added windowcheck to renderline_setFinalColor

This commit is contained in:
mightymax 2007-01-10 12:39:21 +00:00
parent 7f49e3cbff
commit e5578d6ca7
1 changed files with 221 additions and 12 deletions

View File

@ -530,12 +530,12 @@ void GPU_setMOSAIC(GPU *gpu, u16 v)
void GPU_setWINDOW_XDIM(GPU *gpu, u16 v, u8 num)
{
gpu->WINDOW_XDIM[num] = v ;
gpu->WINDOW_XDIM[num].val = v ;
}
void GPU_setWINDOW_YDIM(GPU *gpu, u16 v, u8 num)
{
gpu->WINDOW_YDIM[num] = v ;
gpu->WINDOW_YDIM[num].val = v ;
}
void GPU_setWINDOW_INCNT(GPU *gpu, u16 v)
@ -557,8 +557,217 @@ void GPU_setMASTER_BRIGHT (GPU *gpu, u16 v)
#define min(a,b) (((a)<(b))?(a):(b))
#endif
INLINE void renderline_setFinalColor(GPU *gpu,u32 passing,u8 bgnum,u8 *dst,u16 color) {
if (gpu->BLDCNT & (1 << bgnum)) /* the bg to draw has a special color effect */
INLINE BOOL renderline_checkWindowInside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL *draw, BOOL *effect)
{
/* priority to check the window regions: win0,win1,winobj */
if (gpu->dispCnt.bitfield.Win0_Enable) /* highest priority */
{
if ((gpu->WINDOW_XDIM[0].val) && (gpu->WINDOW_YDIM[0].val))
{
if ((((x >= gpu->WINDOW_XDIM[0].bitfield.start) && (x < gpu->WINDOW_XDIM[0].bitfield.end)) || (gpu->WINDOW_XDIM[0].bitfield.end==0))
&&(y >= gpu->WINDOW_YDIM[0].bitfield.start) && (y < gpu->WINDOW_YDIM[0].bitfield.end))
{
switch (bgnum) {
case 0:
if (!gpu->WINDOW_INCNT.bitfield.WIN0_BG0_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 1:
if (!gpu->WINDOW_INCNT.bitfield.WIN0_BG1_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 2:
if (!gpu->WINDOW_INCNT.bitfield.WIN0_BG2_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 3:
if (!gpu->WINDOW_INCNT.bitfield.WIN0_BG3_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 4:
if (!gpu->WINDOW_INCNT.bitfield.WIN0_OBJ_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
}
*effect = gpu->WINDOW_INCNT.bitfield.WIN0_Effect_Enable ;
return TRUE ;
}
}
}
else if (gpu->dispCnt.bitfield.Win1_Enable) /* mid priority */
{
if ((gpu->WINDOW_XDIM[1].val) && (gpu->WINDOW_YDIM[1].val))
{
if ((((x >= gpu->WINDOW_XDIM[1].bitfield.start) && (x < gpu->WINDOW_XDIM[1].bitfield.end)) || (gpu->WINDOW_XDIM[1].bitfield.end==0))
&&(y >= gpu->WINDOW_YDIM[1].bitfield.start) && (y < gpu->WINDOW_YDIM[1].bitfield.end))
{
switch (bgnum) {
case 0:
if (!gpu->WINDOW_INCNT.bitfield.WIN0_BG0_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 1:
if (!gpu->WINDOW_INCNT.bitfield.WIN1_BG1_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 2:
if (!gpu->WINDOW_INCNT.bitfield.WIN1_BG2_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
draw = TRUE ;
break ;
case 3:
if (!gpu->WINDOW_INCNT.bitfield.WIN1_BG3_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 4:
if (!gpu->WINDOW_INCNT.bitfield.WIN1_OBJ_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
}
*effect = gpu->WINDOW_INCNT.bitfield.WIN1_Effect_Enable ;
return TRUE ;
}
}
}
else if ((gpu->dispCnt.bitfield.WinOBJ_Enable) && (bgnum==4)) /* low priority, but only applies to OBJ */
{
}
/* we have no rule, so allow everything for now */
*draw = TRUE ;
*effect = TRUE ;
return FALSE ;
}
INLINE BOOL renderline_checkWindowOutside(GPU *gpu, u8 bgnum, u16 x, u16 y, BOOL *draw, BOOL *effect)
{
/* priority to check the window regions: win0,win1,winobj */
if (gpu->dispCnt.bitfield.Win0_Enable) /* highest priority */
{
if ((gpu->WINDOW_XDIM[0].val) && (gpu->WINDOW_YDIM[0].val))
{
if ((((x >= gpu->WINDOW_XDIM[0].bitfield.start) && (x < gpu->WINDOW_XDIM[0].bitfield.end)) || (gpu->WINDOW_XDIM[0].bitfield.end==0))
&&(y >= gpu->WINDOW_YDIM[0].bitfield.start) && (y < gpu->WINDOW_YDIM[0].bitfield.end))
{
switch (bgnum) {
case 0:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN0_BG0_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 1:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN0_BG1_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 2:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN0_BG2_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 3:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN0_BG3_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 4:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN0_OBJ_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
}
effect = gpu->WINDOW_OUTCNT.bitfield.WIN0_Effect_Enable ;
return TRUE ;
}
}
}
else if (gpu->dispCnt.bitfield.Win1_Enable) /* mid priority */
