Golden Sun: Dark Dawn.
2012-11-02 21:42:30 +00:00
zeromus
02882f9483
fix bugs in slot-1 init that made non-default choices fail to init at emulator boot-up time
2012-10-24 18:14:48 +00:00
zeromus
e6216b978a
improve WRAMCNT memory mapping
2012-10-21 21:17:07 +00:00
zeromus
e2fcf5eadb
support WRAMCNT memory mapping, and do some other code cleanup and documentation
2012-10-21 19:44:16 +00:00
rogerman
059b396d97
Cocoa Port:
...
- Remove code for Eject Card functionality. (Function is currently unimplemented, and has been obsoleted in r4392.)
2012-10-21 05:42:21 +00:00
zeromus
b514a4b0a2
fix #3574181 Readme: wrong forum address
2012-10-21 00:08:42 +00:00
zeromus
3295e71825
rough draft of new RTC dialog
2012-10-18 00:52:03 +00:00
zeromus
89aa770a82
windows-fix bug in FEX interface which made archive opening effectively useless. apparently fex_seek_arc takes an offset into the archive which must be got by fex_tell_arc; it doesnt take an archive index. am i right?
2012-10-17 05:44:16 +00:00
hi-coder
35b6d80a62
add hot key to toggle cursor on and off win - english
2012-10-15 06:28:21 +00:00
mtabachenko
0b689ec20d
OpenGL:
...
- fix program crash when graphics card not support FBO;
WinPort:
- fix create console in Windows XP;
2012-10-06 10:21:01 +00:00
mtabachenko
9bc148b9cc
JIT:
...
- speed up optimization;
2012-09-30 00:43:41 +00:00
pengvado
9a2eaad15c
JIT: fix compilation on gcc
...
regression in r4372
2012-09-19 16:34:21 +00:00
mtabachenko
231b9dfe08
JIT:
...
- fix bug in BX/BLX THUMB instructions (fix set CPU T-flag);
- more optimizations;
2012-09-19 09:24:06 +00:00
mtabachenko
7001f8c533
winport:
...
- fix compile windows builds when HAVE_JIT undefined;
2012-09-15 06:53:00 +00:00
mtabachenko
1b77d8b3e3
JIT:
...
- fix bug in arithmetic shifts when imm>32;
- a bit speed optimizations;
2012-09-13 11:48:24 +00:00
zeromus
e7b9bc7765
add es to LINGUAS file
2012-09-13 01:28:49 +00:00
zeromus
d65b92517d
add spanish .po file
2012-09-13 01:23:57 +00:00
zeromus
b2a81e3ea5
fix asmjit to at least give me _something_ to disable its typedefs of int32_t etc so that we can avoid them redundantly declaring themselves in builds that include EXPERIMENTAL_WIFI_COMM. asmjit is a bit too smart for its own good.
2012-09-11 19:09:35 +00:00
zeromus
fe6b99a7a0
default jit to disabled, i think
2012-09-06 20:58:00 +00:00
mtabachenko
532209dd61
winport:
...
- fix x64 builds;
2012-08-31 10:51:49 +00:00
zeromus
a6742bbe6a
fix regression by me from r4129 of code added in r3698 by crazymax to emulate 8bit DIVCNT reads. fixes nostalgia options screen. add some clarification so the related code isnt quite so mystic.
2012-08-30 18:27:22 +00:00
zeromus
8ef50bfa7c
remove eject from win32 menu items and make card eject IRQ fire whenever slot-1 devices change. a note to this effect is in the slot 1 config dialog. this means we no longer reset when the slot-1 device changes. why did we need to do that, anyway? was it copied from the slot-2 config? why do we need to do that for slot-2?
...
rationale: i think some users were picking this menu item on accident and scrambling their games, and we had needed to do this eventually anyway as part of logicalization of systems
2012-08-30 17:25:24 +00:00
zeromus
1f6181db81
win32-7z.exe was necessary for building, for dearchiving the lib deps. readded
2012-08-30 17:09:33 +00:00
gocha
43020c4c3f
Fix to load StylusJitter setting on startup
2012-08-29 23:13:51 +00:00
zeromus
7f8f86905a
fix link errors with CRC stuff - crc.cpp from utils/decrypt was overwriting crc.obj from FEX; changed so that crc.cpp from utils/decrypt builds to a different dir
2012-08-28 23:33:37 +00:00
gocha
4b424e3dba
rasterize: fix pixel poly regression at r3954
2012-08-28 15:06:30 +00:00
zeromus
38778e34e5
fix bug compiling in old visual studios due to mistaken use of stdint.h. we could add stdint.h if we need to but fex compiles fine without it
2012-08-27 16:45:04 +00:00
gocha
671b1a95f1
Replace non-ASCII quotes.
2012-08-27 12:25:45 +00:00
rogerman
c1f4a60a9e
Cocoa Port:
...
- Change the default DS frame rate to what it should be - 59.8261 FPS.
2012-08-26 05:08:33 +00:00
gocha
0f70aa87c0
Fix ARM9 intrWaitARM_state save/load
...
Revert MMU.reg_DISP3DCNT_bits load (it should be read from MMU.ARM9_REG only if it's old savestate)
2012-08-26 03:53:30 +00:00
zeromus
7414084aec
fix a pretty obvious bug in savestating gxstat
2012-08-26 00:37:16 +00:00
rogerman
6e9a041176
movie.cpp:
...
- Fix a buffer overrun bug by disabling reading the ROM checksum in .dsm files for now. (Reading the checksum doesn't work correctly anyways, and nothing currently uses it in practice.)
2012-08-24 23:09:08 +00:00
rogerman
58faffaa26
xstring.cpp:
...
- Fix potential buffer overruns in FromUtf8() on non-Windows systems.
2012-08-24 23:04:42 +00:00
rogerman
1a48e36abb
Cocoa Port:
...
- Fix bugs with window resizing with certain configurations of display orientation and using a minimum display size of less than 1x.
2012-08-24 04:20:59 +00:00