Windows Port:
- Fix compiling, incorporating the API changes from r5273.
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444c4fcc0c
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fe97b5bbef
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@ -145,6 +145,8 @@ void HK_QuickScreenShot(int param, bool justPressed)
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if(!romloaded) return;
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if(!justPressed) return;
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const NDSDisplayInfo &dispInfo = GPU->GetDisplayInfo();
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char fname[MAX_PATH];
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ZeroMemory(fname, sizeof(fname));
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path.getpath(path.SCREENSHOTS, fname);
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@ -162,13 +164,13 @@ void HK_QuickScreenShot(int param, bool justPressed)
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case path.PNG:
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{
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strcat(fname, ".png");
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NDS_WritePNG_16bpp(GPU->GetCustomFramebufferWidth(), GPU->GetCustomFramebufferHeight()*2, GPU->GetCustomFramebuffer(), fname);
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NDS_WritePNG_16bpp(dispInfo.customWidth, dispInfo.customHeight*2, dispInfo.masterCustomBuffer, fname);
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}
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break;
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case path.BMP:
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{
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strcat(fname, ".bmp");
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NDS_WriteBMP_16bpp(GPU->GetCustomFramebufferWidth(), GPU->GetCustomFramebufferHeight()*2, GPU->GetCustomFramebuffer(), fname);
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NDS_WriteBMP_16bpp(dispInfo.customWidth, dispInfo.customHeight *2, dispInfo.masterCustomBuffer, fname);
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}
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break;
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}
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@ -217,12 +219,14 @@ void HK_PrintScreen(int param, bool justPressed)
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strcpy(outFilename,filename.c_str());
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if(GetSaveFileName(&ofn))
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{
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const NDSDisplayInfo &dispInfo = GPU->GetDisplayInfo();
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filename = outFilename;
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if(toupper(strright(filename,4)) == ".PNG")
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NDS_WritePNG_16bpp(GPU->GetCustomFramebufferWidth(), GPU->GetCustomFramebufferHeight()*2, GPU->GetNativeFramebuffer(), filename.c_str());
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NDS_WritePNG_16bpp(dispInfo.customWidth, dispInfo.customHeight*2, dispInfo.masterCustomBuffer, filename.c_str());
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else if(toupper(strright(filename,4)) == ".BMP")
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NDS_WriteBMP_16bpp(GPU->GetCustomFramebufferWidth(), GPU->GetCustomFramebufferHeight()*2, GPU->GetNativeFramebuffer(), filename.c_str());
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NDS_WriteBMP_16bpp(dispInfo.customWidth, dispInfo.customHeight*2, dispInfo.masterCustomBuffer, filename.c_str());
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}
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if(unpause) NDS_UnPause(false);
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@ -2008,10 +2008,12 @@ void KillDisplay()
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void Display()
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{
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const NDSDisplayInfo &dispInfo = GPU->GetDisplayInfo();
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if(CommonSettings.single_core())
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{
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video.srcBuffer = (u8*)GPU->GetNativeFramebuffer();
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video.srcBufferSize = GPU->GetCustomFramebufferHeight()*GPU->GetCustomFramebufferWidth()*2*2;
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video.srcBuffer = (u8*)dispInfo.masterNativeBuffer;
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video.srcBufferSize = dispInfo.customWidth*dispInfo.customHeight*2*2;
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DoDisplay(true);
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}
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else
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@ -2039,7 +2041,7 @@ void Display()
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db.buffer = (u16*)malloc_alignedCacheLine(targetSize);
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db.size = targetSize;
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}
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memcpy(db.buffer,GPU->GetCustomFramebuffer(),targetSize);
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memcpy(db.buffer,dispInfo.masterCustomBuffer,targetSize);
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g_mutex_unlock(display_mutex);
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}
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@ -2139,7 +2141,7 @@ static void StepRunLoop_Core()
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win_sound_samplecounter = DESMUME_SAMPLE_RATE/60;
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}
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inFrameBoundary = true;
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DRV_AviVideoUpdate(GPU->GetNativeFramebuffer());
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DRV_AviVideoUpdate(GPU->GetDisplayInfo().masterNativeBuffer);
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extern bool rewinding;
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@ -2163,7 +2165,7 @@ static void StepRunLoop_Paused()
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// periodically update single-core OSD when paused and in the foreground
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if(CommonSettings.single_core() && GetActiveWindow() == mainLoopData.hwnd)
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{
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video.srcBuffer = (u8*)GPU->GetNativeFramebuffer();
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video.srcBuffer = (u8*)GPU->GetDisplayInfo().masterNativeBuffer;
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DoDisplay(true);
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}
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@ -3051,6 +3053,9 @@ int _main()
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CommonSettings.StylusJitter = GetPrivateProfileBool("Emulation", "StylusJitter", false, IniName);
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CommonSettings.GFX3D_Zelda_Shadow_Depth_Hack = GetPrivateProfileInt("3D", "ZeldaShadowDepthHack", 0, IniName);
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CommonSettings.GFX3D_PrescaleHD = GetPrivateProfileInt("3D", "PrescaleHD", 1, IniName);
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD, 1);
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lostFocusPause = GetPrivateProfileBool("Focus", "BackgroundPause", false, IniName);
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@ -3159,9 +3164,6 @@ int _main()
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SetMinWindowSize();
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CommonSettings.GFX3D_PrescaleHD = GetPrivateProfileInt("3D", "PrescaleHD", 0, IniName);
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD,1);
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ScaleScreen(windowSize, false);
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DragAcceptFiles(MainWindow->getHWnd(), TRUE);
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@ -4270,7 +4272,7 @@ void ScreenshotToClipboard(bool extraInfo)
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bmi.bV4Height = -height;
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FillRect(hMemDC, &rc, (HBRUSH)GetStockObject(WHITE_BRUSH));
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SetDIBitsToDevice(hMemDC, 0, 0, width, height, 0, 0, 0, height, GPU->GetCustomFramebuffer(), (BITMAPINFO*)&bmi, DIB_RGB_COLORS);
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SetDIBitsToDevice(hMemDC, 0, 0, width, height, 0, 0, 0, height, dispInfo.masterCustomBuffer, (BITMAPINFO*)&bmi, DIB_RGB_COLORS);
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//center-justify the extra text
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int xo = (width - 256)/2;
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@ -5058,7 +5060,8 @@ DOKEYDOWN:
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{
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if(CommonSettings.single_core())
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{
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video.srcBuffer = (u8*)GPU->GetNativeFramebuffer();
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const NDSDisplayInfo &dispInfo = GPU->GetDisplayInfo();
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video.srcBuffer = (u8*)dispInfo.masterNativeBuffer;
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DoDisplay(true);
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}
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}
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