fix warnings and more gcc pedantic errors
This commit is contained in:
parent
93186fb640
commit
e6bc023301
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@ -562,7 +562,7 @@ static void setTexture(unsigned int format, unsigned int texpal)
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{
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{
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currTexture->deleteCallback = texDeleteCallback;
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currTexture->deleteCallback = texDeleteCallback;
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if(freeTextureIds.empty()) expandFreeTextures();
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if(freeTextureIds.empty()) expandFreeTextures();
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currTexture->texid = (u32)freeTextureIds.front();
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currTexture->texid = (u64)freeTextureIds.front();
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freeTextureIds.pop();
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freeTextureIds.pop();
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glBindTexture(GL_TEXTURE_2D,(GLuint)currTexture->texid);
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glBindTexture(GL_TEXTURE_2D,(GLuint)currTexture->texid);
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@ -147,248 +147,248 @@ struct StereoOutFloat
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}
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}
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};
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};
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struct Stereo21Out16
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//struct Stereo21Out16
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{
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//{
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s16 Left;
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// s16 Left;
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s16 Right;
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// s16 Right;
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s16 LFE;
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// s16 LFE;
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//
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void ResampleFrom( const StereoOut32& src )
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// void ResampleFrom( const StereoOut32& src )
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{
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// {
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Left = src.Left >> SndOutVolumeShift;
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// Left = src.Left >> SndOutVolumeShift;
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Right = src.Right >> SndOutVolumeShift;
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// Right = src.Right >> SndOutVolumeShift;
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LFE = (src.Left + src.Right) >> (SndOutVolumeShift + 1);
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// LFE = (src.Left + src.Right) >> (SndOutVolumeShift + 1);
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}
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// }
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};
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//};
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//
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struct StereoQuadOut16
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//struct StereoQuadOut16
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{
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//{
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s16 Left;
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// s16 Left;
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s16 Right;
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// s16 Right;
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s16 LeftBack;
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// s16 LeftBack;
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s16 RightBack;
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// s16 RightBack;
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//
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void ResampleFrom( const StereoOut32& src )
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// void ResampleFrom( const StereoOut32& src )
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{
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// {
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Left = src.Left >> SndOutVolumeShift;
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// Left = src.Left >> SndOutVolumeShift;
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Right = src.Right >> SndOutVolumeShift;
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// Right = src.Right >> SndOutVolumeShift;
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LeftBack = src.Left >> SndOutVolumeShift;
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// LeftBack = src.Left >> SndOutVolumeShift;
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RightBack = src.Right >> SndOutVolumeShift;
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// RightBack = src.Right >> SndOutVolumeShift;
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}
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// }
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};
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//};
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//
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struct Stereo41Out16
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//struct Stereo41Out16
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{
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//{
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s16 Left;
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// s16 Left;
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s16 Right;
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// s16 Right;
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s16 LFE;
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// s16 LFE;
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s16 LeftBack;
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// s16 LeftBack;
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s16 RightBack;
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// s16 RightBack;
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//
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void ResampleFrom( const StereoOut32& src )
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// void ResampleFrom( const StereoOut32& src )
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{
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// {
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Left = src.Left >> SndOutVolumeShift;
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// Left = src.Left >> SndOutVolumeShift;
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Right = src.Right >> SndOutVolumeShift;
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// Right = src.Right >> SndOutVolumeShift;
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LFE = (src.Left + src.Right) >> (SndOutVolumeShift + 1);
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// LFE = (src.Left + src.Right) >> (SndOutVolumeShift + 1);
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LeftBack = src.Left >> SndOutVolumeShift;
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// LeftBack = src.Left >> SndOutVolumeShift;
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RightBack = src.Right >> SndOutVolumeShift;
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// RightBack = src.Right >> SndOutVolumeShift;
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}
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// }
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};
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//};
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//
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struct Stereo51Out16
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//struct Stereo51Out16
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{
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//{
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s16 Left;
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// s16 Left;
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s16 Right;
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// s16 Right;
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s16 Center;
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// s16 Center;
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s16 LFE;
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// s16 LFE;
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s16 LeftBack;
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// s16 LeftBack;
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s16 RightBack;
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// s16 RightBack;
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//
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// Implementation Note: Center and Subwoofer/LFE -->
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// // Implementation Note: Center and Subwoofer/LFE -->
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// This method is simple and sounds nice. It relies on the speaker/soundcard
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// // This method is simple and sounds nice. It relies on the speaker/soundcard
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// systems do to their own low pass / crossover. Manual lowpass is wasted effort
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// // systems do to their own low pass / crossover. Manual lowpass is wasted effort
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// and can't match solid state results anyway.
