create Database.cpp to contain game database-like things. Kind of a weak refactor, and doesnt have savedata records yet, but it helps me whittle common.cpp down to nothing.

This commit is contained in:
zeromus 2016-08-16 04:16:48 -05:00
parent b646efdd55
commit ff2536aa0f
11 changed files with 446 additions and 383 deletions

392
desmume/src/Database.cpp Normal file
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@ -0,0 +1,392 @@
/*
Copyright (C) 2008-2016 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the this software. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "types.h"
#include "Database.h"
#include "retro_miscellaneous.h"
//------------------------------------------------------------
//large databases are first. scroll down to ENDLARGE to find the code
struct MAKER
{
u16 code;
const char* name;
};
static const char regions_index[] = "JPFSEODIRKHXVWUC";
static const char *regions[] = {
"JPN", // J
"EUR", // P
"FRA", // F
"ESP", // S
"USA", // E
"INT", // O
"NOE", // D
"ITA", // I
"RUS", // R
"KOR", // K
"HOL", // H
"EUU", // X
"EUU", // V
"EUU", // W
"AUS", // U
"CHN", // C
};
static MAKER makerCodes[] = {
{ 0x3130, "Nintendo" },
{ 0x3230, "Rocket Games, Ajinomoto" },
{ 0x3330, "Imagineer-Zoom" },
{ 0x3430, "Gray Matter?" },
{ 0x3530, "Zamuse" },
{ 0x3630, "Falcom" },
{ 0x3730, "Enix?" },
{ 0x3830, "Capcom" },
{ 0x3930, "Hot B Co." },
{ 0x4130, "Jaleco" },
{ 0x4230, "Coconuts Japan" },
{ 0x4330, "Coconuts Japan/G.X.Media" },
{ 0x4430, "Micronet?" },
{ 0x4530, "Technos" },
{ 0x4630, "Mebio Software" },
{ 0x4730, "Shouei System" },
{ 0x4830, "Starfish" },
{ 0x4A30, "Mitsui Fudosan/Dentsu" },
{ 0x4C30, "Warashi Inc." },
{ 0x4E30, "Nowpro" },
{ 0x5030, "Game Village" },
{ 0x3031, "?????????????" },
{ 0x3231, "Infocom" },
{ 0x3331, "Electronic Arts Japan" },
{ 0x3531, "Cobra Team" },
{ 0x3631, "Human/Field" },
{ 0x3731, "KOEI" },
{ 0x3831, "Hudson Soft" },
{ 0x3931, "S.C.P." },
{ 0x4131, "Yanoman" },
{ 0x4331, "Tecmo Products" },
{ 0x4431, "Japan Glary Business" },
{ 0x4531, "Forum/OpenSystem" },
{ 0x4631, "Virgin Games" },
{ 0x4731, "SMDE" },
{ 0x4A31, "Daikokudenki" },
{ 0x5031, "Creatures Inc." },
{ 0x5131, "TDK Deep Impresion" },
{ 0x3032, "Destination Software, KSS" },
{ 0x3132, "Sunsoft/Tokai Engineering??" },
{ 0x3232, "POW, VR 1 Japan??" },
{ 0x3332, "Micro World" },
{ 0x3532, "San-X" },
{ 0x3632, "Enix" },
{ 0x3732, "Loriciel/Electro Brain" },
{ 0x3832, "Kemco Japan" },
{ 0x3932, "Seta" },
{ 0x4132, "Culture Brain" },
{ 0x4332, "Palsoft" },
{ 0x4432, "Visit Co.,Ltd." },
{ 0x4532, "Intec" },
{ 0x4632, "System Sacom" },
{ 0x4732, "Poppo" },
{ 0x4832, "Ubisoft Japan" },
{ 0x4A32, "Media Works" },
{ 0x4B32, "NEC InterChannel" },
{ 0x4C32, "Tam" },
{ 0x4D32, "Jordan" },
{ 0x4E32, "Smilesoft ???, Rocket ???" },
{ 0x5132, "Mediakite" },
{ 0x3033, "Viacom" },
{ 0x3133, "Carrozzeria" },
{ 0x3233, "Dynamic" },
{ 0x3433, "Magifact" },
{ 0x3533, "Hect" },
{ 0x3633, "Codemasters" },
{ 0x3733, "Taito/GAGA Communications" },
{ 0x3833, "Laguna" },
{ 0x3933, "Telstar Fun & Games, Event/Taito" },
{ 0x4233, "Arcade Zone Ltd" },
{ 0x4333, "Entertainment International/Empire Software?" },
{ 0x4433, "Loriciel" },
{ 0x4533, "Gremlin Graphics" },
{ 0x4633, "K.Amusement Leasing Co." },
{ 0x3034, "Seika Corp." },
{ 0x3134, "Ubi Soft Entertainment" },
{ 0x3234, "Sunsoft US?" },
{ 0x3434, "Life Fitness" },
{ 0x3634, "System 3" },
{ 0x3734, "Spectrum Holobyte" },
{ 0x3934, "IREM" },
{ 0x4234, "Raya Systems" },
{ 0x4334, "Renovation Products" },
{ 0x4434, "Malibu Games" },
