GPU: Fix graphical glitch that can occur when frameskip is enabled, running a custom resolution on a multicore CPU system. (Regression from commit abc0649.)
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@ -9653,8 +9653,11 @@ void GPUSubsystem::RenderLine(const size_t l)
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}
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}
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}
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this->_engineMain->UpdateRenderStates<OUTPUTFORMAT>(l);
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if (!this->_willFrameSkip)
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this->_engineSub->UpdateRenderStates<OUTPUTFORMAT>(l);
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{
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this->_engineMain->UpdateRenderStates<OUTPUTFORMAT>(l);
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this->_engineSub->UpdateRenderStates<OUTPUTFORMAT>(l);
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}
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if ( (isFramebufferRenderNeeded[GPUEngineID_Main] || isDisplayCaptureNeeded) && !this->_willFrameSkip )
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if ( (isFramebufferRenderNeeded[GPUEngineID_Main] || isDisplayCaptureNeeded) && !this->_willFrameSkip )
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{
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{
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