Win32: Desmume remembers window size. Game pauses while Desmume window is activated.
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ad51030f91
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@ -136,6 +136,7 @@ static u32 backupmemorysize=1;
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unsigned int frameCounter=0;
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bool frameAdvance = false;
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bool frameCounterDisplay = false;
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unsigned short windowSize = 1;
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/* the firmware settings */
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struct NDS_fw_config_data win_fw_config;
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@ -272,6 +273,11 @@ void ScaleScreen(float factor)
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{
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SetWindowPos(hwnd, NULL, 0, 0, widthTradeOff + DefaultWidth * factor,
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heightTradeOff + DefaultHeight * factor, SWP_NOMOVE | SWP_NOZORDER);
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if (windowSize != factor)
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{
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windowSize = factor;
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WritePrivateProfileInt("Video","Window Size",windowSize,IniName);
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}
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return;
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}
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@ -1010,7 +1016,7 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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static int tmp_execute;
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switch (message) // handle the messages
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{
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/*case WM_ENTERMENULOOP:
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case WM_ENTERMENULOOP:
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{
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if (execute)
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{
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@ -1023,10 +1029,11 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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{
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if (tmp_execute==2) NDS_UnPause();
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return 0;
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}*/
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}
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case WM_CREATE:
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{
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windowSize = GetPrivateProfileInt("Video","Window Size", 1, IniName);
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RECT clientSize, fullSize;
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HRESULT hr=Input_Init(hwnd);
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#ifdef DEBUG
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@ -1039,7 +1046,9 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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DefaultHeight = clientSize.bottom - clientSize.top;
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widthTradeOff = (fullSize.right - fullSize.left) - (clientSize.right - clientSize.left);
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heightTradeOff = (fullSize.bottom - fullSize.top) - (clientSize.bottom - clientSize.top);
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ScaleScreen(windowSize);
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return 0;
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}
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case WM_DESTROY:
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{
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@ -1068,7 +1077,8 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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if (ForceRatio) {
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RECT fullSize;
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GetWindowRect(hwnd, &fullSize);
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ScaleScreen((fullSize.bottom - fullSize.top - heightTradeOff) / DefaultHeight);
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ScaleScreen(windowSize);
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//ScaleScreen((fullSize.bottom - fullSize.top - heightTradeOff) / DefaultHeight);
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}
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GetRect(hwnd);
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return 0;
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