Merge pull request #851 from dlbuhtig4096/master

Fix ensata sound register emulation.
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zeromus 2024-10-26 02:27:43 -04:00 committed by GitHub
commit fff5659879
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3 changed files with 63 additions and 30 deletions

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@ -1835,31 +1835,40 @@ static void writereg_POWCNT1(const int size, const u32 adr, const u32 val)
static INLINE void MMU_IPCSync(u8 proc, u32 val)
{
//INFO("IPC%s sync 0x%04X (0x%02X|%02X)\n", proc?"7":"9", val, val >> 8, val & 0xFF);
u32 sync_l = T1ReadLong(MMU.MMU_MEM[proc][0x40], 0x180) & 0xFFFF;
u32 sync_r = T1ReadLong(MMU.MMU_MEM[proc^1][0x40], 0x180) & 0xFFFF;
u32 iter = (val & 0x0F00) >> 8;
sync_l = ( sync_l & 0x000F ) | ( val & 0x0F00 );
sync_r = ( sync_r & 0x6F00 ) | ( (val >> 8) & 0x000F );
sync_l = ( sync_l & 0x000F ) | ( val & 0x6F00 );
sync_r = ( sync_r & 0x6F00 ) | ( iter );
sync_l |= val & 0x6000;
// For some reason, the arm9 doesn't handshake when ensata is detected.
// So we complete the protocol here, which is to mirror the values 8..0 back to
// The arm7 as they are written by the arm7
if (nds.ensataEmulation) {
if(nds.ensataEmulation && proc==1 && nds.ensataIpcSyncCounter<9) {
u32 iteration = (val&0x0F00)>>8;
if(iteration==8-nds.ensataIpcSyncCounter)
nds.ensataIpcSyncCounter++;
else printf("ERROR: ENSATA IPC SYNC HACK FAILED; BAD THINGS MAY HAPPEN\n");
//for some reason, the arm9 doesn't handshake when ensata is detected.
//so we complete the protocol here, which is to mirror the values 8..0 back to
//the arm7 as they are written by the arm7
sync_r &= 0xF0FF;
sync_r |= (iteration<<8);
sync_l &= 0xFFF0;
sync_l |= iteration;
if (proc) {
// However this hack would break soft reset because it also syncs through ipcsync.
// So we have to add some additional checks to ensure that it's handshake instead of reset.
if ((iter & 8) || (nds.ensataIpcSyncCounter)) {
// sync_r = (sync_r & 0xF0FF) | (iter << 8); // This is not necessary.
sync_l = (sync_l & 0xFFF0) | iter;
nds.ensataIpcSyncCounter = iter;
}
}
else {
// After ensata handshake, arm9 will write 0x100 as a signal if Ensata is detected.
// This will prevent reset from working, so we have to ignore this.
if (nds.ensataHandshake == ENSATA_HANDSHAKE_complete) {
nds.ensataHandshake = ENSATA_HANDSHAKE_none;
return;
}
}
}
// printf("IPCSync(%d, %04x): %04x %04x %d\n", proc, val, sync_l, sync_r, nds.ensataIpcSyncCounter);
T1WriteLong(MMU.MMU_MEM[proc][0x40], 0x180, sync_l);
T1WriteLong(MMU.MMU_MEM[proc^1][0x40], 0x180, sync_r);
@ -2475,6 +2484,7 @@ bool validateIORegsWrite(u32 addr, u8 size, u32 val)
if(addrMasked == eng_3D_CLIPMTX_RESULT) return true;
if(addrMasked == 0x04FFF000) return true;
if(addrMasked == 0x04FFF010) return true;
if(addrMasked == 0x04FFF200) return true;
}
switch (addrMasked)
@ -3819,6 +3829,11 @@ void FASTCALL _MMU_ARM9_write08(u32 adr, u8 val)
MMU_VRAMmapControl(adr-REG_VRAMCNTA, val);
break;
// ensata sound register
case 0x04FFF200:
break;
#ifdef LOG_CARD
case 0x040001A0 : /* TODO (clear): ??? */
case 0x040001A1 :
@ -4963,7 +4978,7 @@ void FASTCALL _MMU_ARM9_write32(u32 adr, u32 val)
//todo - these are usually write only regs (these and 1000 more)
//shouldnt we block them from getting written? ugh
case eng_3D_CLIPMTX_RESULT:
if(nds.ensataEmulation && nds.ensataHandshake == ENSATA_HANDSHAKE_none && val==0x2468ace0)
if(nds.ensataEmulation /* && nds.ensataHandshake == ENSATA_HANDSHAKE_none */&& val==0x2468ace0)
{
printf("ENSATA HANDSHAKE BEGIN\n");
nds.ensataHandshake = ENSATA_HANDSHAKE_query;
@ -5482,6 +5497,10 @@ u32 FASTCALL _MMU_ARM9_read32(u32 adr)
case REG_KEYINPUT:
LagFrameFlag=0;
break;
// Ensata sound register
case 0x04FFF200:
return 1;
}
return T1ReadLong_guaranteedAligned(MMU.MMU_MEM[ARMCPU_ARM9][adr>>20], adr & MMU.MMU_MASK[ARMCPU_ARM9][adr>>20]);
}