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// // and can't match solid state results anyway.
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//
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void ResampleFrom( const StereoOut32& src )
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// void ResampleFrom( const StereoOut32& src )
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{
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// {
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Left = src.Left >> SndOutVolumeShift;
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// Left = src.Left >> SndOutVolumeShift;
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Right = src.Right >> SndOutVolumeShift;
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// Right = src.Right >> SndOutVolumeShift;
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Center = (src.Left + src.Right) >> (SndOutVolumeShift + 1);
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// Center = (src.Left + src.Right) >> (SndOutVolumeShift + 1);
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LFE = Center;
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// LFE = Center;
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LeftBack = src.Left >> SndOutVolumeShift;
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// LeftBack = src.Left >> SndOutVolumeShift;
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RightBack = src.Right >> SndOutVolumeShift;
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// RightBack = src.Right >> SndOutVolumeShift;
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}
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// }
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};
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//};
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//
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struct Stereo51Out16DplII
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//struct Stereo51Out16DplII
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{
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//{
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s16 Left;
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// s16 Left;
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s16 Right;
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// s16 Right;
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s16 Center;
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// s16 Center;
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s16 LFE;
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// s16 LFE;
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s16 LeftBack;
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// s16 LeftBack;
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s16 RightBack;
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// s16 RightBack;
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//
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void ResampleFrom( const StereoOut32& src )
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// void ResampleFrom( const StereoOut32& src )
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{
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// {
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static const u8 sLogTable[256] = {
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// static const u8 sLogTable[256] = {
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0x00,0x3C,0x60,0x78,0x8C,0x9C,0xA8,0xB4,0xBE,0xC8,0xD0,0xD8,0xDE,0xE4,0xEA,0xF0,
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// 0x00,0x3C,0x60,0x78,0x8C,0x9C,0xA8,0xB4,0xBE,0xC8,0xD0,0xD8,0xDE,0xE4,0xEA,0xF0,
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0xF6,0xFA,0xFE,0x04,0x08,0x0C,0x10,0x14,0x16,0x1A,0x1E,0x20,0x24,0x26,0x2A,0x2C,
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// 0xF6,0xFA,0xFE,0x04,0x08,0x0C,0x10,0x14,0x16,0x1A,0x1E,0x20,0x24,0x26,0x2A,0x2C,
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0x2E,0x32,0x34,0x36,0x38,0x3A,0x3E,0x40,0x42,0x44,0x46,0x48,0x4A,0x4C,0x4E,0x50,
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// 0x2E,0x32,0x34,0x36,0x38,0x3A,0x3E,0x40,0x42,0x44,0x46,0x48,0x4A,0x4C,0x4E,0x50,
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0x50,0x52,0x54,0x56,0x58,0x5A,0x5A,0x5C,0x5E,0x60,0x60,0x62,0x64,0x66,0x66,0x68,
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// 0x50,0x52,0x54,0x56,0x58,0x5A,0x5A,0x5C,0x5E,0x60,0x60,0x62,0x64,0x66,0x66,0x68,
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0x6A,0x6A,0x6C,0x6E,0x6E,0x70,0x70,0x72,0x74,0x74,0x76,0x76,0x78,0x7A,0x7A,0x7C,
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// 0x6A,0x6A,0x6C,0x6E,0x6E,0x70,0x70,0x72,0x74,0x74,0x76,0x76,0x78,0x7A,0x7A,0x7C,
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0x7C,0x7E,0x7E,0x80,0x80,0x82,0x82,0x84,0x84,0x86,0x86,0x88,0x88,0x8A,0x8A,0x8C,
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// 0x7C,0x7E,0x7E,0x80,0x80,0x82,0x82,0x84,0x84,0x86,0x86,0x88,0x88,0x8A,0x8A,0x8C,
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0x8C,0x8C,0x8E,0x8E,0x90,0x90,0x92,0x92,0x92,0x94,0x94,0x96,0x96,0x96,0x98,0x98,
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// 0x8C,0x8C,0x8E,0x8E,0x90,0x90,0x92,0x92,0x92,0x94,0x94,0x96,0x96,0x96,0x98,0x98,
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0x9A,0x9A,0x9A,0x9C,0x9C,0x9C,0x9E,0x9E,0xA0,0xA0,0xA0,0xA2,0xA2,0xA2,0xA4,0xA4,
