OpenGL Renderer: Do some minor tune-ups.
- Remove some methods in OpenGLRenderer_2_0 and OpenGLRenderer_2_1 that have negligible contribution to either performance or code simplicity. - OpenGLRenderer_1_2, OpenGLRenderer_2_0, and OpenGLRenderer_2_1 are now instantiated with their specific variant IDs. - Calls to malloc_alignedCacheLine() have been replaced with the more appropriate malloc_alignedPage(). - Do some misc. code cleanup.
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c75c1ce2c3
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@ -1290,7 +1290,7 @@ OpenGLRenderer::OpenGLRenderer()
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memset(ref, 0, sizeof(OGLRenderRef));
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_mappedFramebuffer = NULL;
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_workingTextureUnpackBuffer = (Color4u8 *)malloc_alignedCacheLine(1024 * 1024 * sizeof(Color4u8));
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_workingTextureUnpackBuffer = (Color4u8 *)malloc_alignedPage(1024 * 1024 * sizeof(Color4u8));
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_pixelReadNeedsFinish = false;
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_needsZeroDstAlphaPass = true;
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_currentPolyIndex = 0;
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@ -2292,6 +2292,8 @@ Render3DError OpenGLRenderer::ApplyRenderingSettings(const GFX3D_State &renderSt
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OpenGLRenderer_1_2::OpenGLRenderer_1_2()
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{
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_variantID = OpenGLVariantID_Legacy_1_2;
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_geometryDrawBuffersEnum = GeometryDrawBuffersEnumStandard;
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_geometryAttachmentWorkingBuffer = GeometryAttachmentWorkingBufferStandard;
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_geometryAttachmentPolyID = GeometryAttachmentPolyIDStandard;
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@ -5167,7 +5169,7 @@ Render3DError OpenGLRenderer_1_2::Reset()
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{
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OGLRenderRef &OGLRef = *this->ref;
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if(!BEGINGL())
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if (!BEGINGL())
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{
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return OGLERROR_BEGINGL_FAILED;
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}
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@ -5227,7 +5229,7 @@ Render3DError OpenGLRenderer_1_2::RenderPowerOff()
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memset(GPU->GetEngineMain()->Get3DFramebufferMain(), 0, this->_framebufferColorSizeBytes);
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memset(GPU->GetEngineMain()->Get3DFramebuffer16(), 0, this->_framebufferPixCount * sizeof(u16));
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if(!BEGINGL())
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if (!BEGINGL())
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{
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return OGLERROR_BEGINGL_FAILED;
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}
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@ -5272,7 +5274,7 @@ Render3DError OpenGLRenderer_1_2::RenderFinish()
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{
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this->_pixelReadNeedsFinish = false;
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if(!BEGINGL())
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if (!BEGINGL())
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{
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return OGLERROR_BEGINGL_FAILED;
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}
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@ -5394,7 +5396,7 @@ Render3DError OpenGLRenderer_1_2::SetFramebufferSize(size_t w, size_t h)
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else
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{
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Color4u8 *oldFramebufferColor = this->_framebufferColor;
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Color4u8 *newFramebufferColor = (Color4u8 *)malloc_alignedCacheLine(newFramebufferColorSizeBytes);
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Color4u8 *newFramebufferColor = (Color4u8 *)malloc_alignedPage(newFramebufferColorSizeBytes);
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this->_framebufferColor = newFramebufferColor;
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free_aligned(oldFramebufferColor);
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}
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@ -5442,6 +5444,11 @@ Render3DError OpenGLRenderer_1_2::SetFramebufferSize(size_t w, size_t h)
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return error;
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}
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OpenGLRenderer_2_0::OpenGLRenderer_2_0()
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{
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_variantID = OpenGLVariantID_Legacy_2_0;
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}
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Render3DError OpenGLRenderer_2_0::InitFinalRenderStates(const std::set<std::string> *oglExtensionSet)
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{
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OGLRenderRef &OGLRef = *this->ref;
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@ -5674,86 +5681,9 @@ Render3DError OpenGLRenderer_2_0::BeginRender(const GFX3D_State &renderState, co
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return OGLERROR_NOERR;
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}
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Render3DError OpenGLRenderer_2_0::SetupTexture(const POLY &thePoly, size_t polyRenderIndex)
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OpenGLRenderer_2_1::OpenGLRenderer_2_1()
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{
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OpenGLTexture *theTexture = (OpenGLTexture *)this->_textureList[polyRenderIndex];
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const NDSTextureFormat packFormat = theTexture->GetPackFormat();
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const OGLRenderRef &OGLRef = *this->ref;
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glUniform2f(OGLRef.uniformPolyTexScale[this->_geometryProgramFlags.value], theTexture->GetInvWidth(), theTexture->GetInvHeight());
