fix for mic being stuck at max volume in some games if you don't have a microphone
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d729e8dbad
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f710b64523
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@ -102,9 +102,9 @@ BOOL Mic_Init() {
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HRESULT hr;
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WAVEFORMATEX wfx;
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memset(Mic_TempBuf, 0, MIC_BUFSIZE);
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memset(Mic_Buffer[0], 0, MIC_BUFSIZE);
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memset(Mic_Buffer[1], 0, MIC_BUFSIZE);
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memset(Mic_TempBuf, 0x80, MIC_BUFSIZE);
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memset(Mic_Buffer[0], 0x80, MIC_BUFSIZE);
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memset(Mic_Buffer[1], 0x80, MIC_BUFSIZE);
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Mic_BufPos = 0;
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Mic_WriteBuf = 0;
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@ -146,9 +146,9 @@ void Mic_Reset()
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if(!Mic_Inited)
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return;
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memset(Mic_TempBuf, 0, MIC_BUFSIZE);
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memset(Mic_Buffer[0], 0, MIC_BUFSIZE);
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memset(Mic_Buffer[1], 0, MIC_BUFSIZE);
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memset(Mic_TempBuf, 0x80, MIC_BUFSIZE);
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memset(Mic_Buffer[0], 0x80, MIC_BUFSIZE);
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memset(Mic_Buffer[1], 0x80, MIC_BUFSIZE);
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Mic_BufPos = 0;
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Mic_WriteBuf = 0;
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@ -210,7 +210,7 @@ u8 Mic_ReadSample()
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else
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{
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//since we're not recording Mic_Buffer to the movie, use silence
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tmp = 0;
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tmp = 0x80;
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}
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//reset mic button buffer pos if not pressed
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@ -242,7 +242,7 @@ u8 Mic_ReadSample()
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void mic_savestate(EMUFILE* os)
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{
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//version
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write32le(0,os);
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write32le(1,os);
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assert(MIC_BUFSIZE == 4096); // else needs new version
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os->fwrite((char*)Mic_Buffer[0], MIC_BUFSIZE);
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@ -256,7 +256,7 @@ bool mic_loadstate(EMUFILE* is, int size)
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{
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u32 version;
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if(read32le(&version,is) != 1) return false;
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if(version > 0) { is->fseek(size-4, SEEK_CUR); return true; }
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if(version > 1 || version == 0) { is->fseek(size-4, SEEK_CUR); return true; }
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is->fread((char*)Mic_Buffer[0], MIC_BUFSIZE);
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is->fread((char*)Mic_Buffer[1], MIC_BUFSIZE);
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