disabled LuT creation when not using LuT
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@ -1513,7 +1513,7 @@ void calc_bright_colors() {
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#undef FORMULA_LESS
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}
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void GPU_ligne(Screen * screen, u16 l)
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void __fastcall GPU_ligne(Screen * screen, u16 l)
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{
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struct _DISPCAPCNT * capcnt;
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GPU * gpu = screen->gpu;
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@ -1727,8 +1727,10 @@ void GPU_ligne(Screen * screen, u16 l)
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/* Mightymax> it should be more effective if the windowmanager applies brightness when drawing */
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/* it will most likly take acceleration, while we are stuck here with CPU power */
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#ifdef BRIGHT_TABLES
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/* do you really want to recalculate 2^19 entries of 2 bytes for 256 entries in single line???? */
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calc_bright_colors();
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#endif
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switch (gpu->masterBright.bits.Mode)
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{
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// Disabled
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