made sprite1D and sprite2D more understandable
(using new struct _OAM_ fields)
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68dba08480
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ef905c5177
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@ -987,7 +987,7 @@ void extRotBG(GPU * gpu, u8 num, u8 * DST)
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#define RENDERS_C(c,d) \
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if((c)&&(prioTab[sprX]>=prio)) \
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{ \
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renderline_setFinalColor(gpu, (sprX d) << 1,4,dst, T1ReadWord(pal, ((c)+((aux->attr2>>12)*0x10)) << 1)); \
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renderline_setFinalColor(gpu, (sprX d) << 1,4,dst, T1ReadWord(pal, ((c)+(spriteInfo->PaletteIndex<<4)) << 1)); \
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prioTab[sprX d] = prio; \
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}
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@ -995,14 +995,13 @@ void extRotBG(GPU * gpu, u8 num, u8 * DST)
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void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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{
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if (!gpu->sprEnable) return ;
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OAM * aux = gpu->oam + (nbShow-1);// + 127;
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_OAM_ * spriteInfo = gpu->oam + (nbShow-1);// + 127;
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u8 block = gpu->sprBlock;
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u16 i;
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for(i = 0; i<nbShow; ++i, --aux)
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for(i = 0; i<nbShow; ++i, --spriteInfo)
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{
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s32 sprX = aux->attr1 & 0x1FF;
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s32 sprX;
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s32 sprY;
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s32 x = 0;
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u32 lg;
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@ -1013,17 +1012,16 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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u8 * pal;
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u16 j;
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sprX = ((s32)(sprX<<23))>>23;
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sprY = aux->attr0 & 0xFF;
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sprSize = sprSizeTab[(aux->attr1>>14)][(aux->attr0>>14)];
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sprX = (spriteInfo->X<<23)>>23;
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sprY = spriteInfo->Y;
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sprSize = sprSizeTab[spriteInfo->Size][spriteInfo->Shape];
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lg = sprSize.x;
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if(sprY>192)
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sprY = (s32)((s8)(aux->attr0 & 0xFF));
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sprY = (s32)((s8)(spriteInfo->Y));
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if( ((aux->attr0&(1<<9))&&(!(aux->attr0&(1<<8)))) ||
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if( (spriteInfo->RotScale == 2) ||
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(l<sprY)||(l>=sprY+sprSize.y) ||
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(sprX==256) )
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continue;
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@ -1038,18 +1036,18 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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lg = 255 - sprX;
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y = l - sprY;
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prio = (aux->attr2>>10)&3;
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prio = spriteInfo->Priority;
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if(aux->attr1&(1<<13))
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if (spriteInfo->VFlip)
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y = sprSize.y - y -1;
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if((aux->attr0&(3<<10))==(3<<10))
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if (spriteInfo->Mode == 3)
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{
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u16 i;
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src = (gpu->sprMem) +(aux->attr2&0x3FF)*16 + (y<<gpu->sprBMPBlock);
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src = (gpu->sprMem) + (spriteInfo->TileIndex<<4) + (y<<gpu->sprBMPBlock);
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if(aux->attr1&(1<<12))
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if (spriteInfo->HFlip)
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{
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x = sprSize.x -x - 1;
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for(i = 0; i < lg; ++i, --x, ++sprX)
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@ -1068,17 +1066,17 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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continue;
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}
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if(aux->attr0&(1<<13))
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if(spriteInfo->Depth)
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{
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u16 i;
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src = gpu->sprMem + ((aux->attr2&0x3FF)<<block) + ((y>>3)*sprSize.x*8) + ((y&0x7)*8);
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src = gpu->sprMem + (spriteInfo->TileIndex<<block) + ((y>>3)*sprSize.x*8) + ((y&0x7)*8);
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if(gpu->prop&(1<<31))
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pal = ARM9Mem.ObjExtPal[gpu->core][0]+((aux->attr2>>12)*0x200);
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pal = ARM9Mem.ObjExtPal[gpu->core][0]+(spriteInfo->PaletteIndex*0x200);
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else
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pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400;
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if(aux->attr1&(1<<12))
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if (spriteInfo->HFlip)
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{
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x = sprSize.x -x - 1;
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for(i = 0; i < lg; ++i, --x, ++sprX)
