Windows Port: Increase the maximum GPU Scaling Factor from 5x to 16x. (This should be safe on the vast majority of GPUs out there, but if we find out that this ends up being unsupported on many GPUs, the max scaling factor may have to be reduced back to 5x. This will need additional testing.)

- Also do some minor code cleanup here and there.
This commit is contained in:
rogerman 2017-08-25 18:53:07 -07:00
parent 823e9edf7f
commit e6d5a8fbe1
2 changed files with 48 additions and 44 deletions

View File

@ -635,8 +635,8 @@ void ScaleScreen(float factor, bool user)
if(windowSize == 0)
{
int defw = GetPrivateProfileInt("Video", "Window width", 256, IniName);
int defh = GetPrivateProfileInt("Video", "Window height", 384, IniName);
int defw = GetPrivateProfileInt("Video", "Window width", GPU_FRAMEBUFFER_NATIVE_WIDTH, IniName);
int defh = GetPrivateProfileInt("Video", "Window height", GPU_FRAMEBUFFER_NATIVE_HEIGHT * 2, IniName);
// fix for wrong rotation
int w1x = 0;
@ -826,7 +826,7 @@ void ToDSScreenRelativeCoords(s32& x, s32& y, int whichScreen)
}
// finally, make it relative to the correct screen
const bool isMainGPUFirst = (GPU->GetDisplayMain()->GetEngineID() == GPUEngineID_Main);
const bool isMainGPUFirst = (GPU->GetDisplayInfo().engineID[NDSDisplayID_Main] == GPUEngineID_Main);
if (video.layout == 0 || video.layout == 2)
{
@ -835,9 +835,9 @@ void ToDSScreenRelativeCoords(s32& x, s32& y, int whichScreen)
bool topOnTop = (video.swap == 0) || (video.swap == 2 && isMainGPUFirst) || (video.swap == 3 && !isMainGPUFirst);
bool bottom = (whichScreen > 0);
if(topOnTop)
y += bottom ? -192 : 0;
y += bottom ? -GPU_FRAMEBUFFER_NATIVE_HEIGHT : 0;
else
y += (y < 192) ? (bottom ? 0 : 192) : (bottom ? 0 : -192);
y += (y < GPU_FRAMEBUFFER_NATIVE_HEIGHT) ? (bottom ? 0 : GPU_FRAMEBUFFER_NATIVE_HEIGHT) : (bottom ? 0 : -GPU_FRAMEBUFFER_NATIVE_HEIGHT);
}
}
else if (video.layout == 1) // side-by-side
@ -847,21 +847,21 @@ void ToDSScreenRelativeCoords(s32& x, s32& y, int whichScreen)
bool topOnTop = (video.swap == 0) || (video.swap == 2 && isMainGPUFirst) || (video.swap == 3 && !isMainGPUFirst);
bool bottom = (whichScreen > 0);
if(topOnTop)
x += bottom ? -256 : 0;
x += bottom ? -GPU_FRAMEBUFFER_NATIVE_WIDTH : 0;
else
x += (x < 256) ? (bottom ? 0 : 256) : (bottom ? 0 : -256);
x += (x < GPU_FRAMEBUFFER_NATIVE_WIDTH) ? (bottom ? 0 : GPU_FRAMEBUFFER_NATIVE_WIDTH) : (bottom ? 0 : -GPU_FRAMEBUFFER_NATIVE_WIDTH);
}
else
{
if(x >= 256)
if(x >= GPU_FRAMEBUFFER_NATIVE_WIDTH)
{
x -= 256;
y += 192;
x -= GPU_FRAMEBUFFER_NATIVE_WIDTH;
y += GPU_FRAMEBUFFER_NATIVE_HEIGHT;
}
else if(x < 0)
{
x += 256;
y -= 192;
x += GPU_FRAMEBUFFER_NATIVE_WIDTH;
y -= GPU_FRAMEBUFFER_NATIVE_HEIGHT;
}
}
}
@ -1139,14 +1139,14 @@ void UpdateWndRects(HWND hwnd)
if (video.layout == 1) //horizontal
{
rc = CalculateDisplayLayoutWrapper(rc, 512, 192, tbheight, maximized);
rc = CalculateDisplayLayoutWrapper(rc, GPU_FRAMEBUFFER_NATIVE_WIDTH * 2, GPU_FRAMEBUFFER_NATIVE_HEIGHT, tbheight, maximized);
