no more gpu->prop
replaced with gpu->dispCnt & macro BGxENABLED
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4ba50a1f1e
commit
f5f468387e
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@ -126,26 +126,26 @@ void GPU_DeInit(GPU * gpu)
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/* Sets up LCD control variables for Display Engines A and B for quick reading */
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void GPU_setVideoProp(GPU * gpu, u32 p)
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{
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_DISPCNT_ * cnt = (_DISPCNT_*)&p;
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gpu->prop = p;
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gpu->dispCnt = (_DISPCNT_)p;
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_DISPCNT_ * cnt = &gpu->dispCnt;
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// gpu->dispMode = DISPCNT_DISPLAY_MODE(p,gpu->lcd) ;
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gpu->dispMode = cnt->DisplayMode & ((gpu->lcd)?1:3);
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switch (gpu->dispMode)
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{
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case 0: // Display Off
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return;
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case 1: // Display BG and OBJ layers
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break;
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case 2: // Display framebuffer
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// gpu->vramBlock = DISPCNT_VRAMBLOCK(p) ;
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gpu->vramBlock = cnt->VRAM_Block;
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return;
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case 3: // Display from Main RAM
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LOG("FIXME: Display Mode 3 not supported(Display from Main RAM)\n");
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return;
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}
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switch (gpu->dispMode)
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{
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case 0: // Display Off
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return;
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case 1: // Display BG and OBJ layers
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break;
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case 2: // Display framebuffer
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// gpu->vramBlock = DISPCNT_VRAMBLOCK(p) ;
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gpu->vramBlock = cnt->VRAM_Block;
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return;
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case 3: // Display from Main RAM
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LOG("FIXME: Display Mode 3 not supported(Display from Main RAM)\n");
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return;
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}
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gpu->nbBGActif = 0;
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if(cnt->OBJ_Tile_1D)
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@ -392,8 +392,8 @@ void GPU_setBGProp(GPU * gpu, u16 num, u16 p)
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else
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{
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gpu->BG_bmp_ram[num] = ((u8 *)ARM9Mem.ARM9_ABG) + BGCNT_SCREENBASEBLOCK(p) * ADDRESS_STEP_16KB;
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gpu->BG_tile_ram[num] = ((u8 *)ARM9Mem.ARM9_ABG) + BGCNT_CHARBASEBLOCK(p) * ADDRESS_STEP_16KB + ((_DISPCNT_*)&gpu->prop)->CharacBase_Block * ADDRESS_STEP_64kB ;
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gpu->BG_map_ram[num] = ARM9Mem.ARM9_ABG + BGCNT_SCREENBASEBLOCK(p) * ADDRESS_STEP_2KB + ((_DISPCNT_*)&gpu->prop)->ScreenBase_Block * ADDRESS_STEP_64kB;
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gpu->BG_tile_ram[num] = ((u8 *)ARM9Mem.ARM9_ABG) + BGCNT_CHARBASEBLOCK(p) * ADDRESS_STEP_16KB + (gpu->dispCnt->CharacBase_Block * ADDRESS_STEP_64kB ;
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gpu->BG_map_ram[num] = ARM9Mem.ARM9_ABG + BGCNT_SCREENBASEBLOCK(p) * ADDRESS_STEP_2KB + gpu->dispCnt->ScreenBase_Block * ADDRESS_STEP_64kB;
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}
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/*if(!(p&(1<<7)))
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@ -415,8 +415,8 @@ void GPU_setBGProp(GPU * gpu, u16 num, u16 p)
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/* we got a naming problem here, dispMode actual is _DISPCNT_.ExMode */
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// gpu->BGSize[num][0] = sizeTab[mode2type[gpu->dispMode][num]][BGCNT_SCREENSIZE(p)][0];
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// gpu->BGSize[num][1] = sizeTab[mode2type[gpu->dispMode][num]][BGCNT_SCREENSIZE(p)][1];
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gpu->BGSize[num][0] = sizeTab[mode2type[((_DISPCNT_*)&gpu->prop)->BG_Mode][num]][BGCNT_SCREENSIZE(p)][0];
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gpu->BGSize[num][1] = sizeTab[mode2type[((_DISPCNT_*)&gpu->prop)->BG_Mode][num]][BGCNT_SCREENSIZE(p)][1];
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gpu->BGSize[num][0] = sizeTab[mode2type[(gpu->dispCnt->BG_Mode][num]][BGCNT_SCREENSIZE(p)][0];
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gpu->BGSize[num][1] = sizeTab[mode2type[(gpu->dispCnt->BG_Mode][num]][BGCNT_SCREENSIZE(p)][1];
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}
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@ -441,7 +441,7 @@ void GPU_remove(GPU * gpu, u8 num)
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void GPU_addBack(GPU * gpu, u8 num)
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{
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if((!gpu->BGIndex[num])&&(gpu->prop&((1<<8)<<num)))