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@ -1095,12 +1093,12 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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}
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continue;
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}
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src = gpu->sprMem + ((aux->attr2&0x3FF)<<block) + ((y>>3)*sprSize.x*4) + ((y&0x7)*4);
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src = gpu->sprMem + (spriteInfo->TileIndex<<block) + ((y>>3)*sprSize.x*4) + ((y&0x7)*4);
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pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core * 0x400;
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if(x&1)
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{
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if(aux->attr1&(1<<12))
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if (spriteInfo->HFlip)
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{
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s32 x1 = ((sprSize.x-x)>>1);
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u8 c = src[(x1&0x3) + ((x1&0xFFFC)<<3)];
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@ -1123,7 +1121,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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lg >>= 1;
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x >>= 1;
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if(aux->attr1&(1<<12))
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if (spriteInfo->HFlip)
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{
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u16 i;
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x = (sprSize.x>>1) - x -1;
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@ -1152,38 +1150,38 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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{
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if (!gpu->sprEnable) return ;
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_OAM_ * spriteInfo = gpu->oam + (nbShow-1);// + 127;
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u16 i;
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OAM * aux = gpu->oam + (nbShow-1);// + 127;
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for(i = 0; i<nbShow; ++i, --aux)
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for(i = 0; i<nbShow; ++i, --spriteInfo)
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{
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s32 sprX = aux->attr1 & 0x1FF;
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s32 sprX;
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s32 sprY;
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s32 x = 0;
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size sprSize;
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u32 lg;
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size sprSize;
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s32 y;
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u8 prio;
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u8 * src;
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u8 * pal;
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u16 j;
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sprX = ((s32)(sprX<<23))>>23;
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sprY = aux->attr0 & 0xFF;
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sprSize = sprSizeTab[(aux->attr1>>14)][(aux->attr0>>14)];
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sprX = (spriteInfo->X<<23)>>23;
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sprY = spriteInfo->Y;
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sprSize = sprSizeTab[spriteInfo->Size][spriteInfo->Shape];
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lg = sprSize.x;
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if(sprY>192)
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sprY = (s32)((s8)(aux->attr0 & 0xFF));
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sprY = (s32)((s8)(spriteInfo->Y));
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if ( ((aux->attr0&(1<<9))&&(!(aux->attr0&(1<<8)))) ||
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(l<sprY)||(l>=sprY+sprSize.y) ||
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(sprX==256) )
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if( (spriteInfo->RotScale == 2) ||
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(l<sprY)||(l>=sprY+sprSize.y) ||
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(sprX==256) )
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continue;
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if(sprX<0) {
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if(sprX<0)
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{
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if(sprX+sprSize.x<=0) continue;
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lg += sprX;
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x = -sprX;
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@ -1192,24 +1190,23 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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lg = 255 - sprX;
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y = l - sprY;
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prio = (aux->attr2>>10)&3;
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prio = spriteInfo->Priority;
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if(aux->attr1&(1<<13))
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if (spriteInfo->VFlip)
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y = sprSize.y - y -1;
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if((aux->attr0&(3<<10))==(3<<10))
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if (spriteInfo->Mode == 3)
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{
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u16 i;
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src = (gpu->sprMem) + (((aux->attr2&0x3E0) * 64 + (aux->attr2&0x1F) * 8 + ( y << 8)) << 1);
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src = (gpu->sprMem) + (((spriteInfo->TileIndex&0x3E0) * 64 + (spriteInfo->TileIndex&0x1F) *8 + ( y << 8)) << 1);
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if(aux->attr1&(1<<12))
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if (spriteInfo->HFlip)
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{
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LOG("Using fubared h-flip\n");
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x = sprSize.x -x - 1;
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for(i = 0; i < lg; ++i, --x, ++sprX)
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{
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u8 c = src[x << 1];
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u8 c = src[x<<1];
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// What's the point in shifting down by 15 when c is 8-bits?