{ 0x4634, "Eidos (was U.S. Gold <=1995)" },
{ 0x4734, "Playmates Interactive?" },
{ 0x4A34, "Fox Interactive" },
{ 0x4B34, "Time Warner Interactive" },
{ 0x5134, "Disney Interactive" },
{ 0x5334, "Black Pearl" },
{ 0x5534, "Advanced Productions" },
{ 0x5834, "GT Interactive" },
{ 0x5934, "RARE?" },
{ 0x5A34, "Crave Entertainment" },
{ 0x3035, "Absolute Entertainment" },
{ 0x3135, "Acclaim" },
{ 0x3235, "Activision" },
{ 0x3335, "American Sammy" },
{ 0x3435, "Take 2 Interactive (before it was GameTek)" },
{ 0x3535, "Hi Tech" },
{ 0x3635, "LJN LTD." },
{ 0x3835, "Mattel" },
{ 0x4135, "Mindscape, Red Orb Entertainment?" },
{ 0x4235, "Romstar" },
{ 0x4335, "Taxan" },
{ 0x4435, "Midway (before it was Tradewest)" },
{ 0x4635, "American Softworks" },
{ 0x4735, "Majesco Sales Inc" },
{ 0x4835, "3DO" },
{ 0x4B35, "Hasbro" },
{ 0x4C35, "NewKidCo" },
{ 0x4D35, "Telegames" },
{ 0x4E35, "Metro3D" },
{ 0x5035, "Vatical Entertainment" },
{ 0x5135, "LEGO Media" },
{ 0x5335, "Xicat Interactive" },
{ 0x5435, "Cryo Interactive" },
{ 0x5735, "Red Storm Entertainment" },
{ 0x5835, "Microids" },
{ 0x5A35, "Conspiracy/Swing" },
{ 0x3036, "Titus" },
{ 0x3136, "Virgin Interactive" },
{ 0x3236, "Maxis" },
{ 0x3436, "LucasArts Entertainment" },
{ 0x3736, "Ocean" },
{ 0x3936, "Electronic Arts" },
{ 0x4236, "Laser Beam" },
{ 0x4536, "Elite Systems" },
{ 0x4636, "Electro Brain" },
{ 0x4736, "The Learning Company" },
{ 0x4836, "BBC" },
{ 0x4A36, "Software 2000" },
{ 0x4C36, "BAM! Entertainment" },
{ 0x4D36, "Studio 3" },
{ 0x5136, "Classified Games" },
{ 0x5336, "TDK Mediactive" },
{ 0x5536, "DreamCatcher" },
{ 0x5636, "JoWood Produtions" },
{ 0x5736, "SEGA" },
{ 0x5836, "Wannado Edition" },
{ 0x5936, "LSP" },
{ 0x5A36, "ITE Media" },
{ 0x3037, "Infogrames" },
{ 0x3137, "Interplay" },
{ 0x3237, "JVC" },
{ 0x3337, "Parker Brothers" },
{ 0x3537, "Sales Curve" },
{ 0x3837, "THQ" },
{ 0x3937, "Accolade" },
{ 0x4137, "Triffix Entertainment" },
{ 0x4337, "Microprose Software" },
{ 0x4437, "Universal Interactive, Sierra, Simon & Schuster?" },
{ 0x4637, "Kemco" },
{ 0x4737, "Rage Software" },
{ 0x4837, "Encore" },
{ 0x4A37, "Zoo" },
{ 0x4B37, "BVM" },
{ 0x4C37, "Simon & Schuster Interactive" },
{ 0x4D37, "Asmik Ace Entertainment Inc./AIA" },
{ 0x4E37, "Empire Interactive?" },
{ 0x5137, "Jester Interactive" },
{ 0x5437, "Scholastic" },
{ 0x5537, "Ignition Entertainment" },
{ 0x5737, "Stadlbauer" },
{ 0x3038, "Misawa" },
{ 0x3138, "Teichiku" },
{ 0x3238, "Namco Ltd." },
{ 0x3338, "LOZC" },
{ 0x3438, "KOEI" },
{ 0x3638, "Tokuma Shoten Intermedia" },
{ 0x3738, "Tsukuda Original" },
{ 0x3838, "DATAM-Polystar" },
{ 0x4238, "Bulletproof Software" },
{ 0x4338, "Vic Tokai Inc." },
{ 0x4538, "Character Soft" },
{ 0x4638, "I'Max" },
{ 0x4738, "Saurus" },
{ 0x4A38, "General Entertainment" },
{ 0x4E38, "Success" },
{ 0x5038, "SEGA Japan" },
{ 0x3039, "Takara Amusement" },
{ 0x3139, "Chun Soft" },
{ 0x3239, "Video System, McO'River???" },
{ 0x3339, "BEC" },
{ 0x3539, "Varie" },
{ 0x3639, "Yonezawa/S'pal" },
{ 0x3739, "Kaneko" },
{ 0x3939, "Victor Interactive Software, Pack in Video" },
{ 0x4139, "Nichibutsu/Nihon Bussan" },
{ 0x4239, "Tecmo" },
{ 0x4339, "Imagineer" },
{ 0x4639, "Nova" },
{ 0x4739, "Den'Z" },
{ 0x4839, "Bottom Up" },
{ 0x4A39, "TGL" },
{ 0x4C39, "Hasbro Japan?" },
{ 0x4E39, "Marvelous Entertainment" },
{ 0x5039, "Keynet Inc." },
{ 0x5139, "Hands-On Entertainment" },
{ 0x3041, "Telenet" },
{ 0x3141, "Hori" },
{ 0x3441, "Konami" },
{ 0x3541, "K.Amusement Leasing Co." },
{ 0x3641, "Kawada" },
{ 0x3741, "Takara" },