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if((!gpu->BGIndex[num])&& BGxENABLED(gpu->dispCnt,num))
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{
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u8 i = 0;
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s8 j;
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@ -791,7 +791,7 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * DST, u16 X, u16 Y, u16 LG)
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}
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return;
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}
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if(!((_DISPCNT_*)&gpu->prop)->ExBGxPalette_Enable) /* color: no extended palette */
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if(!(gpu->dispCnt->ExBGxPalette_Enable) /* color: no extended palette */
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{
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yoff = ((Y&7)<<3);
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pal = ARM9Mem.ARM9_VMEM + gpu->core * ADDRESS_STEP_1KB ;
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@ -1178,7 +1178,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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u16 i;
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src = gpu->sprMem + (spriteInfo->TileIndex<<block) + ((y>>3)*sprSize.x*8) + ((y&0x7)*8);
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if(((_DISPCNT_*)&gpu->prop)->ExOBJPalette_Enable)
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if(gpu->dispCnt->ExOBJPalette_Enable)
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pal = ARM9Mem.ObjExtPal[gpu->core][0]+(spriteInfo->PaletteIndex*0x200);
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else
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pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400;
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@ -66,6 +66,11 @@ typedef struct
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/*15*/ unsigned WinOBJ_Enable:1; // A+B: 0=disable, 1=Enable
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/*16*/ unsigned DisplayMode:2; // A+B: coreA(0..3) coreB(0..1) GBA(Green Swap)
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// 0=off (white screen)
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// 1=on (normal BG & OBJ layers)
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// 2=VRAM display (coreA only)
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// 3=RAM display (coreA only, DMA transfers)
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/*18*/ unsigned VRAM_Block:2; // A : VRAM block (0..3=A..D)
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/*20*/ unsigned OBJ_Tile_1D_Bound:2; // A+B:
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/*22*/ unsigned OBJ_BMP_1D_Bound:1; // A :
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@ -76,20 +81,23 @@ typedef struct
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/*31*/ unsigned ExOBJPalette_Enable:1; // A+B: 0=disable, 1=Enable OBJ extended Palette
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} _DISPCNT_;
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#define DISPCNT_OBJMAPING1D(val) (((val) >> 4) & 1)
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#define DISPCNT_BG0ENABLED(val) (((val) >> 8) & 1)
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#define DISPCNT_BG1ENABLED(val) (((val) >> 9) & 1)
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#define DISPCNT_BG2ENABLED(val) (((val) >> 10) & 1)
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#define DISPCNT_BG3ENABLED(val) (((val) >> 11) & 1)
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#define DISPCNT_SPRITEENABLE(val) (((val) >> 12) & 1)
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#define DISPCNT_MODE(val) ((val) & 7)
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#define BGxENABLED(cnt,num) ((num<8)?(cnt>>8)&num:0)
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/* these defines no more useful, do we keep them ? */
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#define DISPCNT_OBJMAPING1D(val) (((val) >> 4) & 1)
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#define DISPCNT_BG0ENABLED(val) (((val) >> 8) & 1)
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#define DISPCNT_BG1ENABLED(val) (((val) >> 9) & 1)
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#define DISPCNT_BG2ENABLED(val) (((val) >> 10) & 1)
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#define DISPCNT_BG3ENABLED(val) (((val) >> 11) & 1)
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#define DISPCNT_SPRITEENABLE(val) (((val) >> 12) & 1)
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#define DISPCNT_MODE(val) ((val) & 7)
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/* display mode: gpu0: (val>>16) & 3, gpu1: (val>>16) & 1 */
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#define DISPCNT_DISPLAY_MODE(val,num) (((val) >> 16) & ((num)?1:3))
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#define DISPCNT_VRAMBLOCK(val) (((val) >> 18) & 3)
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#define DISPCNT_TILEOBJ1D_BOUNDARY(val) (((val) >> 20) & 3)
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#define DISPCNT_BMPOBJ1D_BOUNDARY(val) (((val) >> 22) & 1)
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#define DISPCNT_SCREENBASEBLOCK(val) (((val) >> 27) & 7)
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#define DISPCNT_USEEXTPAL(val) (((val) >> 30) & 1)
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#define DISPCNT_DISPLAY_MODE(val,num) (((val) >> 16) & ((num)?1:3))
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#define DISPCNT_VRAMBLOCK(val) (((val) >> 18) & 3)
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#define DISPCNT_TILEOBJ1D_BOUNDARY(val) (((val) >> 20) & 3)
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#define DISPCNT_BMPOBJ1D_BOUNDARY(val) (((val) >> 22) & 1)
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#define DISPCNT_SCREENBASEBLOCK(val) (((val) >> 27) & 7)
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#define DISPCNT_USEEXTPAL(val) (((val) >> 30) & 1)
