fix a bug that made some sprites get cut off in x=255; also some small speedups in GPU
This commit is contained in:
parent
9689548ac8
commit
fecd7ffd69
desmume/src
|
@ -573,7 +573,7 @@ void GPU_addBack(GPU * gpu, u8 num)
|
|||
/*****************************************************************************/
|
||||
|
||||
template<int WIN_NUM>
|
||||
bool GPU::withinRect(u8 x) const
|
||||
FORCEINLINE bool GPU::withinRect(u8 x) const
|
||||
{
|
||||
u8 y = currLine;
|
||||
u16 startX,startY,endX,endY;
|
||||
|
@ -1993,7 +1993,7 @@ INLINE void render_sprite_Win (GPU * gpu, u16 l, u8 * src,
|
|||
}
|
||||
|
||||
// return val means if the sprite is to be drawn or not
|
||||
INLINE BOOL compute_sprite_vars(_OAM_ * spriteInfo, u16 l,
|
||||
FORCEINLINE BOOL compute_sprite_vars(_OAM_ * spriteInfo, u16 l,
|
||||
size &sprSize, s32 &sprX, s32 &sprY, s32 &x, s32 &y, s32 &lg, int &xdir) {
|
||||
|
||||
x = 0;
|
||||
|
@ -2143,7 +2143,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * dst_alpha, u8 * typeTab, u8 * pri
|
|||
else
|
||||
{
|
||||
if(sprX+fieldX>256)
|
||||
lg = 255 - sprX;
|
||||
lg = 256 - sprX;
|
||||
}
|
||||
|
||||
// If we are using 1 palette of 256 colours
|
||||
|
@ -2444,7 +2444,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * dst_alpha, u8 * typeTab, u8 * pri
|
|||
else
|
||||
{
|
||||
if(sprX+fieldX>256)
|
||||
lg = 255 - sprX;
|
||||
lg = 256 - sprX;
|
||||
}
|
||||
|
||||
// If we are using 1 palette of 256 colours
|
||||
|
|
Loading…
Reference in New Issue