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// Check if we need to use textures
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if (!theTexture->IsSamplingEnabled())
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{
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glUniform1i(OGLRef.uniformPolyEnableTexture[this->_geometryProgramFlags.value], GL_FALSE);
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glUniform1i(OGLRef.uniformTexSingleBitAlpha[this->_geometryProgramFlags.value], GL_FALSE);
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return OGLERROR_NOERR;
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}
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glUniform1i(OGLRef.uniformPolyEnableTexture[this->_geometryProgramFlags.value], GL_TRUE);
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glUniform1i(OGLRef.uniformTexSingleBitAlpha[this->_geometryProgramFlags.value], (packFormat != TEXMODE_A3I5 && packFormat != TEXMODE_A5I3) ? GL_TRUE : GL_FALSE);
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glBindTexture(GL_TEXTURE_2D, theTexture->GetID());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ((thePoly.texParam.RepeatS_Enable) ? ((thePoly.texParam.MirroredRepeatS_Enable) ? GL_MIRRORED_REPEAT : GL_REPEAT) : GL_CLAMP_TO_EDGE));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ((thePoly.texParam.RepeatT_Enable) ? ((thePoly.texParam.MirroredRepeatT_Enable) ? GL_MIRRORED_REPEAT : GL_REPEAT) : GL_CLAMP_TO_EDGE));
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if (this->_enableTextureSmoothing)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (this->_textureScalingFactor > 1) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, this->_deviceInfo.maxAnisotropy);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
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}
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theTexture->ResetCacheAge();
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theTexture->IncreaseCacheUsageCount(1);
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return OGLERROR_NOERR;
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}
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Render3DError OpenGLRenderer_2_1::RenderFinish()
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{
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if (!this->_renderNeedsFinish)
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{
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return OGLERROR_NOERR;
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}
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if (this->_pixelReadNeedsFinish)
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{
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this->_pixelReadNeedsFinish = false;
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if(!BEGINGL())
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{
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return OGLERROR_BEGINGL_FAILED;
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}
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this->_mappedFramebuffer = (Color4u8 *__restrict)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
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ENDGL();
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}
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this->_renderNeedsFlushMain = true;
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this->_renderNeedsFlush16 = true;
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return OGLERROR_NOERR;
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}
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Render3DError OpenGLRenderer_2_1::RenderFlush(bool willFlushBuffer32, bool willFlushBuffer16)
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{
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if (!this->_isPoweredOn)
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{
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return RENDER3DERROR_NOERR;
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}
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Color4u8 *framebufferMain = (willFlushBuffer32) ? GPU->GetEngineMain()->Get3DFramebufferMain() : NULL;
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u16 *framebuffer16 = (willFlushBuffer16) ? GPU->GetEngineMain()->Get3DFramebuffer16() : NULL;
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this->FlushFramebuffer(this->_mappedFramebuffer, framebufferMain, framebuffer16);
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return RENDER3DERROR_NOERR;
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_variantID = OpenGLVariantID_Legacy_2_1;
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}
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template size_t OpenGLRenderer::DrawPolygonsForIndexRange<OGLPolyDrawMode_DrawOpaquePolys>(const POLY *rawPolyList, const CPoly *clippedPolyList, const size_t clippedPolyCount, size_t firstIndex, size_t lastIndex, size_t &indexOffset, POLYGON_ATTR &lastPolyAttr);
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@ -1077,6 +1077,9 @@ public:
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class OpenGLRenderer_2_0 : public OpenGLRenderer_1_2
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{
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public:
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OpenGLRenderer_2_0();
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protected:
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virtual Render3DError InitFinalRenderStates(const std::set<std::string> *oglExtensionSet);
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@ -1084,15 +1087,12 @@ protected:
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virtual Render3DError DisableVertexAttributes();
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virtual Render3DError BeginRender(const GFX3D_State &renderState, const GFX3D_GeometryList &renderGList);
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virtual Render3DError SetupTexture(const POLY &thePoly, size_t polyRenderIndex);
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};
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class OpenGLRenderer_2_1 : public OpenGLRenderer_2_0
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{
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public:
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virtual Render3DError RenderFinish();
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virtual Render3DError RenderFlush(bool willFlushBuffer32, bool willFlushBuffer16);
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OpenGLRenderer_2_1();
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};
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#endif // OGLRENDER_H
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