Fix wrong type in interface after SDL2 migration
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@ -40,7 +40,7 @@ bool opengl_2d = true;
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GLuint sdl_ogl_screen_texture[2];
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#endif
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// TODO: Make configurable instead.
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const u16 cli_kb_cfg[NB_KEYS] =
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const u32 cli_kb_cfg[NB_KEYS] =
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{
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SDLK_x, // A
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SDLK_z, // B
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