Adapt to new frameskip api, there's something strange here, at frameskip 1 i have 30 more fps and the poor frameskip limiter does not kick in.
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@ -1455,11 +1455,10 @@ gboolean EmuLoop(gpointer data)
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desmume_cycle(); /* Emule ! */
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desmume_cycle(); /* Emule ! */
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NDS_SkipFrame(true);
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for (i = 0; i < Frameskip; i++) {
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for (i = 0; i < Frameskip; i++) {
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NDS_SkipNextFrame();
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desmume_cycle();
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desmume_cycle();
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}
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}
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NDS_SkipFrame(false);
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_updateDTools();
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_updateDTools();
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gtk_widget_queue_draw( pDrawingArea );
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gtk_widget_queue_draw( pDrawingArea );
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