winport - reduce joystick digitalization threshold from 60% to a more normal 50%. With a too-high threshold, it's impossible to specify diagonals. This is preferable for games without diagonals (else you accidentally crouch when you just meant to walk to the side) instead of 8-way games, so we have to be pretty aggressive about the threshold. But 50 is the more normal choice.

This commit is contained in:
zeromus 2024-06-07 00:18:02 -04:00
parent 90d0abdae0
commit ff6c33a8d6
1 changed files with 6 additions and 2 deletions

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@ -670,8 +670,12 @@ int FunkyNormalize(int cur, int min, int max)
} }
//60 is a poor choice for a threshold; the theoretical maximum you can get even at an exact 45 degree angle is 70
#define S9X_JOY_NEUTRAL 60 //Sloshy sticks or slightly-off angles make it impossible to reach 60, as it's far too close to 70.
//Too-small values feel bad, too
//50 is a more normal choice
//#define S9X_JOY_NEUTRAL 60
#define S9X_JOY_NEUTRAL 50
void CheckAxis (short joy, short control, int val, void CheckAxis (short joy, short control, int val,
int min, int max, int min, int max,