GPU:
- Fix bug where a swapped screen state was not being properly reset. (Regression from r5340.)
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@ -5294,6 +5294,23 @@ void GPUSubsystem::Reset()
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this->ClearWithColor(0xFFFF);
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this->_displayInfo.didPerformCustomRender[NDSDisplayID_Main] = false;
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this->_displayInfo.nativeBuffer[NDSDisplayID_Main] = this->_displayInfo.masterNativeBuffer;
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this->_displayInfo.customBuffer[NDSDisplayID_Main] = this->_displayInfo.masterCustomBuffer;
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this->_displayInfo.renderedWidth[NDSDisplayID_Main] = GPU_FRAMEBUFFER_NATIVE_WIDTH;
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this->_displayInfo.renderedHeight[NDSDisplayID_Main] = GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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this->_displayInfo.renderedBuffer[NDSDisplayID_Main] = this->_displayInfo.nativeBuffer[NDSDisplayID_Main];
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this->_displayInfo.didPerformCustomRender[NDSDisplayID_Touch] = false;
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this->_displayInfo.nativeBuffer[NDSDisplayID_Touch] = this->_displayInfo.masterNativeBuffer + (GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT);
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this->_displayInfo.customBuffer[NDSDisplayID_Touch] = this->_displayInfo.masterCustomBuffer + (this->_displayInfo.customWidth * this->_displayInfo.customHeight);
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this->_displayInfo.renderedWidth[NDSDisplayID_Touch] = GPU_FRAMEBUFFER_NATIVE_WIDTH;
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this->_displayInfo.renderedHeight[NDSDisplayID_Touch] = GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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this->_displayInfo.renderedBuffer[NDSDisplayID_Touch] = this->_displayInfo.nativeBuffer[NDSDisplayID_Touch];
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this->_displayMain->SetEngineByID(GPUEngineID_Main);
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this->_displayTouch->SetEngineByID(GPUEngineID_Sub);
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gfx3d_reset();
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this->_engineMain->Reset();
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this->_engineSub->Reset();
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