{ 0x3941, "Technos Japan Corp." },
{ 0x4141, "JVC, Victor Musical Indutries" },
{ 0x4341, "Toei Animation" },
{ 0x4441, "Toho" },
{ 0x4641, "Namco" },
{ 0x4741, "Media Rings Corporation" },
{ 0x4841, "J-Wing" },
{ 0x4A41, "Pioneer LDC" },
{ 0x4B41, "KID" },
{ 0x4C41, "Mediafactory" },
{ 0x5041, "Infogrames Hudson" },
{ 0x5141, "Kiratto. Ludic Inc" },
{ 0x3042, "Acclaim Japan" },
{ 0x3142, "ASCII (was Nexoft?)" },
{ 0x3242, "Bandai" },
{ 0x3442, "Enix" },
{ 0x3642, "HAL Laboratory" },
{ 0x3742, "SNK" },
{ 0x3942, "Pony Canyon" },
{ 0x4142, "Culture Brain" },
{ 0x4242, "Sunsoft" },
{ 0x4342, "Toshiba EMI" },
{ 0x4442, "Sony Imagesoft" },
{ 0x4642, "Sammy" },
{ 0x4742, "Magical" },
{ 0x4842, "Visco" },
{ 0x4A42, "Compile " },
{ 0x4C42, "MTO Inc." },
{ 0x4E42, "Sunrise Interactive" },
{ 0x5042, "Global A Entertainment" },
{ 0x5142, "Fuuki" },
{ 0x3043, "Taito" },
{ 0x3243, "Kemco" },
{ 0x3343, "Square" },
{ 0x3443, "Tokuma Shoten" },
{ 0x3543, "Data East" },
{ 0x3643, "Tonkin House (was Tokyo Shoseki)" },
{ 0x3843, "Koei" },
{ 0x4143, "Konami/Ultra/Palcom" },
{ 0x4243, "NTVIC/VAP" },
{ 0x4343, "Use Co.,Ltd." },
{ 0x4443, "Meldac" },
{ 0x4543, "Pony Canyon" },
{ 0x4643, "Angel, Sotsu Agency/Sunrise" },
{ 0x4A43, "Boss" },
{ 0x4743, "Yumedia/Aroma Co., Ltd" },
{ 0x4B43, "Axela/Crea-Tech?" },
{ 0x4C43, "Sekaibunka-Sha, Sumire kobo?, Marigul Management Inc.?" },
{ 0x4D43, "Konami Computer Entertainment Osaka" },
{ 0x5043, "Enterbrain" },
{ 0x3044, "Taito/Disco" },
{ 0x3144, "Sofel" },
{ 0x3244, "Quest, Bothtec" },
{ 0x3344, "Sigma, ?????" },
{ 0x3444, "Ask Kodansha" },
{ 0x3644, "Naxat" },
{ 0x3744, "Copya System" },
{ 0x3844, "Capcom Co., Ltd." },
{ 0x3944, "Banpresto" },
{ 0x4144, "TOMY" },
{ 0x4244, "LJN Japan" },
{ 0x4444, "NCS" },
{ 0x4544, "Human Entertainment" },
{ 0x4644, "Altron" },
{ 0x4744, "Jaleco???" },
{ 0x4844, "Gaps Inc." },
{ 0x4C44, "????" },
{ 0x4E44, "Elf" },
{ 0x3045, "Jaleco" },
{ 0x3145, "????" },
{ 0x3245, "Yutaka" },
{ 0x3345, "Varie" },
{ 0x3445, "T&ESoft" },
{ 0x3545, "Epoch" },
{ 0x3745, "Athena" },
{ 0x3845, "Asmik" },
{ 0x3945, "Natsume" },
{ 0x4145, "King Records" },
{ 0x4245, "Atlus" },
{ 0x4345, "Epic/Sony Records" },
{ 0x4545, "IGS" },
{ 0x4745, "Chatnoir" },
{ 0x4845, "Right Stuff" },
{ 0x4C45, "Spike" },
{ 0x4D45, "Konami Computer Entertainment Tokyo" },
{ 0x4E45, "Alphadream Corporation" },
{ 0x3046, "A Wave" },
{ 0x3146, "Motown Software" },
{ 0x3246, "Left Field Entertainment" },
{ 0x3346, "Extreme Ent. Grp." },
{ 0x3446, "TecMagik" },
{ 0x3946, "Cybersoft" },
{ 0x4246, "Psygnosis" },
{ 0x4546, "Davidson/Western Tech." },
{ 0x3147, "PCCW Japan" },
{ 0x3447, "KiKi Co Ltd" },
{ 0x3547, "Open Sesame Inc???" },
{ 0x3647, "Sims" },
{ 0x3747, "Broccoli" },
{ 0x3847, "Avex" },
{ 0x3947, "D3 Publisher" },
{ 0x4247, "Konami Computer Entertainment Japan" },
{ 0x4447, "Square-Enix" },
{ 0x4849, "Yojigen" },
};
//------------------------------------------------------------
//ENDLARGE
//------------------------------------------------------------
namespace Database
{
const char* RegionXXXForCode(char code, bool unknownAsString)
{
size_t regions_num = ARRAY_SIZE(regions);
const char* found = strchr(regions_index,code);
if(found) return regions[found-regions_index];
else return unknownAsString ? "???" : NULL;
}
const char *MakerNameForMakerCode(u16 id, bool unknownAsString)
{
//too bad these aren't sorted
for (int i = 0; i < ARRAY_SIZE(makerCodes); i++)
{
if (makerCodes[i].code == id)
return makerCodes[i].name;
}
return unknownAsString ? "Unknown" : NULL;
}
}

