fix windows compiling by adding GL prototypes for newly-required MSAA junk. not sure what the implications are on old opengl drivers. we'll have to wait for someone to complain.
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@ -257,6 +257,11 @@ OGLEXT(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC,glFramebufferTexture2DEXT)
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OGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC,glCheckFramebufferStatusEXT)
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OGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC,glCheckFramebufferStatusEXT)
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OGLEXT(PFNGLDELETEFRAMEBUFFERSEXTPROC,glDeleteFramebuffersEXT)
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OGLEXT(PFNGLDELETEFRAMEBUFFERSEXTPROC,glDeleteFramebuffersEXT)
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OGLEXT(PFNGLBLITFRAMEBUFFEREXTPROC,glBlitFramebufferEXT)
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OGLEXT(PFNGLBLITFRAMEBUFFEREXTPROC,glBlitFramebufferEXT)
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// new stuff
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OGLEXT(PFNGLGENRENDERBUFFERSEXTPROC,glGenRenderbuffersEXT)
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OGLEXT(PFNGLBINDRENDERBUFFEREXTPROC,glBindRenderbufferEXT)
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OGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC,glRenderbufferStorageMultisampleEXT)
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OGLEXT(PFNGLDELETERENDERBUFFERSEXTPROC,glDeleteRenderbuffersEXT)
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#endif
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#endif
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#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
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#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
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@ -969,6 +974,12 @@ static char OGLInit(void)
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#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
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#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
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INITOGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
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INITOGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
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#endif
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#endif
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//new stuff
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INITOGLEXT(PFNGLGENRENDERBUFFERSEXTPROC,glGenRenderbuffersEXT)
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INITOGLEXT(PFNGLBINDRENDERBUFFEREXTPROC,glBindRenderbufferEXT)
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INITOGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC,glRenderbufferStorageMultisampleEXT)
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INITOGLEXT(PFNGLDELETERENDERBUFFERSEXTPROC,glDeleteRenderbuffersEXT)
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// VBO Setup
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// VBO Setup
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#if !defined(GL_ARB_vertex_buffer_object)
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#if !defined(GL_ARB_vertex_buffer_object)
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