GPU:
- Fix bug where the composited 3D layer could have incorrect colors on non-SSE2 systems. (Regression from r5509.)
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@ -2171,11 +2171,11 @@ FORCEINLINE void GPUEngineBase::_RenderPixel3D(GPUEngineCompositorInfo &compStat
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break;
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break;
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case ColorEffect_IncreaseBrightness:
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case ColorEffect_IncreaseBrightness:
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dstColor16 = compState.brightnessUpTable555[srcColor16];
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dstColor16 = compState.brightnessUpTable555[srcColor16 & 0x7FFF];
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break;
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break;
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case ColorEffect_DecreaseBrightness:
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case ColorEffect_DecreaseBrightness:
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dstColor16 = compState.brightnessDownTable555[srcColor16];
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dstColor16 = compState.brightnessDownTable555[srcColor16 & 0x7FFF];
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break;
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break;
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case ColorEffect_Blend:
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case ColorEffect_Blend:
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