Cocoa Port: Fix a bug where Metal display view backing textures weren't updating their custom framebuffer sizes. (Regression from commit 4c01e66.)
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4c01e66a8a
commit
f2f3680a7c
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@ -391,8 +391,10 @@
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_texDisplayPostprocessNative[NDSDisplayID_Main][i] = [device newTextureWithDescriptor:newTexPostprocessNativeDesc];
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_texDisplayPostprocessNative[NDSDisplayID_Touch][i] = [device newTextureWithDescriptor:newTexPostprocessNativeDesc];
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}
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if ( ([_texDisplayFetchCustom[NDSDisplayID_Main][i] width] != w) ||
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if ( (_fetchPixelBytes != dispInfo.pixelBytes) ||
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([_texDisplayFetchCustom[NDSDisplayID_Main][i] width] != w) ||
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([_texDisplayFetchCustom[NDSDisplayID_Main][i] height] != h) )
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{
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[_texDisplayFetchCustom[NDSDisplayID_Main][i] release];
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@ -417,7 +419,6 @@
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_texDisplayPostprocessCustom[NDSDisplayID_Touch][i] = [device newTextureWithDescriptor:newTexPostprocessCustomDesc];
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}
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}
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}
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_fetchPixelBytes = dispInfo.pixelBytes;
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@ -675,6 +676,7 @@
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}
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id<MTLTexture> targetDestination = _texDisplayFetchNative[displayID][bufferIndex];
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const NDSDisplayInfo ¤tDisplayInfo = GPUFetchObject->GetFetchDisplayInfoForBufferIndex(bufferIndex);
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[targetDestination replaceRegion:MTLRegionMake2D(0, 0, GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_NATIVE_HEIGHT)
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