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// 0x9A,0x9A,0x9A,0x9C,0x9C,0x9C,0x9E,0x9E,0xA0,0xA0,0xA0,0xA2,0xA2,0xA2,0xA4,0xA4,
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0xA4,0xA6,0xA6,0xA6,0xA8,0xA8,0xA8,0xAA,0xAA,0xAA,0xAC,0xAC,0xAC,0xAC,0xAE,0xAE,
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// 0xA4,0xA6,0xA6,0xA6,0xA8,0xA8,0xA8,0xAA,0xAA,0xAA,0xAC,0xAC,0xAC,0xAC,0xAE,0xAE,
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0xAE,0xB0,0xB0,0xB0,0xB2,0xB2,0xB2,0xB2,0xB4,0xB4,0xB4,0xB6,0xB6,0xB6,0xB6,0xB8,
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// 0xAE,0xB0,0xB0,0xB0,0xB2,0xB2,0xB2,0xB2,0xB4,0xB4,0xB4,0xB6,0xB6,0xB6,0xB6,0xB8,
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0xB8,0xB8,0xB8,0xBA,0xBA,0xBA,0xBC,0xBC,0xBC,0xBC,0xBE,0xBE,0xBE,0xBE,0xC0,0xC0,
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// 0xB8,0xB8,0xB8,0xBA,0xBA,0xBA,0xBC,0xBC,0xBC,0xBC,0xBE,0xBE,0xBE,0xBE,0xC0,0xC0,
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0xC0,0xC0,0xC2,0xC2,0xC2,0xC2,0xC2,0xC4,0xC4,0xC4,0xC4,0xC6,0xC6,0xC6,0xC6,0xC8,
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// 0xC0,0xC0,0xC2,0xC2,0xC2,0xC2,0xC2,0xC4,0xC4,0xC4,0xC4,0xC6,0xC6,0xC6,0xC6,0xC8,
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0xC8,0xC8,0xC8,0xC8,0xCA,0xCA,0xCA,0xCA,0xCC,0xCC,0xCC,0xCC,0xCC,0xCE,0xCE,0xCE,
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// 0xC8,0xC8,0xC8,0xC8,0xCA,0xCA,0xCA,0xCA,0xCC,0xCC,0xCC,0xCC,0xCC,0xCE,0xCE,0xCE,
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0xCE,0xCE,0xD0,0xD0,0xD0,0xD0,0xD0,0xD2,0xD2,0xD2,0xD2,0xD2,0xD4,0xD4,0xD4,0xD4,
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// 0xCE,0xCE,0xD0,0xD0,0xD0,0xD0,0xD0,0xD2,0xD2,0xD2,0xD2,0xD2,0xD4,0xD4,0xD4,0xD4,
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0xD4,0xD6,0xD6,0xD6,0xD6,0xD6,0xD8,0xD8,0xD8,0xD8,0xD8,0xD8,0xDA,0xDA,0xDA,0xDA,
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// 0xD4,0xD6,0xD6,0xD6,0xD6,0xD6,0xD8,0xD8,0xD8,0xD8,0xD8,0xD8,0xDA,0xDA,0xDA,0xDA,
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0xDA,0xDC,0xDC,0xDC,0xDC,0xDC,0xDC,0xDE,0xDE,0xDE,0xDE,0xDE,0xDE,0xE0,0xE0,0xE0,
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// 0xDA,0xDC,0xDC,0xDC,0xDC,0xDC,0xDC,0xDE,0xDE,0xDE,0xDE,0xDE,0xDE,0xE0,0xE0,0xE0,
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};
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// };
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//
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static s32 Gfl=0,Gfr=0;
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// static s32 Gfl=0,Gfr=0;
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static s32 LMax=0,RMax=0;
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// static s32 LMax=0,RMax=0;
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//
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static s32 LAccum;
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// static s32 LAccum;
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static s32 RAccum;
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// static s32 RAccum;
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static s32 ANum;
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// static s32 ANum;
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//
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s32 ValL = src.Left >> (SndOutVolumeShift-8);
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// s32 ValL = src.Left >> (SndOutVolumeShift-8);
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s32 ValR = src.Right >> (SndOutVolumeShift-8);
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// s32 ValR = src.Right >> (SndOutVolumeShift-8);
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//
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s32 XL = abs(ValL>>8);
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// s32 XL = abs(ValL>>8);
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s32 XR = abs(ValR>>8);
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// s32 XR = abs(ValR>>8);
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//
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if(XL>LMax) LMax = XL;
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// if(XL>LMax) LMax = XL;
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if(XR>RMax) RMax = XR;
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// if(XR>RMax) RMax = XR;
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//
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ANum++;
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// ANum++;
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if(ANum>=128)
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// if(ANum>=128)
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{
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// {
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ANum=0;
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// ANum=0;
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LAccum = 1+((LAccum * 224 + LMax * 31)>>8);
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// LAccum = 1+((LAccum * 224 + LMax * 31)>>8);
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RAccum = 1+((RAccum * 224 + RMax * 31)>>8);
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// RAccum = 1+((RAccum * 224 + RMax * 31)>>8);
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//
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LMax = 0;
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// LMax = 0;