wndWidth = (rc.bottom - rc.top) - tbheight;
wndHeight = (rc.right - rc.left);
ratio = ((float)wndHeight / (float)512);
oneScreenHeight = (int)((256) * ratio);
int oneScreenWidth = (int)((192) * ratio);
oneScreenHeight = (int)((float)GPU_FRAMEBUFFER_NATIVE_WIDTH * ratio);
int oneScreenWidth = (int)((float)GPU_FRAMEBUFFER_NATIVE_HEIGHT * ratio);
// Main screen
ptClient.x = rc.left;
@ -1175,7 +1175,7 @@ void UpdateWndRects(HWND hwnd)
else
if (video.layout == 2) //one screen
{
rc = CalculateDisplayLayoutWrapper(rc, 256, 192, tbheight, maximized);
rc = CalculateDisplayLayoutWrapper(rc, GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_NATIVE_HEIGHT, tbheight, maximized);
wndWidth = (rc.bottom - rc.top) - tbheight;
wndHeight = (rc.right - rc.left);
@ -1202,11 +1202,11 @@ void UpdateWndRects(HWND hwnd)
//apply logic to correct things if forced integer is selected
if((video.rotation == 90) || (video.rotation == 270))
{
rc = CalculateDisplayLayoutWrapper(rc, 384 + video.screengap, 256, tbheight, maximized);
rc = CalculateDisplayLayoutWrapper(rc, (GPU_FRAMEBUFFER_NATIVE_HEIGHT*2) + video.screengap, GPU_FRAMEBUFFER_NATIVE_WIDTH, tbheight, maximized);
}
else
{
rc = CalculateDisplayLayoutWrapper(rc, 256, 384 + video.screengap, tbheight, maximized);
rc = CalculateDisplayLayoutWrapper(rc, GPU_FRAMEBUFFER_NATIVE_WIDTH, (GPU_FRAMEBUFFER_NATIVE_HEIGHT*2) + video.screengap, tbheight, maximized);
}
if((video.rotation == 90) || (video.rotation == 270))
@ -1365,12 +1365,12 @@ void doLCDsLayout()
if (video.layout_old == 1)
{
newwidth = oldwidth / 2;
newheight = (oldheight * 2) + (video.screengap * oldheight / 192);
newheight = (oldheight * 2) + (video.screengap * oldheight / GPU_FRAMEBUFFER_NATIVE_HEIGHT);
}
else if (video.layout_old == 2)
{
newwidth = oldwidth;
newheight = (oldheight * 2) + (video.screengap * oldheight / 192);
newheight = (oldheight * 2) + (video.screengap * oldheight / GPU_FRAMEBUFFER_NATIVE_HEIGHT);
}
else
{
@ -1708,7 +1708,7 @@ static void OGL_DoDisplay()
RECT srcRects [2];
const bool isMainGPUFirst = (GPU->GetDisplayMain()->GetEngineID() == GPUEngineID_Main);
const bool isMainGPUFirst = (GPU->GetDisplayInfo().engineID[NDSDisplayID_Main] == GPUEngineID_Main);
if(video.swap == 0)
{
@ -1830,7 +1830,7 @@ static void DD_DoDisplay()
RECT* dstRects [2] = {&MainScreenRect, &SubScreenRect};
RECT* srcRects [2];
const bool isMainGPUFirst = (GPU->GetDisplayMain()->GetEngineID() == GPUEngineID_Main);
const bool isMainGPUFirst = (GPU->GetDisplayInfo().engineID[NDSDisplayID_Main] == GPUEngineID_Main);
if(video.swap == 0)
{
@ -1923,7 +1923,7 @@ struct DisplayBuffer
{
}
u32* buffer;
int size; //[256*192*4];
size_t size; //[256*192*4];
} displayBuffers[3];
volatile int currDisplayBuffer=-1;
@ -2067,12 +2067,10 @@ void Display()
{
const NDSDisplayInfo &dispInfo = GPU->GetDisplayInfo();
const int PS = gpu_bpp==15?2:4;
if(CommonSettings.single_core())
{
video.srcBuffer = (u8*)dispInfo.masterCustomBuffer;
video.srcBufferSize = dispInfo.customWidth*dispInfo.customHeight*2* PS;
