More warnings fixes by riccardom (patch 2157019)
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@ -216,7 +216,7 @@ void GPU_DeInit(GPU * gpu)
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free(gpu);
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}
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void GPU_resortBGs(GPU *gpu)
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static void GPU_resortBGs(GPU *gpu)
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{
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int i, j, prio;
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struct _DISPCNT * cnt = &gpu->dispx_st->dispx_DISPCNT.bits;
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@ -288,8 +288,6 @@ void SetupFinalPixelBlitter (GPU *gpu)
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/* Sets up LCD control variables for Display Engines A and B for quick reading */
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void GPU_setVideoProp(GPU * gpu, u32 p)
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{
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BOOL LayersEnable[5];
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u16 WinBG=0;
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struct _DISPCNT * cnt;
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cnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
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@ -361,7 +359,7 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
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/* FIXME: all DEBUG_TRI are broken */
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void GPU_setBGProp(GPU * gpu, u16 num, u16 p)
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{
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struct _BGxCNT * cnt = &((gpu->dispx_st)->dispx_BGxCNT[num].bits), *cnt2;
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struct _BGxCNT * cnt = &((gpu->dispx_st)->dispx_BGxCNT[num].bits);
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struct _DISPCNT * dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
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int mode;
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@ -928,7 +926,7 @@ INLINE void renderline_textBG(const GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG,
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// BACKGROUND RENDERING -ROTOSCALE-
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/*****************************************************************************/
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void rot_tiled_8bit_entry(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H) {
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static void rot_tiled_8bit_entry(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H) {
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u8 palette_entry;
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u16 tileindex, x, y, color;
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@ -941,9 +939,9 @@ void rot_tiled_8bit_entry(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * d
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gpu->setFinalColorBck(gpu,0,num,dst, color,auxX,auxY);
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}
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void rot_tiled_16bit_entry(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H) {
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u8 palette_entry, palette_set;
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u16 tileindex, x, y, color;
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static void rot_tiled_16bit_entry(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H) {
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u8 palette_entry;
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u16 x, y, color;
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TILEENTRY tileentry;
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if (!tile) return;
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@ -957,9 +955,9 @@ void rot_tiled_16bit_entry(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 *
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gpu->setFinalColorBck(gpu,0,num,dst, color, i, H);
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}
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void rot_256_map(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H) {
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static void rot_256_map(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H) {
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u8 palette_entry;
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u16 tileindex, color;
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u16 color;
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// return;
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@ -970,7 +968,7 @@ void rot_256_map(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 *
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}
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void rot_BMP_map(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H) {
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static void rot_BMP_map(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H) {
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u16 color;
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// return;
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@ -1603,7 +1601,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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int xdir;
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u8 prio, * src;
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//u16 * pal;
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u16 i,j;
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u16 i;
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// Check if sprite is disabled before everything
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if (spriteInfo->RotScale == 2)
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@ -1956,7 +1954,8 @@ BOOL bright_init=FALSE;
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// comment this if want to use formulas instead
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// #define BRIGHT_TABLES
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void calc_bright_colors() {
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#ifdef BRIGHT_TABLES
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static void calc_bright_colors() {
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int base = 31 ;
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int factor;
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u16 red, green, blue;
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@ -1989,22 +1988,19 @@ void calc_bright_colors() {
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#undef FORMULA_MORE
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#undef FORMULA_LESS
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}
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#endif
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void GPU_ligne(NDS_Screen * screen, u16 l)
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{
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GPU * gpu = screen->gpu;
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struct _DISPCAPCNT * capcnt;
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struct _DISPCNT * dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
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struct _MASTER_BRIGHT * mBright;
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u8 * dst = GPU_screen + (screen->offset + l) * 512;
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u8 * mdst = GPU_screen + (MainScreen.offset + l) * 512;
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u8 * sdst = GPU_screen + (SubScreen.offset + l) * 512;
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itemsForPriority_t * item;
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u8 spr[512];
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u8 sprPrio[256];
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u8 prio;
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int i;
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int ix;
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int vram_bank;
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u16 i16;
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u32 c;
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