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RMax = 0;
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// RMax = 0;
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//
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s32 Tfl=(RAccum)*255/(LAccum);
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// s32 Tfl=(RAccum)*255/(LAccum);
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s32 Tfr=(LAccum)*255/(RAccum);
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// s32 Tfr=(LAccum)*255/(RAccum);
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//
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int gMax = std::max(Tfl,Tfr);
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// int gMax = std::max(Tfl,Tfr);
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Tfl = Tfl*255/gMax;
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// Tfl = Tfl*255/gMax;
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Tfr = Tfr*255/gMax;
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// Tfr = Tfr*255/gMax;
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//
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if(Tfl>255) Tfl=255;
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// if(Tfl>255) Tfl=255;
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if(Tfr>255) Tfr=255;
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// if(Tfr>255) Tfr=255;
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if(Tfl<1) Tfl=1;
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// if(Tfl<1) Tfl=1;
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if(Tfr<1) Tfr=1;
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// if(Tfr<1) Tfr=1;
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//
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Gfl = (Gfl * 200 + Tfl * 56)>>8;
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// Gfl = (Gfl * 200 + Tfl * 56)>>8;
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Gfr = (Gfr * 200 + Tfr * 56)>>8;
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// Gfr = (Gfr * 200 + Tfr * 56)>>8;
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//
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}
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// }
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//
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s32 L,R,C,SUB,SL,SR;
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// s32 L,R,C,SUB,SL,SR;
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//
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C=(ValL+ValR)>>1; //16.8
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// C=(ValL+ValR)>>1; //16.8
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//
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ValL-=C;//16.8
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// ValL-=C;//16.8
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ValR-=C;//16.8
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// ValR-=C;//16.8
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//
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L=ValL>>8; //16.0
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// L=ValL>>8; //16.0
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R=ValR>>8; //16.0
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// R=ValR>>8; //16.0
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C=C>>8; //16.0
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// C=C>>8; //16.0
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SUB = C;
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// SUB = C;
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//
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{
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// {
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s32 Cfl = 1+sLogTable[Gfl];
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// s32 Cfl = 1+sLogTable[Gfl];
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s32 Cfr = 1+sLogTable[Gfr];
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// s32 Cfr = 1+sLogTable[Gfr];
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//
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s32 VL=(ValL>>4) * Cfl; //16.12
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// s32 VL=(ValL>>4) * Cfl; //16.12
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s32 VR=(ValR>>4) * Cfr;
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// s32 VR=(ValR>>4) * Cfr;
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//
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//s32 SC = (VL-VR)>>15;
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// //s32 SC = (VL-VR)>>15;
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//
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SL = (((VR/148 - VL/209)>>4)*Cfr)>>8;
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// SL = (((VR/148 - VL/209)>>4)*Cfr)>>8;
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SR = (((VR/209 - VL/148)>>4)*Cfl)>>8;
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// SR = (((VR/209 - VL/148)>>4)*Cfl)>>8;
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//
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}
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// }
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//
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// Random-ish values to get it to compile
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// // Random-ish values to get it to compile