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@ -119,6 +119,8 @@ void OpenConsole()
//stdout is already connected to something. keep using it and dont let the console interfere
bool shouldRedirectStdout = fileType == FILE_TYPE_UNKNOWN;
bool attached = false;
#if 0
if (!AllocConsole())
{
HMODULE lib = LoadLibrary("kernel32.dll");
@ -143,6 +145,9 @@ void OpenConsole()
SetConsoleCP(GetACP());
SetConsoleOutputCP(GetACP());
}
#else
attached = AttachConsole(-1) || AllocConsole();
#endif
//newer and improved console title:
SetConsoleTitleW(SkipEverythingButProgramInCommandLine(GetCommandLineW()).c_str());

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@ -30,7 +30,7 @@
#include <io.h>
#define BUFFER_SIZE 100
HANDLE hConsole;
HANDLE hConsole = NULL;
void OpenConsole()
{
COORD csize;
@ -41,27 +41,33 @@ void OpenConsole()
//dont do anything if we're already attached
if (hConsole) return;
#if 0
//attach to an existing console (if we can; this is circuitous because AttachConsole wasnt added until XP)
//remember to abstract this late bound function notion if we end up having to do this anywhere else
bool attached = false;
HMODULE lib = LoadLibrary("kernel32.dll");
if(lib)
// kernel32.dll is always loaded on windows.
HMODULE lib = GetModuleHandleA("kernel32.dll"); // LoadLibrary("kernel32.dll");
if (lib)
{
typedef BOOL (WINAPI *_TAttachConsole)(DWORD dwProcessId);
_TAttachConsole _AttachConsole = (_TAttachConsole)GetProcAddress(lib,"AttachConsole");
if(_AttachConsole)
if (_AttachConsole)
{
if(_AttachConsole(-1))
attached = true;
attached = (bool)_AttachConsole(-1);
}
FreeLibrary(lib);
// You cannot free kernel32.dll
// FreeLibrary(lib);
}
//if we failed to attach, then alloc a new console
if(!attached)
if (!attached)
{
AllocConsole();
}
#else
if (!AttachConsole(-1)) { AllocConsole(); }
#endif
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
@ -91,9 +97,12 @@ void OpenConsole()
srect.Right = srect.Left + 99;
srect.Bottom = srect.Top + 64;
SetConsoleWindowInfo(GetStdHandle(STD_OUTPUT_HANDLE), TRUE, &srect);
SetConsoleCP(GetACP());
SetConsoleOutputCP(GetACP());
if(attached) printf("\n");
// Use default code page.
// SetConsoleCP(GetACP());
// SetConsoleOutputCP(GetACP());
if (attached) printf("\n");
printf("%s\n",_TITLE);
printf("- compiled: %s %s\n\n",__DATE__,__TIME__);
}