10
desmume/src/Database.h Normal file
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@ -0,0 +1,10 @@
#ifndef DESMUME_DATABASE_H_
#define DESMUME_DATABASE_H_
namespace Database
{
const char* RegionXXXForCode(char code, bool unknownAsString);
const char* MakerNameForMakerCode(u16 id, bool unknownAsString);
};
#endif

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@ -18,7 +18,7 @@ libdesmume_a_SOURCES = \
commandline.h commandline.cpp \
common.cpp common.h \
debug.cpp debug.h \
Disassembler.cpp Disassembler.h \
Database.cpp Database.h Disassembler.cpp Disassembler.h \
emufile.h emufile.cpp encrypt.h encrypt.cpp FIFO.cpp FIFO.h \
firmware.cpp firmware.h GPU.cpp GPU.h \
GPU_osd.h \

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@ -56,6 +56,7 @@
#include "slot2.h"
#include "SPU.h"
#include "wifi.h"
#include "Database.h"
#ifdef GDB_STUB
#include "gdbstub.h"
@ -357,27 +358,7 @@ bool GameInfo::ValidateHeader()
void GameInfo::populate()
{
const char regions_index[] = "JPFSEODIRKHXVWUC";
const char *regions[] = {
"???",
"JPN", // J
"EUR", // P
"FRA", // F
"ESP", // S
"USA", // E
"INT", // O
"NOE", // D
"ITA", // I
"RUS", // R
"KOR", // K
"HOL", // H
"EUU", // X
"EUU", // V
"EUU", // W
"AUS", // U
"CHN", // C
};
//set or build as appropriate ROMserial
if(isHomebrew())
@ -393,13 +374,8 @@ void GameInfo::populate()
strcpy(ROMserial,"NTR- -");
memcpy(ROMserial+4, header.gameCode, 4);
u32 regions_num = ARRAY_SIZE(regions);
u32 region = (u32)(std::max<s32>(strchr(regions_index,header.gameCode[3]) - regions_index + 1, 0));
if (region < regions_num)
strcat(ROMserial, regions[region]);
else
strcat(ROMserial, "???");
const char* rgn = Database::RegionXXXForCode(header.gameCode[3],true);
strcat(ROMserial, rgn);
}
//rom name is probably set even in homebrew, so do it regardless
@ -751,7 +727,9 @@ int NDS_LoadROM(const char *filename, const char *physicalName, const char *logi
INFO("ROM internal name: %s\n", gameInfo.ROMname);
if (gameInfo.isDSiEnhanced()) INFO("ROM DSi Enhanced\n");
}
INFO("ROM developer: %s\n", ((gameInfo.header.makerCode == 0) && gameInfo.isHomebrew())?"Homebrew":getDeveloperNameByID(gameInfo.header.makerCode).c_str());
const char *makerName = Database::MakerNameForMakerCode(gameInfo.header.makerCode,true);
INFO("ROM developer: %s\n", ((gameInfo.header.makerCode == 0) && gameInfo.isHomebrew())?"Homebrew":makerName);
buf[0] = gameInfo.header.gameCode[0];
buf[1] = gameInfo.header.gameCode[1];