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int GainL = 200;
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// int GainL = 200;
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int GainR = 200;
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// int GainR = 200;
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int GainC = 180;
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// int GainC = 180;
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int GainSL = 230;
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// int GainSL = 230;
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int GainSR = 230;
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// int GainSR = 230;
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int GainLFE = 200;
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// int GainLFE = 200;
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int AddCLR = 55;
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// int AddCLR = 55;
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//
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int AddCX = (C * AddCLR)>>8;
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// int AddCX = (C * AddCLR)>>8;
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//
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Left = (((L * GainL ))>>8) + AddCX;
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// Left = (((L * GainL ))>>8) + AddCX;
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Right = (((R * GainR ))>>8) + AddCX;
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// Right = (((R * GainR ))>>8) + AddCX;
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Center = (((C * GainC ))>>8);
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// Center = (((C * GainC ))>>8);
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LFE = (((SUB * GainLFE))>>8);
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// LFE = (((SUB * GainLFE))>>8);
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LeftBack = (((SL * GainSL ))>>8);
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// LeftBack = (((SL * GainSL ))>>8);
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RightBack = (((SR * GainSR ))>>8);
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// RightBack = (((SR * GainSR ))>>8);
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}
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// }
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};
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//};
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//
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struct Stereo71Out16
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//struct Stereo71Out16
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{
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//{
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s16 Left;
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// s16 Left;
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s16 Right;
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// s16 Right;
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s16 Center;
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// s16 Center;
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s16 LFE;
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// s16 LFE;
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s16 LeftBack;
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// s16 LeftBack;
|
||||||
s16 RightBack;
|
// s16 RightBack;
|
||||||
s16 LeftSide;
|
// s16 LeftSide;
|
||||||
s16 RightSide;
|
// s16 RightSide;
|
||||||
|
//
|
||||||
void ResampleFrom( const StereoOut32& src )
|
// void ResampleFrom( const StereoOut32& src )
|
||||||
{
|
// {
|
||||||
Left = src.Left >> SndOutVolumeShift;
|
// Left = src.Left >> SndOutVolumeShift;
|
||||||
Right = src.Right >> SndOutVolumeShift;
|
// Right = src.Right >> SndOutVolumeShift;
|
||||||
Center = (src.Left + src.Right) >> (SndOutVolumeShift + 1);
|
// Center = (src.Left + src.Right) >> (SndOutVolumeShift + 1);
|
||||||
LFE = Center;
|
// LFE = Center;
|
||||||
LeftBack = src.Left >> SndOutVolumeShift;
|
// LeftBack = src.Left >> SndOutVolumeShift;
|
||||||
RightBack = src.Right >> SndOutVolumeShift;
|
// RightBack = src.Right >> SndOutVolumeShift;
|
||||||
|
//
|
||||||
LeftSide = src.Left >> (SndOutVolumeShift+1);
|
// LeftSide = src.Left >> (SndOutVolumeShift+1);
|
||||||
RightSide = src.Right >> (SndOutVolumeShift+1);
|
// RightSide = src.Right >> (SndOutVolumeShift+1);
|
||||||
}
|
// }
|
||||||
};
|
//};
|
||||||
|
//
|
||||||
struct Stereo21Out32
|
//struct Stereo21Out32
|
||||||
{
|
//{
|
||||||
s32 Left;
|
// s32 Left;
|
||||||
s32 Right;
|
// s32 Right;
|
||||||
s32 LFE;
|
// s32 LFE;
|
||||||
};
|
//};
|
||||||
|
//
|
||||||
struct Stereo41Out32
|
//struct Stereo41Out32
|
||||||
{
|
//{
|
||||||
s32 Left;
|
// s32 Left;
|
||||||
s32 Right;
|
// s32 Right;
|
||||||
s32 LFE;
|
// s32 LFE;
|
||||||
s32 LeftBack;
|
// s32 LeftBack;
|
||||||
s32 RightBack;
|
// s32 RightBack;
|
||||||
};
|
//};
|
||||||
|
//
|
||||||
struct Stereo51Out32
|
//struct Stereo51Out32
|
||||||
{
|
//{
|
||||||
s32 Left;
|
// s32 Left;
|
||||||
s32 Right;
|
// s32 Right;
|
||||||
s32 Center;
|
// s32 Center;
|
||||||
s32 LFE;
|
// s32 LFE;
|
||||||
s32 LeftBack;
|
// s32 LeftBack;
|
||||||
s32 RightBack;
|
// s32 RightBack;
|
||||||
};
|
//};
|
||||||
|
|
||||||
// Developer Note: This is a static class only (all static members).
