winport - reduce joystick digitalization threshold from 60% to a more normal 50%. With a too-high threshold, it's impossible to specify diagonals. This is preferable for games without diagonals (else you accidentally crouch when you just meant to walk to the side) instead of 8-way games, so we have to be pretty aggressive about the threshold. But 50 is the more normal choice.
This commit is contained in:
parent
90d0abdae0
commit
ff6c33a8d6
|
@ -670,8 +670,12 @@ int FunkyNormalize(int cur, int min, int max)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//60 is a poor choice for a threshold; the theoretical maximum you can get even at an exact 45 degree angle is 70
|
||||||
#define S9X_JOY_NEUTRAL 60
|
//Sloshy sticks or slightly-off angles make it impossible to reach 60, as it's far too close to 70.
|
||||||
|
//Too-small values feel bad, too
|
||||||
|
//50 is a more normal choice
|
||||||
|
//#define S9X_JOY_NEUTRAL 60
|
||||||
|
#define S9X_JOY_NEUTRAL 50
|
||||||
|
|
||||||
void CheckAxis (short joy, short control, int val,
|
void CheckAxis (short joy, short control, int val,
|
||||||
int min, int max,
|
int min, int max,
|
||||||
|
|
Loading…
Reference in New Issue