SuuperW
212f0a358f
Only wait for the display thread if the previous frame was not skipped.
2018-08-20 10:23:09 -05:00
SuuperW
2890c4b075
Regression fix: Lua functions which draw to the screen work again.
2018-08-20 10:23:09 -05:00
SuuperW
17c30c48c5
more refactoring; created display.cpp and .h files
2018-08-20 10:23:09 -05:00
SuuperW
89fc0a12e3
move/refactor OpenGL code
2018-08-20 10:23:09 -05:00
SuuperW
4c83ec19e9
Move DirectDraw code to its own .h and .cpp files.
2018-08-20 10:23:09 -05:00
SuuperW
4357ba8f47
Am I doing this right?
2018-08-20 10:22:42 -05:00
retr0s4ge
6fa6467c5c
Merge pull request #175 from retr0s4ge/master
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(Windows Frontend) Add Fullscreen Options And Window Sizing Fixes
2018-08-17 08:04:14 +02:00
retr0s4ge
7fa405b679
(Windows Frontend) Rename "Non-exclusive Mode" option to "Force Windowed Fullscreen"
2018-08-16 13:20:26 +02:00
rogerman
c9a405e959
OpenGL Renderer: Use memcmp() to ensure that UploadClearImage() uploads clear image data only when necessary. Significantly improves the performance of games that use clear images.
2018-08-15 23:07:22 -07:00
retr0s4ge
9314fc2d5e
(Windows Frontend) Ignore the menu key if the main window has no menu
2018-08-15 00:33:22 +02:00
rogerman
208f99f4a6
Cocoa Port: Fix a bug where HID devices would fail to be detected on startup when running on macOS High Sierra.
2018-08-13 23:33:24 -07:00
rogerman
8448b3ee10
Cocoa Port: Instead of using a single shared draw timing for all displays, use individualized draw timings for each display.
2018-08-13 23:32:31 -07:00
retr0s4ge
775e3ae91a
(Windows Frontend) Fix the bug where cursor is auto-hidden even when over the menu
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Also, changed the time before auto-hiding to 10 seconds.
2018-08-12 19:58:02 +02:00
rogerman
c9009c9302
Linux Ports: Now require libpcap for all POSIX builds. (Related to commit 5e67e9c.)
2018-08-11 13:19:45 -07:00
retr0s4ge
36b97ada75
(Windows Frontend) Add Fullscreen Options And Several Window Sizing Fixes
2018-08-11 16:15:57 +02:00
retr0s4ge
f2e43ca90b
Add *.VC.opendb to gitignore
2018-08-11 15:23:50 +02:00
rogerman
6797f00d23
Windows Port: Oops! Fix a bug that will cause the app to crash on app exit. (Regression from commit 5e67e9c.)
2018-08-10 18:53:00 -07:00
rogerman
5e67e9ca7c
WiFi: Do a big refactor of the client interface code for better code cleanliness, organization, and stability. There are also some minor behavior changes.
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- EXPERIMENTAL_WIFI_COMM no longer disables all of the WiFi-related code. Instead, the WiFi code is always enabled and actually running the code is now controlled using WifiHandler::SetEmulationLevel().
- On the Windows port, EXPERIMENTAL_WIFI_COMM no longer hides all of the WiFi options. Instead, it only affects the user's ability to control the WiFi emulation. (Forces the WiFi emulation level to WifiEmulationLevel_Off if EXPERIMENTAL_WIFI_COMM is undefined.)
- The Cocoa port (and probably other POSIX-based ports) should now work better with the WiFi code.
- WiFi comm interfaces no longer initialize only once upon app startup. Instead, they initialize each time the emulator resets, and then uninitialize each time a ROM is unloaded. Now, users no longer have to restart the app in order to apply any changed WiFi settings. Instead, users only need to reset the emulator or load a new ROM.
- Previously, the SoftAP comm interface wouldn't run if libpcap was unavailable or if a network device wasn't found. Now, the SoftAP comm interface will now run without libpcap or a network device, albeit with significantly reduced functionality.
- Previously, saving pcap files required WIFI_LOGGING_LEVEL >= 3. Now, saving pcap files no longer relies on WIFI_LOGGING_LEVEL, instead relying on WIFI_SAVE_PCAP_TO_FILE to enable the functionality.
2018-08-10 18:36:33 -07:00
rogerman
65901c77c0
WiFi: Do some minor fixes.
2018-08-06 10:29:28 -07:00
rogerman
36ee2477b1
SoftRasterizer: Fix the animating characters in Customize status screen in Sands of Destruction by emulating a special LEQUAL depth test. ( Fixes #41 . Special thanks to StapleButter for his insight on this issue.)
2018-08-01 13:46:08 -07:00
rogerman
c4317df76f
Cocoa Port: Significantly boost the performance of the HQnX and xBRZ Metal shaders.
2018-07-31 21:55:56 -07:00
zeromus
637ad2ab18
revert pointless change to declaration of CommonSettings from 07d7588
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(fixes #169 )
2018-07-30 21:22:49 -05:00
rogerman
ca6d8aaf73
WiFi: Initialize wifiEmulationLevel to WifiEmulationLevel_Off on startup.
2018-07-30 15:58:48 -07:00
retr0s4ge
07d75886bc
Merge pull request #166 from retr0s4ge/master
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Implement basic support for multiple WiFi emulation levels
2018-07-30 23:48:52 +02:00
rogerman
ad7083ea98
Cocoa Port: Do another UI bug fix on High Sierra, expanding the NSSegmentedControl element width even further so that all numbers appear as intended in all cases. (Related to commit 4913c0e.)