video.srcBufferSize = dispInfo.customWidth * dispInfo.customHeight * dispInfo.pixelBytes * 2;
DoDisplay(true);
}
else
@ -2090,11 +2088,11 @@ void Display()
else newestDisplayBuffer = (currDisplayBuffer+2)%3;
DisplayBuffer& db = displayBuffers[newestDisplayBuffer];
int targetSize = 256*192*2* PS*video.prescaleHD*video.prescaleHD;
size_t targetSize = dispInfo.customWidth * dispInfo.customHeight * dispInfo.pixelBytes * 2;
if(db.size != targetSize)
{
free_aligned(db.buffer);
db.buffer = (u32*)malloc_alignedCacheLine(targetSize);
db.buffer = (u32*)malloc_alignedPage(targetSize);
db.size = targetSize;
}
memcpy(db.buffer,dispInfo.masterCustomBuffer,targetSize);
@ -2982,10 +2980,10 @@ int _main()
WndY = GetPrivateProfileInt("Video","WindowPosY", CW_USEDEFAULT, IniName);
if(WndX < -10000) WndX = CW_USEDEFAULT; // fix for missing window problem
if(WndY < -10000) WndY = CW_USEDEFAULT; // (happens if you close desmume while it's minimized)
video.width = 256;
video.height = 384;
//video.width = GetPrivateProfileInt("Video", "Width", 256, IniName);
//video.height = GetPrivateProfileInt("Video", "Height", 384, IniName);
video.width = GPU_FRAMEBUFFER_NATIVE_WIDTH;
video.height = GPU_FRAMEBUFFER_NATIVE_HEIGHT * 2;
//video.width = GetPrivateProfileInt("Video", "Width", GPU_FRAMEBUFFER_NATIVE_WIDTH, IniName);
//video.height = GetPrivateProfileInt("Video", "Height", GPU_FRAMEBUFFER_NATIVE_HEIGHT * 2, IniName);
video.layout_old = video.layout = GetPrivateProfileInt("Video", "LCDsLayout", 0, IniName);
if (video.layout > 2)
{
@ -3258,7 +3256,7 @@ int _main()
}
video.SetPrescale(CommonSettings.GFX3D_PrescaleHD, 1);
GPU->SetCustomFramebufferSize(256*video.prescaleHD,192*video.prescaleHD);
GPU->SetCustomFramebufferSize(GPU_FRAMEBUFFER_NATIVE_WIDTH*video.prescaleHD, GPU_FRAMEBUFFER_NATIVE_HEIGHT*video.prescaleHD);
SyncGpuBpp();
GPU->ClearWithColor(0xFFFFFF);
@ -4267,8 +4265,8 @@ void ScreenshotToClipboard(bool extraInfo)
}
else
{
u32* swapbuf = (u32*)malloc_alignedCacheLine(width*height * 4);
ColorspaceConvertBuffer888XTo8888Opaque<true, true>((const u32*)dispInfo.masterCustomBuffer, swapbuf, width * height);
u32* swapbuf = (u32*)malloc_alignedPage(width*height * 4);
ColorspaceConvertBuffer888XTo8888Opaque<true, false>((const u32*)dispInfo.masterCustomBuffer, swapbuf, width * height);
SetDIBitsToDevice(hMemDC, 0, 0, width, height, 0, 0, 0, height, swapbuf, (BITMAPINFO*)&bmi, DIB_RGB_COLORS);
@ -5169,7 +5167,7 @@ DOKEYDOWN:
}
else
{
const bool isMainGPUFirst = (GPU->GetDisplayMain()->GetEngineID() == GPUEngineID_Main);
const bool isMainGPUFirst = (GPU->GetDisplayInfo().engineID[NDSDisplayID_Main] == GPUEngineID_Main);
if ((video.layout == 2) && ((video.swap == 0) || (video.swap == 2 && isMainGPUFirst) || (video.swap == 3 && !isMainGPUFirst))) return 0;
bool untouch = false;
@ -6397,7 +6395,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
CheckDlgButton(hw,IDC_TEX_DEPOSTERIZE, CommonSettings.GFX3D_Renderer_TextureDeposterize);
