OpenGL Renderer:
- Lots of refactoring and code cleanup (important points listed below). - Clean up #include stuff. - Make dynamic extension linking a bit nicer. - Remove ARB and EXT tokens and replace with 3.2 Core Profile tokens. Add backwards compatibility for pre-3.0 OpenGL headers. - Check for GL_ARB_texture_mirrored_repeat, GL_EXT_blend_func_separate, and GL_EXT_blend_equation_separate. Older GPUs that don't support these extensions should no longer malfunction.
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@ -20,15 +20,21 @@
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#ifndef OGLRENDER_H
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#define OGLRENDER_H
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#include "common.h"
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#include <algorithm>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "debug.h"
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#include "render3D.h"
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// Define minimum required OpenGL version for GPU (Legacy Renderer)
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#define OGLRENDER_LEGACY_MINIMUM_GPU_VERSION_REQUIRED_MAJOR 1
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#define OGLRENDER_LEGACY_MINIMUM_GPU_VERSION_REQUIRED_MINOR 2
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#define OGLRENDER_LEGACY_MINIMUM_GPU_VERSION_REQUIRED_REVISION 0
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// Define minimum required OpenGL version for GPU (Modern Renderer)
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#define OGLRENDER_MINIMUM_GPU_VERSION_REQUIRED_MAJOR 3
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#define OGLRENDER_MINIMUM_GPU_VERSION_REQUIRED_MINOR 0
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#define OGLRENDER_MINIMUM_GPU_VERSION_REQUIRED_REVISION 0
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#define OGLRENDER_MAX_MULTISAMPLES 16
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#define OGLRENDER_VERT_INDEX_BUFFER_SIZE 8192
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extern GPU3DInterface gpu3Dgl;
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//This is called by OGLRender whenever it initializes.
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