oops. revert r4543
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d65baf1245
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e60c2c5503
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@ -439,14 +439,14 @@ u32 glock = 0;
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// set is externed to scanline.cpp.
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// set is externed to scanline.cpp.
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// TODO: When videofilter.cpp becomes Windows-friendly, remove the second set of
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// TODO: When videofilter.cpp becomes Windows-friendly, remove the second set of
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// variables, as they will no longer be necessary at that point.
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// variables, as they will no longer be necessary at that point.
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int _scanline_filter_a;
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extern int _scanline_filter_a;
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int _scanline_filter_b;
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extern int _scanline_filter_b;
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int _scanline_filter_c;
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extern int _scanline_filter_c;
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int _scanline_filter_d;
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extern int _scanline_filter_d;
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extern int scanline_filter_a;
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int scanline_filter_a = 0;
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extern int scanline_filter_b;
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int scanline_filter_b = 2;
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extern int scanline_filter_c;
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int scanline_filter_c = 2;
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extern int scanline_filter_d;
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int scanline_filter_d = 4;
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BOOL finished = FALSE;
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BOOL finished = FALSE;
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bool romloaded = false;
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bool romloaded = false;
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@ -2951,10 +2951,10 @@ int _main()
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//myVideoFilterObject->SetFilterParameteri(VF_PARAM_SCANLINE_B, _scanline_filter_b);
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//myVideoFilterObject->SetFilterParameteri(VF_PARAM_SCANLINE_B, _scanline_filter_b);
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//myVideoFilterObject->SetFilterParameteri(VF_PARAM_SCANLINE_C, _scanline_filter_c);
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//myVideoFilterObject->SetFilterParameteri(VF_PARAM_SCANLINE_C, _scanline_filter_c);
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//myVideoFilterObject->SetFilterParameteri(VF_PARAM_SCANLINE_D, _scanline_filter_d);
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//myVideoFilterObject->SetFilterParameteri(VF_PARAM_SCANLINE_D, _scanline_filter_d);
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_scanline_filter_a = scanline_filter_a;
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scanline_filter_a = _scanline_filter_a;
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_scanline_filter_b = scanline_filter_b;
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scanline_filter_b = _scanline_filter_b;
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_scanline_filter_c = scanline_filter_c;
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scanline_filter_c = _scanline_filter_c;
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_scanline_filter_d = scanline_filter_d;
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scanline_filter_d = _scanline_filter_d;
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Desmume_InitOnce();
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Desmume_InitOnce();
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aggDraw.hud->setFont(fonts_list[GetPrivateProfileInt("Display","HUD Font", font_Nums-1, IniName)].name);
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aggDraw.hud->setFont(fonts_list[GetPrivateProfileInt("Display","HUD Font", font_Nums-1, IniName)].name);
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