Render3D:
- Fix bug where using the Null 3D renderer would greatly reduce performance, instead of improving performance as intended. (Regression from r5198.)
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@ -331,6 +331,7 @@ Render3DError Render3D::Reset()
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if (this->_framebufferColor != NULL)
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{
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memset(this->_framebufferColor, 0, this->_framebufferColorSizeBytes);
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this->FlushFramebuffer(gfx3d_colorRGBA6665, gfx3d_colorRGBA5551);
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}
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memset(this->clearImageColor16Buffer, 0, sizeof(this->clearImageColor16Buffer));
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@ -375,7 +376,6 @@ Render3DError Render3D::Render(const GFX3D &engine)
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Render3DError Render3D::RenderFinish()
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{
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this->FlushFramebuffer(gfx3d_colorRGBA6665, gfx3d_colorRGBA5551);
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return RENDER3DERROR_NOERR;
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}
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