|
// Developer Note: This is a static class only (all static members).
|
||||||
class SndBuffer
|
class SndBuffer
|
||||||
|
|
|
@ -341,9 +341,10 @@ public:
|
||||||
int SLI_MASK, SLI_VALUE;
|
int SLI_MASK, SLI_VALUE;
|
||||||
|
|
||||||
RasterizerUnit()
|
RasterizerUnit()
|
||||||
: sampler(*this)
|
: sampler()
|
||||||
, shader(sampler)
|
, shader(sampler)
|
||||||
{
|
{
|
||||||
|
sampler.unit = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
ADPCMCacheItem* lastTexKey;
|
ADPCMCacheItem* lastTexKey;
|
||||||
|
@ -397,11 +398,9 @@ public:
|
||||||
|
|
||||||
struct Sampler
|
struct Sampler
|
||||||
{
|
{
|
||||||
Sampler(RasterizerUnit& _unit)
|
Sampler() {}
|
||||||
: unit(_unit)
|
|
||||||
{}
|
|
||||||
|
|
||||||
RasterizerUnit& unit;
|
RasterizerUnit* unit;
|
||||||
|
|
||||||
int width, height;
|
int width, height;
|
||||||
int wmask, hmask;
|
int wmask, hmask;
|
||||||
|
@ -474,7 +473,7 @@ public:
|
||||||
dowrap(iu,iv);
|
dowrap(iu,iv);
|
||||||
|
|
||||||
FragmentColor color;
|
FragmentColor color;
|
||||||
color.color = ((u32*)unit.lastTexKey->decoded)[(iv<<wshift)+iu];
|
color.color = ((u32*)unit->lastTexKey->decoded)[(iv<<wshift)+iu];
|
||||||
return color;
|
return color;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -953,7 +952,7 @@ static int rasterizerCores;
|
||||||
|
|
||||||
void* execRasterizerUnit(void* arg)
|
void* execRasterizerUnit(void* arg)
|
||||||
{
|
{
|
||||||
s32 which = (s32)arg;
|
intptr_t which = (intptr_t)arg;
|
||||||
rasterizerUnit[which].mainLoop<true>();
|
rasterizerUnit[which].mainLoop<true>();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -44,7 +44,7 @@ public:
|
||||||
u32 sizeX, sizeY;
|
u32 sizeX, sizeY;
|
||||||
float invSizeX, invSizeY;
|
float invSizeX, invSizeY;
|
||||||
|
|
||||||
u32 texid; //used by ogl renderer for the texid
|
u64 texid; //used by ogl renderer for the texid
|
||||||
void (*deleteCallback)(ADPCMCacheItem*);
|
void (*deleteCallback)(ADPCMCacheItem*);
|
||||||
|
|
||||||
TexCache_TexFormat cacheFormat;
|
TexCache_TexFormat cacheFormat;
|
||||||
|
|
Loading…
Reference in New Issue