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@ -32,329 +32,6 @@
static std::map<void *, void *> _alignedPtrList; // Key: Aligned pointer / Value: Original pointer
static MAKER makerCodes[] = {
{ 0x3130, "Nintendo" },
{ 0x3230, "Rocket Games, Ajinomoto" },
{ 0x3330, "Imagineer-Zoom" },
{ 0x3430, "Gray Matter?" },
{ 0x3530, "Zamuse" },
{ 0x3630, "Falcom" },
{ 0x3730, "Enix?" },
{ 0x3830, "Capcom" },
{ 0x3930, "Hot B Co." },
{ 0x4130, "Jaleco" },
{ 0x4230, "Coconuts Japan" },
{ 0x4330, "Coconuts Japan/G.X.Media" },
{ 0x4430, "Micronet?" },
{ 0x4530, "Technos" },
{ 0x4630, "Mebio Software" },
{ 0x4730, "Shouei System" },
{ 0x4830, "Starfish" },
{ 0x4A30, "Mitsui Fudosan/Dentsu" },
{ 0x4C30, "Warashi Inc." },
{ 0x4E30, "Nowpro" },
{ 0x5030, "Game Village" },
{ 0x3031, "?????????????" },
{ 0x3231, "Infocom" },
{ 0x3331, "Electronic Arts Japan" },
{ 0x3531, "Cobra Team" },
{ 0x3631, "Human/Field" },
{ 0x3731, "KOEI" },
{ 0x3831, "Hudson Soft" },
{ 0x3931, "S.C.P." },
{ 0x4131, "Yanoman" },
{ 0x4331, "Tecmo Products" },
{ 0x4431, "Japan Glary Business" },
{ 0x4531, "Forum/OpenSystem" },
{ 0x4631, "Virgin Games" },
{ 0x4731, "SMDE" },
{ 0x4A31, "Daikokudenki" },
{ 0x5031, "Creatures Inc." },
{ 0x5131, "TDK Deep Impresion" },
{ 0x3032, "Destination Software, KSS" },
{ 0x3132, "Sunsoft/Tokai Engineering??" },
{ 0x3232, "POW, VR 1 Japan??" },
{ 0x3332, "Micro World" },
{ 0x3532, "San-X" },
{ 0x3632, "Enix" },
{ 0x3732, "Loriciel/Electro Brain" },
{ 0x3832, "Kemco Japan" },
{ 0x3932, "Seta" },
{ 0x4132, "Culture Brain" },
{ 0x4332, "Palsoft" },
{ 0x4432, "Visit Co.,Ltd." },
{ 0x4532, "Intec" },
{ 0x4632, "System Sacom" },
{ 0x4732, "Poppo" },
{ 0x4832, "Ubisoft Japan" },
{ 0x4A32, "Media Works" },
{ 0x4B32, "NEC InterChannel" },
{ 0x4C32, "Tam" },
{ 0x4D32, "Jordan" },
{ 0x4E32, "Smilesoft ???, Rocket ???" },
{ 0x5132, "Mediakite" },
{ 0x3033, "Viacom" },
{ 0x3133, "Carrozzeria" },
{ 0x3233, "Dynamic" },
{ 0x3433, "Magifact" },
{ 0x3533, "Hect" },
{ 0x3633, "Codemasters" },
{ 0x3733, "Taito/GAGA Communications" },
{ 0x3833, "Laguna" },
{ 0x3933, "Telstar Fun & Games, Event/Taito" },
{ 0x4233, "Arcade Zone Ltd" },
{ 0x4333, "Entertainment International/Empire Software?" },
{ 0x4433, "Loriciel" },
{ 0x4533, "Gremlin Graphics" },
{ 0x4633, "K.Amusement Leasing Co." },
{ 0x3034, "Seika Corp." },
{ 0x3134, "Ubi Soft Entertainment" },
{ 0x3234, "Sunsoft US?" },
{ 0x3434, "Life Fitness" },
{ 0x3634, "System 3" },
{ 0x3734, "Spectrum Holobyte" },
{ 0x3934, "IREM" },
{ 0x4234, "Raya Systems" },
{ 0x4334, "Renovation Products" },
{ 0x4434, "Malibu Games" },
{ 0x4634, "Eidos (was U.S. Gold <=1995)" },
{ 0x4734, "Playmates Interactive?" },
{ 0x4A34, "Fox Interactive" },
{ 0x4B34, "Time Warner Interactive" },
{ 0x5134, "Disney Interactive" },
{ 0x5334, "Black Pearl" },
{ 0x5534, "Advanced Productions" },
{ 0x5834, "GT Interactive" },
{ 0x5934, "RARE?" },
{ 0x5A34, "Crave Entertainment" },
{ 0x3035, "Absolute Entertainment" },
{ 0x3135, "Acclaim" },
{ 0x3235, "Activision" },
{ 0x3335, "American Sammy" },
{ 0x3435, "Take 2 Interactive (before it was GameTek)" },
{ 0x3535, "Hi Tech" },
{ 0x3635, "LJN LTD." },
{ 0x3835, "Mattel" },
{ 0x4135, "Mindscape, Red Orb Entertainment?" },
{ 0x4235, "Romstar" },
{ 0x4335, "Taxan" },
{ 0x4435, "Midway (before it was Tradewest)" },
{ 0x4635, "American Softworks" },
{ 0x4735, "Majesco Sales Inc" },
{ 0x4835, "3DO" },
{ 0x4B35, "Hasbro" },
{ 0x4C35, "NewKidCo" },
{ 0x4D35, "Telegames" },
{ 0x4E35, "Metro3D" },
{ 0x5035, "Vatical Entertainment" },
{ 0x5135, "LEGO Media" },
{ 0x5335, "Xicat Interactive" },
{ 0x5435, "Cryo Interactive" },
{ 0x5735, "Red Storm Entertainment" },
{ 0x5835, "Microids" },
{ 0x5A35, "Conspiracy/Swing" },
{ 0x3036, "Titus" },
{ 0x3136, "Virgin Interactive" },
{ 0x3236, "Maxis" },
{ 0x3436, "LucasArts Entertainment" },
{ 0x3736, "Ocean" },
{ 0x3936, "Electronic Arts" },
{ 0x4236, "Laser Beam" },
{ 0x4536, "Elite Systems" },
{ 0x4636, "Electro Brain" },
{ 0x4736, "The Learning Company" },
{ 0x4836, "BBC" },
{ 0x4A36, "Software 2000" },
{ 0x4C36, "BAM! Entertainment" },
{ 0x4D36, "Studio 3" },
{ 0x5136, "Classified Games" },
{ 0x5336, "TDK Mediactive" },
{ 0x5536, "DreamCatcher" },
{ 0x5636, "JoWood Produtions" },
{ 0x5736, "SEGA" },
{ 0x5836, "Wannado Edition" },
{ 0x5936, "LSP" },
{ 0x5A36, "ITE Media" },
{ 0x3037, "Infogrames" },
{ 0x3137, "Interplay" },
{ 0x3237, "JVC" },
{ 0x3337, "Parker Brothers" },
{ 0x3537, "Sales Curve" },
{ 0x3837, "THQ" },
{ 0x3937, "Accolade" },
{ 0x4137, "Triffix Entertainment" },
{ 0x4337, "Microprose Software" },
{ 0x4437, "Universal Interactive, Sierra, Simon & Schuster?" },
{ 0x4637, "Kemco" },
{ 0x4737, "Rage Software" },