{
if ((gpu->WINDOW_XDIM[1].val) && (gpu->WINDOW_YDIM[1].val))
{
if ((((x >= gpu->WINDOW_XDIM[1].bitfield.start) && (x < gpu->WINDOW_XDIM[1].bitfield.end)) || (gpu->WINDOW_XDIM[1].bitfield.end==0))
&&(y >= gpu->WINDOW_YDIM[1].bitfield.start) && (y < gpu->WINDOW_YDIM[1].bitfield.end))
{
switch (bgnum) {
case 0:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN0_BG0_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 1:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN1_BG1_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 2:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN1_BG2_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 3:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN1_BG3_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
case 4:
if (!gpu->WINDOW_OUTCNT.bitfield.WIN1_OBJ_Enable)
*draw = FALSE ; /* drawing explicit disabled for thios bg in this rectangle */
else
*draw = TRUE ;
break ;
}
*effect = gpu->WINDOW_OUTCNT.bitfield.WIN1_Effect_Enable ;
return TRUE ;
}
}
}
else if ((gpu->dispCnt.bitfield.WinOBJ_Enable) && (bgnum==4)) /* low priority, but only applies to OBJ */
{
}
/* we have no rule, so allow everything for now */
*draw = TRUE ;
*effect = TRUE ;
return FALSE ;
}
INLINE void renderline_setFinalColor(GPU *gpu,u32 passing,u8 bgnum,u8 *dst,u16 color,u16 x, u16 y) {
BOOL windowDraw = TRUE, windowEffect = TRUE ;
/* window priority: insides, if no rule, check outside */
if (!renderline_checkWindowInside(gpu,bgnum,x,y,&windowDraw,&windowEffect))
{
renderline_checkWindowOutside(gpu,bgnum,x,y,&windowDraw,&windowEffect) ;
}
if (!windowDraw) return ;
if ((gpu->BLDCNT & (1 << bgnum)) && (windowEffect)) /* the bg to draw has a special color effect */
{
switch (gpu->BLDCNT & 0xC0) /* type of special color effect */
{
@ -686,7 +895,7 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * DST, u16 X, u16 Y, u16 LG)
xfin = LG;
#define RENDERL(c,m) \
if (c) renderline_setFinalColor(gpu,0,num,dst,T1ReadWord(pal, ((c) + ((mapinfovalue>>12)&0xF) * m) << 1)) ; \
if (c) renderline_setFinalColor(gpu,0,num,dst,T1ReadWord(pal, ((c) + ((mapinfovalue>>12)&0xF) * m) << 1),x,Y) ; \
dst += 2; x++; xoff++;
@ -923,7 +1132,7 @@ INLINE void rotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA, s16
mapinfo = map[(auxX>>3) + ((auxY>>3) * lgmap)];
coul = tile[mapinfo*64 + ((auxY&7)<<3) + (auxX&7)];
if(coul)
renderline_setFinalColor(gpu,0,num,dst,T1ReadWord(pal, coul << 1));
renderline_setFinalColor(gpu,0,num,dst,T1ReadWord(pal, coul << 1),i,X);
}
dst += 2;
x += dx;
@ -982,7 +1191,7 @@ INLINE void extRotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA,
y1 = (mapinfo & 0x800) ? 7 - (auxY&7) : (auxY&7);
coul = tile[(mapinfo&0x3FF)*64 + x1 + (y1<<3)];
if(coul)
renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, (coul + (mapinfo>>12)*0x100) << 1));
renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, (coul + (mapinfo>>12)*0x100) << 1),x,Y);
})
}
@ -995,7 +1204,7 @@ INLINE void extRotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA,
{
mapinfo = map[auxX + auxY * lg];
if(mapinfo)
renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, mapinfo << 1));
renderline_setFinalColor(gpu,0,num,dst, T1ReadWord(pal, mapinfo << 1),x,Y);
})
}
return;
@ -1006,7 +1215,7 @@ INLINE void extRotBG2(GPU * gpu, u8 num, u8 * DST, u16 H, s32 X, s32 Y, s16 PA,
{
mapinfo = T1ReadWord(map, (auxX + auxY * lg) << 1);
if ((mapinfo) && (mapinfo & 0x8000))
renderline_setFinalColor(gpu,0,num,dst, mapinfo);
renderline_setFinalColor(gpu,0,num,dst, mapinfo,x,Y);
})
}
return;
@ -1070,19 +1279,19 @@ void extRotBG(GPU * gpu, u8 num, u8 * DST)
#define RENDERS_A(a) \
if((a)&&(prioTab[sprX]>=prio)) \
{ \
renderline_setFinalColor(gpu, sprX << 1,4,dst, c); \
renderline_setFinalColor(gpu, sprX << 1,4,dst, c,x,l); \
prioTab[sprX] = prio; \
}
#define RENDERS_B(c) \
if((c)&&(prioTab[sprX]>=prio)) \
{ \
renderline_setFinalColor(gpu, sprX << 1,4,dst, T1ReadWord(pal, (c) << 1)); \
renderline_setFinalColor(gpu, sprX << 1,4,dst, T1ReadWord(pal, (c) << 1),x,l); \
prioTab[sprX] = prio; \
}
#define RENDERS_C(c,d) \
if((c)&&(prioTab[sprX]>=prio)) \
{ \
renderline_setFinalColor(gpu, (sprX d) << 1,4,dst, T1ReadWord(pal, ((c)+(spriteInfo->PaletteIndex<<4)) << 1)); \
renderline_setFinalColor(gpu, (sprX d) << 1,4,dst, T1ReadWord(pal, ((c)+(spriteInfo->PaletteIndex<<4)) << 1),x,l); \
prioTab[sprX d] = prio; \
}