Windows Port: Fix Windows build. (Regression from commit 037d328.)
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037d3285a9
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f3c3228c70
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@ -4585,15 +4585,16 @@ void GPUEngineA::_RenderLine_DispCapture_Blend_Buffer(const void *srcA, const vo
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#ifdef USEMANUALVECTORIZATION
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i = this->_RenderLine_DispCapture_Blend_VecLoop<OUTPUTFORMAT>(srcA, srcB, dst, blendEVA, blendEVB, length);
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#pragma LOOPVECTORIZE_DISABLE
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#endif
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if (OUTPUTFORMAT == NDSColorFormat_BGR888_Rev)
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{
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const FragmentColor *srcA_32 = (const FragmentColor *)srcA;
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const FragmentColor *srcB_32 = (const FragmentColor *)srcB;
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FragmentColor *dst32 = (FragmentColor *)dst;
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#ifdef USEMANUALVECTORIZATION
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#pragma LOOPVECTORIZE_DISABLE
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#endif
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for (; i < length; i++)
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{
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const FragmentColor colorA = srcA_32[i];
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@ -4608,6 +4609,9 @@ void GPUEngineA::_RenderLine_DispCapture_Blend_Buffer(const void *srcA, const vo
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const u16 *srcB_16 = (const u16 *)srcB;
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u16 *dst16 = (u16 *)dst;
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#ifdef USEMANUALVECTORIZATION
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#pragma LOOPVECTORIZE_DISABLE
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#endif
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for (; i < length; i++)
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{
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const u16 colorA = srcA_16[i];
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@ -1184,7 +1184,12 @@ void CopyLineExpandHinted(const void *__restrict srcBuffer, const size_t srcLine
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case (GPU_FRAMEBUFFER_NATIVE_WIDTH * 4):
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CopyLineExpand<4, SCALEVERTICAL, NEEDENDIANSWAP, ELEMENTSIZE>(dst, src, GPU_FRAMEBUFFER_NATIVE_WIDTH * 4, 4);
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break;
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// Building on MSVC takes too long when LTO is on (typical use case), so remove these extra calls to
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// CopyLineExpand() in order to reduce the number of permutations and make build times more sane.
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// Other compilers, such as GCC and Clang, have no problems with building using LTO within a
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// reasonable time frame.
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#ifndef _MSC_VER
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case (GPU_FRAMEBUFFER_NATIVE_WIDTH * 5):
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CopyLineExpand<5, SCALEVERTICAL, NEEDENDIANSWAP, ELEMENTSIZE>(dst, src, GPU_FRAMEBUFFER_NATIVE_WIDTH * 5, 5);
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break;
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@ -1200,7 +1205,7 @@ void CopyLineExpandHinted(const void *__restrict srcBuffer, const size_t srcLine
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case (GPU_FRAMEBUFFER_NATIVE_WIDTH * 8):
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CopyLineExpand<8, SCALEVERTICAL, NEEDENDIANSWAP, ELEMENTSIZE>(dst, src, GPU_FRAMEBUFFER_NATIVE_WIDTH * 8, 8);
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break;
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case (GPU_FRAMEBUFFER_NATIVE_WIDTH * 9):
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CopyLineExpand<9, SCALEVERTICAL, NEEDENDIANSWAP, ELEMENTSIZE>(dst, src, GPU_FRAMEBUFFER_NATIVE_WIDTH * 9, 9);
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break;
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@ -1232,7 +1237,7 @@ void CopyLineExpandHinted(const void *__restrict srcBuffer, const size_t srcLine
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case (GPU_FRAMEBUFFER_NATIVE_WIDTH * 16):
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CopyLineExpand<16, SCALEVERTICAL, NEEDENDIANSWAP, ELEMENTSIZE>(dst, src, GPU_FRAMEBUFFER_NATIVE_WIDTH * 16, 16);
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break;
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#endif
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default:
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{
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if ((dstLineWidth % GPU_FRAMEBUFFER_NATIVE_WIDTH) == 0)
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