OpenGL Renderer:

- Wrap OpenGL calls in OGLReset().
This commit is contained in:
rogerman 2012-12-04 02:27:41 +00:00
parent c87672f680
commit e6615d640d
1 changed files with 11 additions and 5 deletions

View File

@ -352,10 +352,16 @@ static void OGLReset()
{
if(hasShaders)
{
glUniform1i(hasTexLoc, 0);
hasTexture = false;
if(BEGINGL())
{
glUniform1i(hasTexLoc, 0);
glUniform1i(texBlendLoc, 0);
glUniform1i(oglWBuffer, 0);
ENDGL();
}
}
TexCache_Reset();
@ -597,10 +603,10 @@ static char OGLInit(void)
glActiveTexture(GL_TEXTURE0);
OGLReset();
ENDGL();
OGLReset();
return 1;
}