2018-07-30 13:50:38 -07:00
rogerman
fad678c2b3
SoftRasterizer: Fix a bug for Altivec-enabled CPUs that caused multithreaded rendering to fail. (Related to commit 43d3883.)
2018-07-30 12:10:57 -07:00
retr0s4ge
cf5ed05cab
Replace scoped enum used for WifiEmulationLevel with unscoped enum for code compatibility with older compilers.
2018-07-30 06:26:49 +02:00
retr0s4ge
259ca8579f
Implement basic support for multiple WiFi emulation levels
2018-07-30 00:17:44 +02:00
retr0s4ge
09a545902d
Don't emulate wifi unless wifi.emulated flag is set in common settings.
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Changes:
1- Add wifi.emulated flag to common settings
2- Don't emulate wifi unless wifi.emulated is set
3- Add a check box in windows frontend to toggle it, and read/write setting from/to ini file.
2018-07-28 05:40:44 +02:00
rogerman
232e3d6f51
Cocoa Port: Do a bunch of tweaks and fixes for an upcoming new feature. (Related to commit 932cdd6.)
2018-07-27 13:18:48 -07:00
rogerman
bee3fd30ce
Cocoa Port: Update the Metal blitter to support Y-flipping of the rendered video frame, matching the same feature that already exists in the OpenGL blitter.
2018-07-27 02:10:28 -07:00
rogerman
4913c0e7ae
Cocoa Port: Fix a UI bug on macOS High Sierra where the dropdown sheet for configuring an NDS input's turbo pattern would fail to show the numbers in each NSSegmentedControl element.
2018-07-27 01:38:00 -07:00
zeromus
d7c347d3ae
set debug colors for DD area filling for new empty areas
2018-07-26 10:31:30 -05:00
rogerman
1e0e7f5e28
Cocoa Port: When running SoftRasterizer; for every 12 cores that would exist, reserve 1 core for the rest of the system. This should help maintain performance stability.
2018-07-25 20:46:42 -07:00
rogerman
b0a6188902
SoftRasterizer: Fix a longstanding bug where using a thread count that was not a power-of-two would result in many threads remaining idle.
2018-07-25 20:44:30 -07:00
rogerman
cbd488e157
SoftRasterizer: Force the number of rendering threads to be a power-of-two since any additional threads that are not power-of-two will be wasted.
2018-07-25 15:18:36 -07:00
rogerman
b6072287c5
Cocoa Port: Improve SoftRasterizer multithreading and stabilize multithreaded performance.
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- Automatic setting of the SoftRasterizer thread count (the most common use case) now takes into account systems with many CPU cores/hyperthreads. When using Automatic mode, SoftRasterizer will take advantage of more threads on machines like the Mac Pro and iMac Pro.
- Manually assign the thread priorities of the SoftRasterizer threads and other related high-priority threads to better ensure stable performance. Most importantly, the main emulation thread will no longer preempt any SoftRasterizer thread since the main emulation thread has to wait on the results of SoftRasterizer anyways.
- These changes aren't targeted for improving overall performance -- they help stabilize performance so that CPU cycles are used more consistently, which might translate into slightly improved performance, depending on hardware, as a byproduct of doing these changes.
2018-07-25 14:19:25 -07:00
zeromus
fe851aa10c
Merge pull request #159 from SuuperW/display
2018-07-21 15:27:56 -05:00
rogerman
ad5f5c24e6
Colorspace Handler: Fix bug where ColorspaceApplyIntensityToBuffer*() would not apply an R/B color swap when requested.
2018-07-20 18:45:44 -07:00
zeromus
d869e6cb10
Merge pull request #162 from retr0s4ge/master
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(Windows Frontend) Fix window size increase on startup
2018-07-20 17:17:33 -05:00
retr0s4ge
8cbdc339f2
(Windows Frontend) Fix window size increase on startup if screen size ratio > 1
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Fix missing division in ScaleScreen function which caused window size to increase on each startup if screen size ratio > 1.
2018-07-21 00:00:54 +02:00
SuuperW
9ccf9acea4
Revert commit 15957ba
, and apply backlight effect regardless of whether using DirectDraw or OpenGL.
2018-07-18 14:51:45 -05:00
SuuperW
84e8057682
Resize the window when changing the screen gap.
2018-07-18 12:20:03 -05:00
SuuperW
a4411086e0
Fix issue with resizing the window vertically.
2018-07-18 12:19:33 -05:00
SuuperW
842ed1b93c
Put HUD drawing back to before applying the video filter.
2018-07-18 10:09:59 -05:00
SuuperW
77c0b6e702
Fix bug where OpenGL HUD would be stretched with 90 or 270 degree rotation. (regression from commit 6fc7161
)
2018-07-18 01:58:56 -05:00
SuuperW
15957ba792
Remove use of backlight intensity when using DirectDraw. (previously removed it with OpenGL in commit 6fc7161
)
2018-07-17 11:40:05 -05:00
SuuperW
60aedec5d2
Scale HUD when using DirectDraw. (fix regression from commit 5906d44
)
2018-07-17 11:38:59 -05:00
zeromus
6fd23368ce
Merge pull request #158 from retr0s4ge/master
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(Windows Frontend) Allow screen resizing in horizontal display layout.
2018-07-13 22:02:07 -04:00
retr0s4ge
43a9734ba2
Fill the areas above and below the resized screen with black when using DirectDraw display method.
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This is needed to remove garbage from the window after resizing the screen. OpenGL display method already does this.
2018-07-13 16:43:43 +02:00