windows: add "background input" option to the menu.
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@ -260,6 +260,7 @@ SPiano Piano;
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SPiano DefaultPiano = { false, 'Z', 'S', 'X', 'D', 'C', 'V', 'G', 'B', 'H', 'N', 'J', 'M', VK_OEM_COMMA };
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bool allowUpAndDown = false;
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bool allowBackgroundInput = false;
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extern volatile bool paused;
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@ -450,6 +451,7 @@ static void LoadInputConfig()
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#undef DO
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allowUpAndDown = GetPrivateProfileInt("Controls","AllowUpAndDown",0,IniName) != 0;
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allowBackgroundInput = GetPrivateProfileInt("Controls","AllowBackgroundInput",0,IniName) != 0;
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}
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static void WriteControl(char* name, WORD val)
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@ -2193,8 +2195,7 @@ bool S9xGetState (WORD KeyIdent)
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if(KeyIdent == 0 || KeyIdent == 0xFF || KeyIdent == VK_ESCAPE) // if it's the 'disabled' key, it's never pressed
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return true;
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//TODO - option for background game keys
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if(MainWindow->getHWnd() != GetForegroundWindow())
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if(!allowBackgroundInput && MainWindow->getHWnd() != GetForegroundWindow())
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return true;
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if (KeyIdent & 0x8000) // if it's a joystick 'key':
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@ -406,6 +406,7 @@ extern HWND RamSearchHWnd;
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static bool lostFocusPause = true;
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static bool lastPauseFromLostFocus = false;
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static bool FrameLimit = true;
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extern bool allowBackgroundInput;
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std::vector<HWND> LuaScriptHWnds;
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LRESULT CALLBACK LuaScriptProc(HWND, UINT, WPARAM, LPARAM);
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@ -3979,6 +3980,7 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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MainWindow->checkMenu(ID_DISPLAYMETHOD_DIRECTDRAWSW, (GetStyle()&DWS_DDRAW_SW)!=0);
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MainWindow->checkMenu(IDC_BACKGROUNDPAUSE, lostFocusPause);
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MainWindow->checkMenu(IDC_BACKGROUNDINPUT, allowBackgroundInput);
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MainWindow->checkMenu(IDM_CHEATS_DISABLE, CommonSettings.cheatsDisable == true);
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@ -5133,6 +5135,11 @@ DOKEYDOWN:
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WritePrivateProfileInt("Focus", "BackgroundPause", (int)lostFocusPause, IniName);
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return 0;
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case IDC_BACKGROUNDINPUT:
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allowBackgroundInput = !allowBackgroundInput;
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WritePrivateProfileInt("Controls", "AllowBackgroundInput", (int)allowBackgroundInput, IniName);
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return 0;
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case ID_DISPLAYMETHOD_VSYNC:
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SetStyle(GetStyle()^DWS_VSYNC);
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WritePrivateProfileInt("Video","VSync", (GetStyle()&DWS_VSYNC)?1:0, IniName);
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@ -107,6 +107,7 @@
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#define IDC_16_BIT 303
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#define IDC_32_BIT 304
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#define IDC_BACKGROUNDPAUSE 305
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#define IDC_BACKGROUNDINPUT 306
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#define IDC_LUACONSOLE 309
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#define IDC_EDIT_LUAPATH 310
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#define IDC_BUTTON_LUARUN 311
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