{ 0x4837, "Encore" },
{ 0x4A37, "Zoo" },
{ 0x4B37, "BVM" },
{ 0x4C37, "Simon & Schuster Interactive" },
{ 0x4D37, "Asmik Ace Entertainment Inc./AIA" },
{ 0x4E37, "Empire Interactive?" },
{ 0x5137, "Jester Interactive" },
{ 0x5437, "Scholastic" },
{ 0x5537, "Ignition Entertainment" },
{ 0x5737, "Stadlbauer" },
{ 0x3038, "Misawa" },
{ 0x3138, "Teichiku" },
{ 0x3238, "Namco Ltd." },
{ 0x3338, "LOZC" },
{ 0x3438, "KOEI" },
{ 0x3638, "Tokuma Shoten Intermedia" },
{ 0x3738, "Tsukuda Original" },
{ 0x3838, "DATAM-Polystar" },
{ 0x4238, "Bulletproof Software" },
{ 0x4338, "Vic Tokai Inc." },
{ 0x4538, "Character Soft" },
{ 0x4638, "I'Max" },
{ 0x4738, "Saurus" },
{ 0x4A38, "General Entertainment" },
{ 0x4E38, "Success" },
{ 0x5038, "SEGA Japan" },
{ 0x3039, "Takara Amusement" },
{ 0x3139, "Chun Soft" },
{ 0x3239, "Video System, McO'River???" },
{ 0x3339, "BEC" },
{ 0x3539, "Varie" },
{ 0x3639, "Yonezawa/S'pal" },
{ 0x3739, "Kaneko" },
{ 0x3939, "Victor Interactive Software, Pack in Video" },
{ 0x4139, "Nichibutsu/Nihon Bussan" },
{ 0x4239, "Tecmo" },
{ 0x4339, "Imagineer" },
{ 0x4639, "Nova" },
{ 0x4739, "Den'Z" },
{ 0x4839, "Bottom Up" },
{ 0x4A39, "TGL" },
{ 0x4C39, "Hasbro Japan?" },
{ 0x4E39, "Marvelous Entertainment" },
{ 0x5039, "Keynet Inc." },
{ 0x5139, "Hands-On Entertainment" },
{ 0x3041, "Telenet" },
{ 0x3141, "Hori" },
{ 0x3441, "Konami" },
{ 0x3541, "K.Amusement Leasing Co." },
{ 0x3641, "Kawada" },
{ 0x3741, "Takara" },
{ 0x3941, "Technos Japan Corp." },
{ 0x4141, "JVC, Victor Musical Indutries" },
{ 0x4341, "Toei Animation" },
{ 0x4441, "Toho" },
{ 0x4641, "Namco" },
{ 0x4741, "Media Rings Corporation" },
{ 0x4841, "J-Wing" },
{ 0x4A41, "Pioneer LDC" },
{ 0x4B41, "KID" },
{ 0x4C41, "Mediafactory" },
{ 0x5041, "Infogrames Hudson" },
{ 0x5141, "Kiratto. Ludic Inc" },
{ 0x3042, "Acclaim Japan" },
{ 0x3142, "ASCII (was Nexoft?)" },
{ 0x3242, "Bandai" },
{ 0x3442, "Enix" },
{ 0x3642, "HAL Laboratory" },
{ 0x3742, "SNK" },
{ 0x3942, "Pony Canyon" },
{ 0x4142, "Culture Brain" },
{ 0x4242, "Sunsoft" },
{ 0x4342, "Toshiba EMI" },
{ 0x4442, "Sony Imagesoft" },
{ 0x4642, "Sammy" },
{ 0x4742, "Magical" },
{ 0x4842, "Visco" },
{ 0x4A42, "Compile " },
{ 0x4C42, "MTO Inc." },
{ 0x4E42, "Sunrise Interactive" },
{ 0x5042, "Global A Entertainment" },
{ 0x5142, "Fuuki" },
{ 0x3043, "Taito" },
{ 0x3243, "Kemco" },
{ 0x3343, "Square" },
{ 0x3443, "Tokuma Shoten" },
{ 0x3543, "Data East" },
{ 0x3643, "Tonkin House (was Tokyo Shoseki)" },
{ 0x3843, "Koei" },
{ 0x4143, "Konami/Ultra/Palcom" },
{ 0x4243, "NTVIC/VAP" },
{ 0x4343, "Use Co.,Ltd." },
{ 0x4443, "Meldac" },
{ 0x4543, "Pony Canyon" },
{ 0x4643, "Angel, Sotsu Agency/Sunrise" },
{ 0x4A43, "Boss" },
{ 0x4743, "Yumedia/Aroma Co., Ltd" },
{ 0x4B43, "Axela/Crea-Tech?" },
{ 0x4C43, "Sekaibunka-Sha, Sumire kobo?, Marigul Management Inc.?" },
{ 0x4D43, "Konami Computer Entertainment Osaka" },
{ 0x5043, "Enterbrain" },
{ 0x3044, "Taito/Disco" },
{ 0x3144, "Sofel" },
{ 0x3244, "Quest, Bothtec" },
{ 0x3344, "Sigma, ?????" },
{ 0x3444, "Ask Kodansha" },
{ 0x3644, "Naxat" },
{ 0x3744, "Copya System" },
{ 0x3844, "Capcom Co., Ltd." },
{ 0x3944, "Banpresto" },
{ 0x4144, "TOMY" },
{ 0x4244, "LJN Japan" },
{ 0x4444, "NCS" },
{ 0x4544, "Human Entertainment" },
{ 0x4644, "Altron" },
{ 0x4744, "Jaleco???" },
{ 0x4844, "Gaps Inc." },
{ 0x4C44, "????" },
{ 0x4E44, "Elf" },
{ 0x3045, "Jaleco" },
{ 0x3145, "????" },
{ 0x3245, "Yutaka" },
{ 0x3345, "Varie" },
{ 0x3445, "T&ESoft" },
{ 0x3545, "Epoch" },
{ 0x3745, "Athena" },
{ 0x3845, "Asmik" },
{ 0x3945, "Natsume" },
{ 0x4145, "King Records" },
{ 0x4245, "Atlus" },
{ 0x4345, "Epic/Sony Records" },
{ 0x4545, "IGS" },
{ 0x4745, "Chatnoir" },
{ 0x4845, "Right Stuff" },
{ 0x4C45, "Spike" },
{ 0x4D45, "Konami Computer Entertainment Tokyo" },
{ 0x4E45, "Alphadream Corporation" },
{ 0x3046, "A Wave" },
{ 0x3146, "Motown Software" },
{ 0x3246, "Left Field Entertainment" },
{ 0x3346, "Extreme Ent. Grp." },
{ 0x3446, "TecMagik" },
{ 0x3946, "Cybersoft" },
{ 0x4246, "Psygnosis" },
{ 0x4546, "Davidson/Western Tech." },
{ 0x3147, "PCCW Japan" },
{ 0x3447, "KiKi Co Ltd" },
{ 0x3547, "Open Sesame Inc???" },
{ 0x3647, "Sims" },
{ 0x3747, "Broccoli" },
{ 0x3847, "Avex" },
{ 0x3947, "D3 Publisher" },
{ 0x4247, "Konami Computer Entertainment Japan" },
{ 0x4447, "Square-Enix" },
{ 0x4849, "Yojigen" },
};
std::string getDeveloperNameByID(u16 id)
{
u32 i;
for (i = 0; i < ARRAY_SIZE(makerCodes); i++)
{
if (makerCodes[i].code == id)
return makerCodes[i].name;
}
return "Unknown";
}
// ===============================================================================
// Message dialogs
// ===============================================================================

