-Potential fix for the sound hardware issue
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@ -1,4 +1,4 @@
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/* Copyright (C) 2005-2006 Theo Berkau
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/* Copyright (C) 2005-2007 Theo Berkau
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This file is part of DeSmuME
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@ -17,9 +17,6 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <dsound.h>
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#ifdef __MINGW32__
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// I have to do this because for some reason because the dxerr8.h header is fubared
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@ -65,7 +62,6 @@ static int issoundmuted;
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//////////////////////////////////////////////////////////////////////////////
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int SNDDXInit(int buffersize)
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{
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DSBUFFERDESC dsbdesc;
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@ -128,7 +124,8 @@ int SNDDXInit(int buffersize)
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if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK)
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{
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if (ret == DSERR_CONTROLUNAVAIL ||
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ret == DSERR_INVALIDCALL)
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ret == DSERR_INVALIDCALL ||
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ret == E_FAIL)
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{
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// Try using a software buffer instead
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dsbdesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_STICKYFOCUS |
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@ -165,7 +162,6 @@ int SNDDXInit(int buffersize)
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//////////////////////////////////////////////////////////////////////////////
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void SNDDXDeInit()
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{
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DWORD status=0;
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@ -196,7 +192,6 @@ void SNDDXDeInit()
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//////////////////////////////////////////////////////////////////////////////
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void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
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{
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LPVOID buffer1;
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@ -223,7 +218,6 @@ void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
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//////////////////////////////////////////////////////////////////////////////
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u32 SNDDXGetAudioSpace()
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{
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DWORD playcursor, writecursor;
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@ -245,7 +239,6 @@ u32 SNDDXGetAudioSpace()
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//////////////////////////////////////////////////////////////////////////////
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void SNDDXMuteAudio()
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{
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issoundmuted = 1;
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@ -254,7 +247,6 @@ void SNDDXMuteAudio()
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//////////////////////////////////////////////////////////////////////////////
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void SNDDXUnMuteAudio()
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{
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issoundmuted = 0;
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@ -263,10 +255,9 @@ void SNDDXUnMuteAudio()
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//////////////////////////////////////////////////////////////////////////////
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void SNDDXSetVolume(int volume)
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{
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if (!lpDSB2) return ; /* might happen when changing sounddevice on the fly, caused a gpf */
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if (!lpDSB2) return ; /* might happen when changing sounddevice on the fly, caused a gpf */
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soundvolume = (((LONG)volume) - 100) * 100;
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if (!issoundmuted)
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IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume);
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