CheckDlgButton(hw,IDC_TEX_SMOOTH, CommonSettings.GFX3D_Renderer_TextureSmoothing);
SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETRANGE, 0, MAKELPARAM(5, 1));
SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETRANGE, 0, MAKELPARAM(16, 1));
SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETPOS, 0, CommonSettings.GFX3D_PrescaleHD);
for(i = 0; core3DList[i] != NULL; i++)
@ -6421,7 +6419,13 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
CommonSettings.GFX3D_LineHack = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_LINEHACK);
CommonSettings.GFX3D_Renderer_Multisample = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_ANTIALIASING);
CommonSettings.GFX3D_TXTHack = IsDlgCheckboxChecked(hw,IDC_TXTHACK);
CommonSettings.GFX3D_PrescaleHD = SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_GETPOS, 0, 0);
LRESULT scaleResult = SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_GETPOS, 0, 0);
if ((scaleResult & 0xFFFF0000) == 0)
{
CommonSettings.GFX3D_PrescaleHD = scaleResult & 0x0000FFFF;
}
if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_1)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_2)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 2;
if(IsDlgCheckboxChecked(hw,IDC_TEXSCALE_4)) CommonSettings.GFX3D_Renderer_TextureScalingFactor = 4;
@ -6436,7 +6440,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
if(display_mutex) slock_lock(display_mutex);
Change3DCoreWithFallbackAndSave(ComboBox_GetCurSel(GetDlgItem(hw, IDC_3DCORE)));
video.SetPrescale(CommonSettings.GFX3D_PrescaleHD,1);
GPU->SetCustomFramebufferSize(256*video.prescaleHD,192*video.prescaleHD);
GPU->SetCustomFramebufferSize(GPU_FRAMEBUFFER_NATIVE_WIDTH*video.prescaleHD, GPU_FRAMEBUFFER_NATIVE_HEIGHT*video.prescaleHD);
SyncGpuBpp();
ScaleScreen(windowSize, false);
UpdateScreenRects();
@ -7405,7 +7409,7 @@ bool DDRAW::createSurfaces(HWND hwnd)
return false;
//default doesnt matter much, itll get adjusted later
if(!createBackSurface(256,384))
if(!createBackSurface(GPU_FRAMEBUFFER_NATIVE_WIDTH, GPU_FRAMEBUFFER_NATIVE_HEIGHT * 2))
return false;
if (FAILED(handle->CreateClipper(0, &clip, NULL))) return false;

View File

@ -43,9 +43,9 @@ public:
int prescalePost; //not supported yet
int prescaleTotal;
int scratchBufferSize;
size_t scratchBufferSize;
u8* srcBuffer;
int srcBufferSize;
size_t srcBufferSize;
u32 *buffer, *buffer_raw;
u32 *filteredbuffer;
@ -64,8 +64,8 @@ public:
//all these stupid video filters read outside of their buffer. let's allocate too much and hope it stays filled with black. geeze
const int kPadSize = 4;
int scratchBufferWidth = 256*kInflationFactor*prescaleHD + (kPadSize*2);
int scratchBufferHeight = 192*2*prescaleHD*kInflationFactor + (kPadSize*2);
size_t scratchBufferWidth = 256*kInflationFactor*prescaleHD + (kPadSize*2);
size_t scratchBufferHeight = 192*2*prescaleHD*kInflationFactor + (kPadSize*2);
scratchBufferSize = scratchBufferWidth * scratchBufferHeight * 4;
//why are these the same size, anyway?