View File

@ -42,14 +42,7 @@ extern msgBoxInterface *msgbox;
// ===============================================================================
// Maker codes
// ===============================================================================
struct MAKER
{
u16 code;
const char* name;
};
std::string getDeveloperNameByID(u16 id);
//
void* malloc_aligned(size_t length, size_t alignment);
void* malloc_aligned16(size_t length);

View File

@ -1129,9 +1129,7 @@ static bool ReadStateChunks(EMUFILE* is, s32 totalsize)
if (haveInfo)
{
char buf[14] = {0};
memset(&buf[0], 0, sizeof(buf));
memcpy(buf, header.gameTile, sizeof(header.gameTile));
printf("Savestate info:\n");
if (version_major | version_minor | version_build)
{
@ -1147,14 +1145,19 @@ static bool ReadStateChunks(EMUFILE* is, s32 totalsize)
DateTime tm = save_time;
printf("\tSave created: %04d-%03s-%02d %s %02d:%02d:%02d\n", tm.get_Year(), DateTime::GetNameOfMonth(tm.get_Month()), tm.get_Day(), wday[tm.get_DayOfWeek()%7], tm.get_Hour(), tm.get_Minute(), tm.get_Second());
}
printf("\tGame title: %s\n", buf);
printf("\tGame code: %c%c%c%c\n", header.gameCode[0], header.gameCode[1], header.gameCode[2], header.gameCode[3]);
printf("\tMaker code: %c%c (0x%04X) - %s\n", header.makerCode & 0xFF, header.makerCode >> 8, header.makerCode, getDeveloperNameByID(header.makerCode).c_str());
printf("\tDevice capacity: %dMb (real size %dMb)\n", ((128 * 1024) << header.cardSize) / (1024 * 1024), romsize / (1024 * 1024));
printf("\tCRC16: %04Xh\n", header.CRC16);
printf("\tHeader CRC16: %04Xh\n", header.headerCRC16);
printf("\tSlot1: %s\n", slot1_List[slot1Type]->info()->name());
printf("\tSlot2: %s\n", slot2_List[slot2Type]->info()->name());
//nope. create a common method elsewhere for printing this.
//char buf[14] = {0};
//memset(&buf[0], 0, sizeof(buf));
//memcpy(buf, header.gameTile, sizeof(header.gameTile));
//printf("\tGame title: %s\n", buf);
//printf("\tGame code: %c%c%c%c\n", header.gameCode[0], header.gameCode[1], header.gameCode[2], header.gameCode[3]);
//const char *makerName = Database::MakerNameForMakerCode(header.makerCode);
//makerName = makerName ? makerName : "Unknown";
//printf("\tMaker code: %c%c (0x%04X) - %s\n", header.makerCode & 0xFF, header.makerCode >> 8, header.makerCode, makerName);
//printf("\tDevice capacity: %dMb (real size %dMb)\n", ((128 * 1024) << header.cardSize) / (1024 * 1024), romsize / (1024 * 1024));
//printf("\tCRC16: %04Xh\n", header.CRC16);
//printf("\tHeader CRC16: %04Xh\n", header.headerCRC16);
if (gameInfo.romsize != romsize || memcmp(&gameInfo.header, &header, sizeof(header)) != 0)
msgbox->warn("The savestate you are loading does not match the ROM you are running.\nYou should find the correct ROM");