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RENDERS_A(c>>15)
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}
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@ -1219,17 +1216,17 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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{
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u16 c = T1ReadWord(src, x << 1);
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RENDERS_A(c>>15)
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}//
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}
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continue;
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}
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if(aux->attr0&(1<<13))
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if(spriteInfo->Depth)
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{
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u16 i;
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src = gpu->sprMem + ((aux->attr2&0x3FF)<<5) + ((y>>3)<<10) + ((y&0x7)*8);
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pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core * 0x400;
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src = gpu->sprMem + ((spriteInfo->TileIndex)<<5) + ((y>>3)<<10) + ((y&0x7)*8);
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pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400;
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if(aux->attr1&(1<<12))
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if (spriteInfo->HFlip)
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{
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x = sprSize.x -x - 1;
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for(i = 0; i < lg; ++i, --x, ++sprX)
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@ -1239,7 +1236,6 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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}
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continue;
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}
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for(i = 0; i < lg; ++i, ++x, ++sprX)
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{
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u8 c = src[(x&0x7) + ((x&0xFFF8)<<3)];
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@ -1247,15 +1243,15 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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}
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continue;
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}
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src = gpu->sprMem + ((aux->attr2&0x3FF)<<5) + ((y>>3)<<10) + ((y&0x7)*4);
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src = gpu->sprMem + ((spriteInfo->TileIndex)<<5) + ((y>>3)<<10) + ((y&0x7)*4);
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pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core * 0x400;
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if(x&1)
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{
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if(aux->attr1&(1<<12))
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if (spriteInfo->HFlip)
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{
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s32 x1 = ((sprSize.x-x)>>1);
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u8 c = src[(x1&0x3) + ((x1&0xFFFC)<<3)];
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u8 c = src[(x1&0x3) + ((x1&0xFFFC)<<3)];
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RENDERS_C((c&0xF),)
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x1 = ((sprSize.x-x-lg)>>1);
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c = src[(x1&0x3) + ((x1&0xFFFC)<<3)];
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@ -1267,14 +1263,15 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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x1 = ((x+lg-1)>>1);
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c = src[(x1&0x3) + ((x1&0xFFFC)<<3)];
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RENDERS_C((c>>4),+lg-1)
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}
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++sprX;
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++x;
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}
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lg >>= 1;
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x >>= 1;
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if(aux->attr1&(1<<12))
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if (spriteInfo->HFlip)
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{
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u16 i;
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x = (sprSize.x>>1) - x -1;
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@ -1288,15 +1285,21 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
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}
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continue;
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}
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for(j = 0; j < lg; ++j, ++x)
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{
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u8 c = src[(x&0x3) + ((x&0xFFFC)<<3)];
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u8 c = src[(x&0x3) + ((x&0xFFFC)<<3)];
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RENDERS_C((c&0xF),)
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++sprX;
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RENDERS_C((c>>4),)
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++sprX;
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}
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}
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}
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void Screen_Init(void) {
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@ -72,22 +72,24 @@ typedef struct
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{
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// found here : http://www.bottledlight.com/ds/index.php/Video/Sprites
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// attr0
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u16 Y:8;
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u16 RotScale:2; // (00: Normal, 01: Rot/scale, 10: Disabled, 11: Double-size rot/scale)
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u16 Mode:2; // (00: Normal, 01: Transparent, 10: Object window, 11: Bitmap)
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u16 Mosaic:1; // (1: Enabled)
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u16 Depth:1; // (0: 16, 1: 256)
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u16 Shape:2; // (00: Square, 01: Wide, 10: Tall, 11: Illegal)
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unsigned Y:8;
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unsigned RotScale:2; // (00: Normal, 01: Rot/scale, 10: Disabled, 11: Double-size rot/scale)
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unsigned Mode:2; // (00: Normal, 01: Transparent, 10: Object window, 11: Bitmap)
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unsigned Mosaic:1; // (1: Enabled)
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unsigned Depth:1; // (0: 16, 1: 256)
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unsigned Shape:2; // (00: Square, 01: Wide, 10: Tall, 11: Illegal)
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// attr1
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u16 X:9;
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u16 RotScalIndex:5; // Rot/scale matrix index
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u16 Size:2;
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unsigned X:9;
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unsigned RotScalIndex:3; // Rot/scale matrix index
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unsigned HFlip:1;
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unsigned VFlip:1;
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unsigned Size:2;
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// attr2
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u16 TileIndex:10;
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u16 Priority:2;
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u16 PaletteIndex:4;
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unsigned TileIndex:10;
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unsigned Priority:2;
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unsigned PaletteIndex:4;
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// attr3
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u16 attr3;
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unsigned attr3:16;
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} _OAM_;
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typedef struct
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