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#define BGCNT_PRIORITY(val) ((val) & 3)
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#define BGCNT_CHARBASEBLOCK(val) (((val) >> 2) & 0x0F)
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@ -140,56 +148,53 @@ typedef struct _GPU GPU;
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struct _GPU
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{
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//GPU(u8 l);
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u32 prop;
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_DISPCNT_ dispCnt;
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u16 BGProp[4];
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u16 BGProp[4];
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#define BGBmpBB BG_bmp_ram
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#define BGChBB BG_tile_ram
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u8 *(BG_bmp_ram[4]);
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u8 *(BG_tile_ram[4]);
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u8 *(BG_map_ram[4]);
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u8 BGExtPalSlot[4];
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u32 BGSize[4][2];
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u16 BGSX[4];
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u16 BGSY[4];
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s32 BGX[4];
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s32 BGY[4];
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s16 BGPA[4];
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s16 BGPB[4];
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s16 BGPC[4];
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s16 BGPD[4];
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u8 lcd;
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u8 core;
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u8 dispMode;
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u8 vramBlock;
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u8 nbBGActif;
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u8 BGIndex[4];
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u8 ordre[4];
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BOOL dispBG[4];
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OAM * oam;
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u8 * sprMem;
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u8 sprBlock;
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u8 sprBMPBlock;
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u8 sprBMPMode;
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u32 sprEnable ;
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u16 BLDCNT ;
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u16 BLDALPHA ;
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u16 BLDY ;
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u16 MOSAIC ;
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void (*spriteRender)(GPU * gpu, u16 l, u8 * dst, u8 * prioTab);
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u8 *(BG_bmp_ram[4]);
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u8 *(BG_tile_ram[4]);
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u8 *(BG_map_ram[4]);
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u8 BGExtPalSlot[4];
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u32 BGSize[4][2];
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u16 BGSX[4];
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u16 BGSY[4];
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s32 BGX[4];
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s32 BGY[4];
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s16 BGPA[4];
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s16 BGPB[4];
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s16 BGPC[4];
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s16 BGPD[4];
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u8 lcd;
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u8 core;
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u8 dispMode;
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u8 vramBlock;
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u8 nbBGActif;
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u8 BGIndex[4];
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u8 ordre[4];
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BOOL dispBG[4];
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OAM * oam;
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u8 * sprMem;
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u8 sprBlock;
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u8 sprBMPBlock;
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u8 sprBMPMode;
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u32 sprEnable ;
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u16 BLDCNT ;
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u16 BLDALPHA ;
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u16 BLDY ;
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u16 MOSAIC ;
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void (*spriteRender)(GPU * gpu, u16 l, u8 * dst, u8 * prioTab);
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};
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extern u8 GPU_screen[4*256*192];
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@ -296,7 +301,7 @@ static INLINE void GPU_ligne(Screen * screen, u16 l)
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for(i8 = 0; i8 < gpu->nbBGActif; ++i8)
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{
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modeRender[gpu->prop&7][gpu->ordre[i8]](gpu, gpu->ordre[i8], l, dst);
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modeRender[gpu->dispCnt->BG_Mode][gpu->ordre[i8]](gpu, gpu->ordre[i8], l, dst);
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bgprio = gpu->BGProp[gpu->ordre[i8]]&3;
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if (gpu->sprEnable)
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{
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