View File

@ -79,6 +79,7 @@
<ClCompile Include="..\commandline.cpp" />
<ClCompile Include="..\common.cpp" />
<ClCompile Include="..\cp15.cpp" />
<ClCompile Include="..\Database.cpp" />
<ClCompile Include="..\debug.cpp" />
<ClCompile Include="..\Disassembler.cpp" />
<ClCompile Include="..\driver.cpp" />
@ -351,6 +352,7 @@
<ClInclude Include="..\commandline.h" />
<ClInclude Include="..\common.h" />
<ClInclude Include="..\cp15.h" />
<ClInclude Include="..\Database.h" />
<ClInclude Include="..\debug.h" />
<ClInclude Include="..\Disassembler.h" />
<ClInclude Include="..\driver.h" />
@ -694,4 +696,4 @@
<UserProperties RESOURCE_FILE="resources.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>
</Project>

View File

@ -121,6 +121,9 @@
<Filter Include="Core\libretro-common\lists">
<UniqueIdentifier>{18cba3ce-aaa6-441d-8111-408d0fcef7d2}</UniqueIdentifier>
</Filter>
<Filter Include="Core\libretro-common\features">
<UniqueIdentifier>{37e11fb9-8dec-43bd-8242-a721d69a740f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\aggdraw.cpp">
@ -447,9 +450,6 @@
<ClCompile Include="..\utils\libfat\partition.cpp">
<Filter>Core\utils\libfat</Filter>
</ClCompile>
<ClCompile Include="..\utils\libfat\cache.cpp">
<Filter>Core\utils\libfat</Filter>
</ClCompile>
<ClCompile Include="..\utils\libfat\directory.cpp">
<Filter>Core\utils\libfat</Filter>
</ClCompile>
@ -966,6 +966,15 @@
<ClCompile Include="..\libretro-common\file\archive_file_zlib.c">
<Filter>Core\libretro-common\file</Filter>
</ClCompile>
<ClCompile Include="..\utils\libfat\cache.cpp">
<Filter>Core\utils\libfat</Filter>
</ClCompile>
<ClCompile Include="..\libretro-common\features\features_cpu.c">
<Filter>Core\libretro-common\features</Filter>
</ClCompile>
<ClCompile Include="..\Database.cpp">
<Filter>Core</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\armcpu.h">
@ -1721,9 +1730,6 @@
<ClInclude Include="..\frontend\modules\ImageOut.h">
<Filter>Core\frontend\modules</Filter>
</ClInclude>
<ClInclude Include="..\libretro-common\formats\png\rpng_internal.h">
<Filter>Core\libretro-common\formats\png</Filter>
</ClInclude>
<ClInclude Include="..\libretro-common\include\formats\rpng.h">
<Filter>Core\libretro-common\include\formats</Filter>
</ClInclude>
@ -1739,6 +1745,9 @@
<ClInclude Include="..\libretro-common\include\compat\msvc.h">
<Filter>Core\libretro-common\include\compat</Filter>
</ClInclude>
<ClInclude Include="..\Database.h">
<Filter>Core</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\instruction_tabdef.inc">

View File

@ -28,6 +28,7 @@
#include "resource.h"
#include "FirmConfig.h"
#include "main.h"
#include "Database.h"
//////////////////////////////////////////////////////////////////////////////
@ -117,14 +118,12 @@ LRESULT GInfo_Paint(HWND hDlg, WPARAM wParam, LPARAM lParam)
text[12] = '\0';
SetWindowText(GetDlgItem(hDlg, IDC_GI_GAMETITLE), text);
memcpy(text, ((u8*)&gameInfo.header+0xC), 4);
text[4] = '\0';
SetWindowText(GetDlgItem(hDlg, IDC_GI_GAMECODE), text);
SetDlgItemText(hDlg, IDC_GI_GAMECODE, gameInfo.ROMserial);
memcpy(text, ((u8*)&gameInfo.header+0x10), 2);
text[2] = '\0';
SetWindowText(GetDlgItem(hDlg, IDC_GI_MAKERCODE), text);
SetWindowText(GetDlgItem(hDlg, IDC_SDEVELOPER), getDeveloperNameByID(T1ReadWord((u8*)&gameInfo.header, 0x10)).c_str());
SetWindowText(GetDlgItem(hDlg, IDC_SDEVELOPER), Database::MakerNameForMakerCode(T1ReadWord((u8*)&gameInfo.header, 0x10),true));
val = T1ReadByte((u8*)&gameInfo.header, 0x14);
sprintf(text, "%i kilobytes", (0x80 << val));

View File

@ -3036,7 +3036,7 @@ int _main()
if(CommonSettings.single_core())
SetProcessAffinityMask(GetCurrentProcess(),1);
MainWindow = new WINCLASS(CLASSNAME, hAppInst);
MainWindow = new WINCLASS("DeSmuME", hAppInst);
if (!MainWindow->create((char*)EMU_DESMUME_NAME_AND_VERSION(), WndX, WndY, video.width,video.height+video.screengap,
WS_CAPTION | WS_SYSMENU | WS_SIZEBOX | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
NULL))