gpu: fix the ancient comment which deceived me into making that mistake in the first place
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@ -767,10 +767,8 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
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if(cnt->OBJ_Tile_mapping)
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{
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// 1-d sprite mapping
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// boundary :
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// core A : 32k, 64k, 128k, 256k
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// core B : 32k, 64k, 128k, 128k
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//1-d sprite mapping boundaries:
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//32k, 64k, 128k, 256k
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gpu->sprBoundary = 5 + cnt->OBJ_Tile_1D_Bound ;
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//do not be deceived: even though a sprBoundary==8 (256KB region) is impossible to fully address
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@ -779,8 +777,8 @@ void GPU_setVideoProp(GPU * gpu, u32 p)
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gpu->spriteRenderMode = GPU::SPRITE_1D;
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} else {
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// 2d sprite mapping
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// boundary : 32k
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//2d sprite mapping
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//boundary : 32k
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gpu->sprBoundary = 5;
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gpu->spriteRenderMode = GPU::SPRITE_2D;
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}
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